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MineClone2/mods/PLAYER/mcl_meshhand/init.lua

70 lines
2.4 KiB
Lua

local mcl_skins_enabled = minetest.global_exists("mcl_skins")
-- This is a fake node that should never be placed in the world
local node_def = {
description = "",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
node_placement_prediction = "",
on_construct = function(pos)
local name = get_node(pos).name
local message = "[mcl_meshhand] Trying to construct " .. name .. " at " .. minetest.pos_to_string(pos)
minetest.log("error", message)
minetest.remove_node(pos)
end,
drop = "",
on_drop = function() return "" end,
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = minetest.registered_items[""].range
}
local function player_base_to_node_id(base, colorspec, sex)
return base:gsub("%.", "") .. minetest.colorspec_to_colorstring(colorspec):gsub("#", "") .. sex
end
if mcl_skins_enabled then
local bases = mcl_skins.base
local base_colors = mcl_skins.base_color
-- Generate a node for every skin
for _, base in pairs(bases) do
for _, base_color in pairs(base_colors) do
local node_id = player_base_to_node_id(base, base_color, "male")
local texture = mcl_skins.make_hand_texture(base, base_color)
local male = table.copy(node_def)
male._mcl_hand_id = node_id
male.mesh = "mcl_meshhand.b3d"
male.tiles = {texture}
minetest.register_node("mcl_meshhand:" .. node_id, male)
node_id = player_base_to_node_id(base, base_color, "female")
local female = table.copy(node_def)
female._mcl_hand_id = node_id
female.mesh = "mcl_meshhand_female.b3d"
female.tiles = {texture}
minetest.register_node("mcl_meshhand:" .. node_id, female)
end
end
else
node_def._mcl_hand_id = "hand"
node_def.mesh = "mcl_meshhand.b3d"
node_def.tiles = {"character.png"}
minetest.register_node("mcl_meshhand:hand", node_def)
end
if mcl_skins_enabled then
-- Change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player)
local data = mcl_skins.players[player:get_player_name()]
local node_id = player_base_to_node_id(data.base, data.base_color, data.slim_arms and "female" or "male")
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
end)
else
minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand")
end)
end