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VoxeLibre/mods/ITEMS/mcl_throwing/init.lua

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mcl_throwing = {}
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dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua")
dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua")
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local arrows = {
["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity",
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}
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local GRAVITY = 9.81
mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage)
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
if power == nil then
power = 19
end
if damage == nil then
damage = 3
end
obj:setvelocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
obj:setyaw(yaw-math.pi/2)
local le = obj:get_luaentity()
le._shooter = shooter
le._damage = damage
minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
if shooter ~= nil then
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = shooter
end
obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
end
return obj
end
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local get_arrow = function(player)
local inv = player:get_inventory()
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local arrow_stack, arrow_stack_id
for i=1, inv:get_size("main") do
local it = inv:get_stack("main", i)
if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then
arrow_stack = it
arrow_stack_id = i
break
end
end
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return arrow_stack, arrow_stack_id
end
local player_shoot_arrow = function(itemstack, player, power, damage)
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local arrow_stack, arrow_stack_id = get_arrow(player)
local arrow_itemstring
if not minetest.setting_getbool("creative_mode") then
if not arrow_stack then
return false
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end
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arrow_itemstring = arrow_stack:get_name()
arrow_stack:take_item()
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local inv = player:get_inventory()
inv:set_stack("main", arrow_stack_id, arrow_stack)
end
local playerpos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_horizontal()
if not arrow_itemstring then
arrow_itemstring = "mcl_throwing:arrow"
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end
mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage)
return true
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end
local powerup_function = function(nextbow)
return function(itemstack, placer, pointed_thing)
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if get_arrow(placer) ~= nil then
local wear = itemstack:get_wear()
itemstack:replace(nextbow)
itemstack:set_wear(wear)
end
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return itemstack
end
end
minetest.register_tool("mcl_throwing:bow", {
description = "Bow",
inventory_image = "mcl_throwing_bow.png",
stack_max = 1,
on_place = powerup_function("mcl_throwing:bow_0"),
on_secondary_use = powerup_function("mcl_throwing:bow_0"),
groups = {weapon=1,weapon_ranged=1},
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})
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minetest.register_tool("mcl_throwing:bow_0", {
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description = "Bow",
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inventory_image = "mcl_throwing_bow_0.png",
stack_max = 1,
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_1"),
on_secondary_use = powerup_function("mcl_throwing:bow_1"),
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow")
itemstack:set_wear(wear)
if player_shoot_arrow(itemstack, user, 4, 1) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
end
return itemstack
end,
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})
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minetest.register_tool("mcl_throwing:bow_1", {
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description = "Bow",
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inventory_image = "mcl_throwing_bow_1.png",
stack_max = 1,
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_2"),
on_secondary_use = powerup_function("mcl_throwing:bow_2"),
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()
itemstack:replace("mcl_throwing:bow")
itemstack:set_wear(wear)
if player_shoot_arrow(itemstack, user, 16, 2) then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
end
return itemstack
end,
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})
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minetest.register_tool("mcl_throwing:bow_2", {
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description = "Bow",
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inventory_image = "mcl_throwing_bow_2.png",
stack_max = 1,
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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on_use = function(itemstack, user, pointed_thing)
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow")
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itemstack:set_wear(wear)
local r = math.random(1,5)
local damage
-- Damage and range have been nerfed because the arrow charges very quickly
-- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s)
if r == 1 then
-- 20% chance to do more damage
damage = 5
else
damage = 4
end
if player_shoot_arrow(itemstack, user, 26, damage) then
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if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/385)
end
end
return itemstack
end,
})
minetest.register_craft({
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output = 'mcl_throwing:bow',
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recipe = {
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{'', 'mcl_core:stick', 'mcl_mobitems:string'},
{'mcl_core:stick', '', 'mcl_mobitems:string'},
{'', 'mcl_core:stick', 'mcl_mobitems:string'},
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}
})
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minetest.register_craft({
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output = 'mcl_throwing:bow',
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recipe = {
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{'mcl_mobitems:string', 'mcl_core:stick', ''},
{'mcl_mobitems:string', '', 'mcl_core:stick'},
{'mcl_mobitems:string', 'mcl_core:stick', ''},
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}
})
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minetest.register_craft({
type = "fuel",
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recipe = "mcl_throwing:bow",
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burntime = 15,
})