forked from VoxeLibre/VoxeLibre
231 lines
7.7 KiB
Lua
231 lines
7.7 KiB
Lua
-- Minetest 0.4 mod: player
|
|
-- See README.txt for licensing and other information.
|
|
mcl_player = {}
|
|
|
|
-- Player animation blending
|
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
|
local animation_blend = 0
|
|
|
|
mcl_player.registered_player_models = { }
|
|
|
|
-- Local for speed.
|
|
local models = mcl_player.registered_player_models
|
|
|
|
function mcl_player.player_register_model(name, def)
|
|
models[name] = def
|
|
end
|
|
|
|
-- Default player appearance
|
|
mcl_player.player_register_model("character.b3d", {
|
|
animation_speed = 30,
|
|
textures = {"character.png", },
|
|
animations = {
|
|
-- Standard animations.
|
|
stand = {x= 0, y= 79},
|
|
lay = {x=162, y=166},
|
|
walk = {x=168, y=187},
|
|
mine = {x=189, y=198},
|
|
walk_mine = {x=200, y=219},
|
|
sit = {x= 81, y=160},
|
|
sneak_stand = {x=222, y=302},
|
|
sneak_mine = {x=346, y=366},
|
|
sneak_walk = {x=304, y=323},
|
|
sneak_walk_mine = {x=325, y=344},
|
|
},
|
|
})
|
|
|
|
-- Player stats and animations
|
|
local player_model = {}
|
|
local player_textures = {}
|
|
local player_anim = {}
|
|
local player_sneak = {}
|
|
mcl_player.player_attached = {}
|
|
|
|
function mcl_player.player_get_animation(player)
|
|
local name = player:get_player_name()
|
|
return {
|
|
model = player_model[name],
|
|
textures = player_textures[name],
|
|
animation = player_anim[name],
|
|
}
|
|
end
|
|
|
|
-- Called when a player's appearance needs to be updated
|
|
function mcl_player.player_set_model(player, model_name)
|
|
local name = player:get_player_name()
|
|
local model = models[model_name]
|
|
if model then
|
|
if player_model[name] == model_name then
|
|
return
|
|
end
|
|
player:set_properties({
|
|
mesh = model_name,
|
|
textures = player_textures[name] or model.textures,
|
|
visual = "mesh",
|
|
visual_size = model.visual_size or {x=1, y=1},
|
|
damage_texture_modifier = "^[colorize:red:130",
|
|
})
|
|
mcl_player.player_set_animation(player, "stand")
|
|
else
|
|
player:set_properties({
|
|
textures = { "player.png", "player_back.png", },
|
|
visual = "upright_sprite",
|
|
})
|
|
end
|
|
player_model[name] = model_name
|
|
end
|
|
|
|
function mcl_player.player_set_textures(player, textures, preview)
|
|
local name = player:get_player_name()
|
|
player_textures[name] = textures
|
|
player:set_properties({textures = textures,})
|
|
if preview then
|
|
player:get_meta():set_string("mcl_player:preview", preview)
|
|
end
|
|
end
|
|
|
|
function mcl_player.player_get_preview(player)
|
|
local preview = player:get_meta():get_string("mcl_player:preview")
|
|
if preview == nil or preview == "" then
|
|
return "player.png"
|
|
else
|
|
return preview
|
|
end
|
|
end
|
|
|
|
function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
|
|
local name = player:get_player_name()
|
|
local model = player_model[name]
|
|
local anim = models[model].animations[player_anim[name]]
|
|
return "model[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. fsname .. ";" .. model .. ";" .. table.concat(player_textures[name], ",") .. ";0," .. 180 .. ";false;false;" .. anim.x .. "," .. anim.y .. "]"
|
|
end
|
|
|
|
function mcl_player.player_set_animation(player, anim_name, speed)
|
|
local name = player:get_player_name()
|
|
if player_anim[name] == anim_name then
|
|
return
|
|
end
|
|
local model = player_model[name] and models[player_model[name]]
|
|
if not (model and model.animations[anim_name]) then
|
|
return
|
|
end
|
|
local anim = model.animations[anim_name]
|
|
player_anim[name] = anim_name
|
|
player:set_animation(anim, speed or model.animation_speed, animation_blend)
|
|
end
|
|
|
|
-- Update appearance when the player joins
|
|
minetest.register_on_joinplayer(function(player)
|
|
mcl_player.player_attached[player:get_player_name()] = false
|
|
mcl_player.player_set_model(player, "character.b3d")
|
|
--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
|
player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
player_model[name] = nil
|
|
player_anim[name] = nil
|
|
player_textures[name] = nil
|
|
end)
|
|
|
|
-- Localize for better performance.
