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MineClone2/mods/MAPGEN
Lizzy Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
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mcl_biomes TextureConverter: Implement grass palette conversion 2021-11-03 19:57:21 +01:00
mcl_dungeons Various fixes to the enchanting and loot system 2021-12-07 17:57:18 +01:00
mcl_end_island Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
mcl_mapgen_core fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
mcl_strongholds unify code style [1] 2021-05-25 12:52:25 +02:00
mcl_structures Various fixes to the enchanting and loot system 2021-12-07 17:57:18 +01:00
mcl_villages fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
tsm_railcorridors Various fixes to the enchanting and loot system 2021-12-07 17:57:18 +01:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00