forked from VoxeLibre/VoxeLibre
143 lines
4.9 KiB
Lua
143 lines
4.9 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by Michieal (FaerRaven).
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--- DateTime: 10/14/22 4:05 PM
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---
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local table = table
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local m = -1 / 16 + 1 / 64
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-- Signs API
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dofile(modpath .. "/signs_api.lua")
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-- LOCALIZATION
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local S = minetest.get_translator(modname)
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-- PLACE YAW VALUES INTO THE TABLE.
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for rot = 0, 15 do
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local yaw = math.pi * 2 - (((math.pi * 2) / 16) * rot)
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local delta = vector.multiply(minetest.yaw_to_dir(yaw), m)
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-- Offset because sign is a bit above node boundaries
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delta.y = delta.y + 2 / 28
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table.insert(mcl_signs.signtext_info_standing, { delta = delta, yaw = yaw })
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end
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-- HANDLE THE FORMSPEC CALLBACK
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:find("mcl_signs:set_text_") == 1 then
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local x, y, z = formname:match("mcl_signs:set_text_(.-)_(.-)_(.*)")
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local pos = { x = tonumber(x), y = tonumber(y), z = tonumber(z) }
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if not pos or not pos.x or not pos.y or not pos.z then
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return
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end
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mcl_signs:update_sign(pos, fields, player)
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end
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end)
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mcl_signs:generate_signs() -- initialize the nodes for the signs.
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-- FIXME: Prevent entity destruction by /clearobjects
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minetest.register_entity("mcl_signs:text", {
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pointable = false,
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visual = "upright_sprite",
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textures = {},
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physical = false,
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collide_with_objects = false,
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_signnodename = nil, -- node name of sign node to which the text belongs
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local des = minetest.deserialize(staticdata)
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if des then
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self._signnodename = des._signnodename
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end
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end
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local meta = minetest.get_meta(self.object:get_pos())
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local text = meta:get_string("text")
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self.object:set_properties({
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textures = { mcl_signs:create_lettering(text, self._signnodename) },
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})
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self.object:set_armor_groups({ immortal = 1 })
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end,
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get_staticdata = function(self)
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local out = { _signnodename = self._signnodename }
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return minetest.serialize(out)
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end,
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})
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-- Make the wall signs burnable.
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_signs:wall_sign",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_signs:wall_sign_dark",
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burntime = 10,
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})
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-- register crafts (actual recipes)
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if minetest.get_modpath("mcl_core") then
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-- debug step
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minetest.log("verbose", "Register Sign Crafts: \n" .. dump(mcl_signs.woods))
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for w = 1, #mcl_signs.woods do
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local itemstring = ""
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if mcl_signs.woods[w] == "mcl_core:sprucewood" or mcl_signs.woods[w] == "mcl_core:darkwood" then
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itemstring = "mcl_signs:wall_sign_dark"
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else
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itemstring = "mcl_signs:wall_sign 3"
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end
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local c = mcl_signs.woods[w]
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minetest.register_craft({
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output = itemstring.." 3",
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recipe = {
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{ c, c, c },
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{ c, c, c },
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{ "", "mcl_core:stick", "" },
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},
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})
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end
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end
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:wall_sign_dark")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign_dark")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign22_5_dark")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign45_dark")
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doc.add_entry_alias("nodes", "mcl_signs:wall_sign", "nodes", "mcl_signs:standing_sign67_5_dark")
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end
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minetest.register_alias("signs:sign_wall", "mcl_signs:wall_sign")
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minetest.register_alias("signs:sign_yard", "mcl_signs:standing_sign")
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minetest.register_alias("mcl_signs:wall_sign 3", "mcl_signs:wall_sign")
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minetest.register_lbm({
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name = "mcl_signs:respawn_entities",
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label = "Respawn sign text entities",
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run_at_every_load = true,
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nodenames = {
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"mcl_signs:wall_sign", "mcl_signs:wall_sign_dark",
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"mcl_signs:standing_sign", "mcl_signs:standing_sign_dark",
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"mcl_signs:standing_sign22_5", "mcl_signs:standing_sign22_5_dark",
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"mcl_signs:standing_sign45", "mcl_signs:standing_sign45_dark",
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"mcl_signs:standing_sign67_5", "mcl_signs:standing_sign67_5_dark"
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},
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action = function(pos, node)
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mcl_signs:update_sign(pos)
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end,
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}) |