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Updated the api.md file

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the-real-herowl 2023-12-10 00:26:21 +01:00 committed by the-real-herowl
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### FOV API
<!-- TOC -->
* [FOV API](#fov-api)
* [FOV API](#fov-api)
* [Description](#description)
* [Troubleshooting](#troubleshooting)
* [Modifier Definition](#modifier-definition-)
@ -20,20 +20,24 @@ Use it to see what is going on.
#### Modifier Definition
```lua
def = {
modifer_name = name,
name = name,
fov_factor = fov_factor,
time = time,
reset_time = reset_time,
is_multiplier = is_multiplier,
exclusive = exclusive,
on_start = on_start,
on_end = on_end,
}
```
* Modifier Name: The name of the Modifier, used to identify the specific modifier. Case sensitive.
* Name: The name of the Modifier, used to identify the specific modifier. Case sensitive.
* FOV Factor: A float value defining the FOV to apply. Can be an absolute or percentage, depending on Exclusive and
Is_Multiplier.
* Time: A float value defining the number of seconds to take when applying the FOV Factor.
Used to smoothly move between FOVs. Use 0 for an immediate FOV Shift. (Transition time.)
* Reset Time: A float value defining the number of seconds to take when removing the FOV Factor.
Used to smoothly move between FOVs. Use 0 for an immediate FOV Shift. (Reset transition time.)
*If not provided, defaults to **Time***
* Is Multiplier: A bool value used to specify if the FOV Factor is an absolute FOV value or if it should be a percentage
of the current FOV. Defaults to `true` if not defined.
* Exclusive: A bool value used to specify whether the modifier will override all other FOV modifiers. An example of this
@ -60,7 +64,7 @@ settings. (Expressed as a value usable in `player:set_fov`.)
`mcl_fovapi` is the default API Namespace.
#### Functions
`mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)`
`mcl_fovapi.register_modifier(def)`
Used to register a new FOV Modifier for use. Must be called before applying said modifier to a player.
See Modifier Definition for what the parameters are.