forked from VoxeLibre/VoxeLibre
185 lines
4.7 KiB
Lua
185 lines
4.7 KiB
Lua
local get_connected_players = minetest.get_connected_players
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mcl_weather.snow = {}
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local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 100
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mcl_weather.snow.init_done = false
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local mgname = minetest.get_mapgen_setting("mg_name")
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local snow_biomes = {
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"IcePlains_deep_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"IcePlainsSpikes_ocean",
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"StoneBeach_ocean",
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"ColdTaiga_deep_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"MegaTaiga_deep_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"IcePlains_ocean",
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"Taiga_ocean",
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"Taiga_deep_ocean",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"ColdTaiga_beach",
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"Taiga",
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"ExtremeHills+_snowtop",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"ColdTaiga",
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"IcePlainsSpikes",
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"IcePlains",
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}
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local psdef= {
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amount = PARTICLES_COUNT_SNOW,
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time = 0, --stay on til we turn it off
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minpos = vector.new(-25,20,-25),
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maxpos =vector.new(25,25,25),
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minvel = vector.new(-0.2,-1,-0.2),
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maxvel = vector.new(0.2,-4,0.2),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 3,
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maxexptime = 5,
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minsize = 2,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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glow = 1
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}
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function mcl_weather.has_snow(pos)
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if not mcl_worlds.has_weather(pos) then return false end
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if mgname == "singlenode" or mgname == "v6" then return false end
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local bn = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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local bd = minetest.registered_biomes[bn]
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if bd and bd._mcl_biome_type == "snowy" then return true end
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if bd and bd._mcl_biome_type == "cold" then
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if bn == "Taiga" and pos.y > 140 then return true end
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if bn == "MegaSpruceTaiga" and pos.y > 100 then return true end
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end
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return false
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end
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function mcl_weather.snow.set_sky_box()
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mcl_weather.skycolor.add_layer(
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"weather-pack-snow-sky",
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{{r=0, g=0, b=0},
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{r=85, g=86, b=86},
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{r=135, g=135, b=135},
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{r=85, g=86, b=86},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#ADADADE8"})
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end
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mcl_weather.skycolor.active = true
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end
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function mcl_weather.snow.clear()
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.snow.init_done = false
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mcl_weather.remove_all_spawners()
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end
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function mcl_weather.snow.add_player(player)
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for i=1,2 do
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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if mcl_weather.state ~= "snow" then
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return false
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end
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timer = timer + dtime;
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if timer >= 0.5 then
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timer = 0
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else
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return
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end
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if mcl_weather.snow.init_done == false then
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mcl_weather.snow.set_sky_box()
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mcl_weather.snow.init_done = true
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end
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for _, player in pairs(get_connected_players()) do
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if mcl_weather.is_underwater(player) or not mcl_weather.has_snow(player:get_pos()) then
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mcl_weather.remove_spawners_player(player)
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mcl_weather.set_sky_box_clear(player)
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else
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mcl_weather.snow.add_player(player)
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mcl_weather.snow.set_sky_box()
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end
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end
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end)
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-- register snow weather
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if mcl_weather.reg_weathers.snow == nil then
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mcl_weather.reg_weathers.snow = {
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clear = mcl_weather.snow.clear,
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light_factor = 0.6,
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-- 10min - 20min
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min_duration = 600,
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max_duration = 1200,
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transitions = {
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[65] = "none",
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[80] = "rain",
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[100] = "thunder",
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}
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}
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end
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minetest.register_abm({
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label = "Snow piles up",
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nodenames = {"group:opaque","group:leaves","group:snow_cover"},
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neighbors = {"air"},
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interval = 27,
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chance = 33,
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min_y = mcl_vars.mg_overworld_min,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if (mcl_weather.state ~= "rain" and mcl_weather.state ~= "thunder" and mcl_weather.state ~= "snow")
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or not mcl_weather.has_snow(pos)
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or node.name == "mcl_core:snowblock" then
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return end
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local above = vector.offset(pos,0,1,0)
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local above_node = minetest.get_node(above)
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if above_node.name == "air" and mcl_weather.is_outdoor(pos) then
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local nn = nil
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if node.name:find("snow") then
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local l = node.name:sub(-1)
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l = tonumber(l)
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if node.name == "mcl_core:snow" then
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nn={name = "mcl_core:snow_2"}
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elseif l and l < 7 then
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nn={name="mcl_core:snow_"..tostring(math.min(8,l + 1))}
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elseif l and l >= 7 then
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nn={name = "mcl_core:snowblock"}
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end
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if nn then minetest.set_node(pos,nn) end
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else
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minetest.set_node(above,{name = "mcl_core:snow"})
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end
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end
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end
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})
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