|
|
local player_set_animation = mcl_player.player_set_animation
|
|
local player_attached = mcl_player.player_attached
|
|
|
|
-- Check each player and apply animations
|
|
minetest.register_globalstep(function(dtime)
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
local model_name = player_model[name]
|
|
local model = model_name and models[model_name]
|
|
if model and not player_attached[name] then
|
|
local controls = player:get_player_control()
|
|
local walking = false
|
|
local animation_speed_mod = model.animation_speed or 30
|
|
|
|
-- Determine if the player is walking
|
|
if controls.up or controls.down or controls.left or controls.right then
|
|
walking = true
|
|
end
|
|
|
|
-- Determine if the player is sneaking, and reduce animation speed if so
|
|
if controls.sneak then
|
|
animation_speed_mod = animation_speed_mod / 2
|
|
end
|
|
|
|
-- ask if player is swiming
|
|
local standing_on_water = minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0
|
|
|
|
-- Apply animations based on what the player is doing
|
|
if player:get_hp() == 0 then
|
|
player_set_animation(player, "lay")
|
|
elseif walking then
|
|
if player_sneak[name] ~= controls.sneak then
|
|
player_anim[name] = nil
|
|
player_sneak[name] = controls.sneak
|
|
end
|
|
if controls.LMB and not controls.sneak and standing_on_water then
|
|
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
|
|
elseif not controls.sneak and standing_on_water then
|
|
player_set_animation(player, "swim_walk", animation_speed_mod)
|
|
elseif controls.LMB and not controls.sneak and not standing_on_water then
|
|
player_set_animation(player, "walk_mine", animation_speed_mod)
|
|
elseif controls.LMB and controls.sneak and not standing_on_water then
|
|
player_set_animation(player, "sneak_walk_mine", animation_speed_mod)
|
|
elseif not controls.sneak and not standing_on_water then
|
|
player_set_animation(player, "walk", animation_speed_mod)
|
|
else
|
|
player_set_animation(player, "sneak_walk", animation_speed_mod)
|
|
end
|
|
elseif controls.LMB and not controls.sneak and standing_on_water then
|
|
player_set_animation(player, "swim_mine")
|
|
elseif controls.LMB and not controls.sneak and not standing_on_water then
|
|
player_set_animation(player, "mine")
|
|
elseif controls.LMB and controls.sneak then
|
|
player_set_animation(player, "sneak_mine")
|
|
elseif not controls.sneak and standing_on_water then
|
|
player_set_animation(player, "swim_stand", animation_speed_mod)
|
|
elseif not controls.sneak and not standing_on_water then
|
|
player_set_animation(player, "stand", animation_speed_mod)
|
|
else
|
|
player_set_animation(player, "sneak_stand", animation_speed_mod)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Don't change HP if the player falls in the water or through End Portal:
|
|
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
|
if reason and reason.type == "fall" and player then
|
|
local pos = player:get_pos()
|
|
local node = minetest.get_node(pos)
|
|
local velocity = player:get_velocity() or player:get_player_velocity() or {x=0,y=-10,z=0}
|
|
local v_axis_max = math.max(math.abs(velocity.x), math.abs(velocity.y), math.abs(velocity.z))
|
|
local step = {x = velocity.x / v_axis_max, y = velocity.y / v_axis_max, z = velocity.z / v_axis_max}
|
|
for i = 1, math.ceil(v_axis_max/5)+1 do -- trace at least 1/5 of the way per second
|
|
if not node or node.name == "ignore" then
|
|
minetest.get_voxel_manip():read_from_map(pos, pos)
|
|
node = minetest.get_node(pos)
|
|
end
|
|
if node then
|
|
if minetest.registered_nodes[node.name].walkable then
|
|
return hp_change
|
|
end
|
|
if minetest.get_item_group(node.name, "water") ~= 0 then
|
|
return 0
|
|
end
|
|
if node.name == "mcl_portals:portal_end" then
|
|
if mcl_portals and mcl_portals.end_teleport then
|
|
mcl_portals.end_teleport(player)
|
|
end
|
|
return 0
|
|
end
|
|
end
|
|
pos = vector.add(pos, step)
|
|
node = minetest.get_node(pos)
|
|
end
|
|
end
|
|
return hp_change
|
|
end, true)
|