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Creative: Add brewing category

This commit is contained in:
Wuzzy 2017-01-23 00:02:58 +01:00
parent 2772b9357b
commit 19cd922396
2 changed files with 14 additions and 4 deletions

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@ -78,9 +78,12 @@ function set_inv(filter, player)
if is_weapon(def) then if is_weapon(def) then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#brew" then
if def.groups.brewitem then
table.insert(creative_list, name)
end
elseif filter == "#matr" then elseif filter == "#matr" then
-- TODO: Add separate brewing category if def.groups.craftitem then
if def.groups.craftitem or def.groups.brewitem then
table.insert(creative_list, name) table.insert(creative_list, name)
end end
elseif filter == "#misc" then elseif filter == "#misc" then
@ -141,7 +144,7 @@ offset["food"] = "-0.29,8.12"
offset["tools"] = "0.98,8.12" offset["tools"] = "0.98,8.12"
offset["combat"] = "2.23,8.12" offset["combat"] = "2.23,8.12"
offset["brew"] = "3.495,8.12" offset["brew"] = "3.495,8.12"
offset["matr"] = offset["brew"]--"4.74,8.12" offset["matr"] = "4.74,8.12"
offset["inv"] = "8.99,8.12" offset["inv"] = "8.99,8.12"
hoch["blocks"] = "" hoch["blocks"] = ""
@ -242,7 +245,10 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page)
"item_image_button[2.415,8.28;1,1;default:sword_gold;combat;]".. --combat "item_image_button[2.415,8.28;1,1;default:sword_gold;combat;]".. --combat
tab(name, "combat") .. tab(name, "combat") ..
"tooltip[combat;Combat]".. "tooltip[combat;Combat]"..
"item_image_button[3.693,8.28;1,1;default:stick;matr;]".. --brewing "item_image_button[3.693,8.28;1,1;mcl_potions:glass_bottle;brew;]".. --brewing
tab(name, "brew") ..
"tooltip[brew;Brewing]"..
"item_image_button[4.938,8.28;1,1;default:stick;matr;]".. --materials
tab(name, "matr") .. tab(name, "matr") ..
"tooltip[matr;Materials]".. "tooltip[matr;Materials]"..
"item_image_button[9.19,8.28;1,1;default:chest;inv;]".. --inventory "item_image_button[9.19,8.28;1,1;default:chest;inv;]".. --inventory
@ -308,6 +314,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
set_inv("#combat") set_inv("#combat")
page = "combat" page = "combat"
end end
if fields.brew then
set_inv("#brew")
page = "brew"
end
if fields.matr then if fields.matr then
set_inv("#matr") set_inv("#matr")
page = "matr" page = "matr"

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