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MineClone2/mods/ITEMS/mcl_campfires/api.lua

118 lines
3.4 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
mcl_campfires = {}
function mcl_campfires.register_campfire(name, def)
-- Define Campfire
minetest.register_node(name, {
description = def.description,
_tt_help = S("Cooks food and keeps bees happy."),
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
inventory_image = def.inv_texture,
wield_image = def.inv_texture,
drawtype = "mesh",
mesh = "mcl_campfires_campfire.obj",
tiles = {{name="mcl_campfires_log.png"},},
use_texture_alpha = "clip",
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name() == "mcl_fire:flint_and_steel" then
node.name = name.."_lit"
minetest.set_node(pos, node)
end
end,
drop = def.drops,
_mcl_silk_touch_drop = {name},
mcl_sounds.node_sound_wood_defaults(),
selection_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
},
collision_box = {
type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
--Define Lit Campfire
minetest.register_node(name.."_lit", {
description = def.description,
_tt_help = S("Cooks food and keeps bees happy."),
_doc_items_longdesc = S("Campfires have multiple uses, including keeping bees happy, cooking raw meat and fish, and as a trap."),
inventory_image = def.inv_texture,
wield_image = def.inv_texture,
drawtype = "mesh",
mesh = "mcl_campfires_campfire_lit.obj",
tiles = {{
name=def.fire_texture,
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}},
{name=def.lit_logs_texture,
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=2.0
}}
},
use_texture_alpha = "clip",
groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 },
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name():find("shovel") then
node.name = name
minetest.set_node(pos, node)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end,
drop = def.drops,
_mcl_silk_touch_drop = {name.."_lit"},
light_source = def.lightlevel,
mcl_sounds.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
},
collision_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5},
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
damage_per_second = def.damage,
})
end
local function burn_in_campfire(obj)
local p = obj:get_pos()
if p then
local n = minetest.find_node_near(p,0.4,{"group:lit_campfire"},true)
if n then
mcl_burning.set_on_fire(obj, 5)
end
end
end
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
burn_in_campfire(pl)
end
for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then
burn_in_campfire(ent.object)
end
end
end)