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MineClone2/mods/ENVIRONMENT/mcl_raids/init.lua

162 lines
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Lua

-- mcl_raids
mcl_raids = {}
-- Define the amount of illagers to spawn each wave.
mcl_raids.wave_definitions = {
-- Pillager
{
illager_name = "mobs_mc:pillager",
wave_1 = 5,
wave_2 = 4,
wave_3 = 4,
wave_4 = 5,
wave_5 = 5,
extra_wave = 5,
},
-- Vindicator aka Angry Axeman
{
illager_name = "mobs_mc:vindicator",
wave_1 = 1,
wave_2 = 3,
wave_3 = 1,
wave_4 = 2,
wave_5 = 5,
extra_wave = 5,
},
--{"mobs_mc:ravager", 0, 0, 1, 0, 0, 2},
-- Witch
{
illager_name = "mobs_mc:witch",
wave_1 = 0,
wave_2 = 0,
wave_3 = 1,
wave_4 = 3,
wave_5 = 1,
extra_wave = 1,
},
-- Evoker
{
illager_name = "mobs_mc:evoker",
wave_1 = 0,
wave_2 = 0,
wave_3 = 0,
wave_4 = 0,
wave_5 = 1,
extra_wave = 1,
},
}
mcl_raids.spawn_raid = function(pos, wave)
local illager_count = 0
local spawnable = false
local r = 32
local n = 12
local i = math.random(1, n)
local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,0,100,0), vector.offset(raid_pos,0,-100,0), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
if sn and #sn > 0 then
local spawn_pos = sn[1]
if spawn_pos then
minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
spawnable = true
else
minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
end
elseif not sn then
minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
end
if spawnable and spawn_pos then
for _, raiddefs in pairs(mcl_raids.wave_definitions) do
local wave_count = raiddefs.wave_1
for i = 0, wave_count do
local entity = minetest.add_entity(spawn_pos, raiddefs.illager_name)
if entity then
local l = entity:get_luaentity()
l.raidmember = true
illager_count = illager_count + 1
end
end
end
minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. illager_count .. ".")
end
end
mcl_raids.find_villager = function(pos)
local obj = minetest.get_objects_inside_radius(pos, 8)
for _, objects in ipairs(obj) do
local object = objects:get_luaentity()
if object then
if object.name ~= "mobs_mc:villager" then
return
elseif object.name == "mobs_mc:villager" then
minetest.log("action", "[mcl_raids] Villager Found.")
return true
else
minetest.log("action", "[mcl_raids] No Villager Found.")
return false
end
end
end
end
mcl_raids.find_bed = function(pos)
local beds = minetest.find_nodes_in_area(vector.offset(pos, -8, -8, -8), vector.offset(pos, 8, 8, 8), "mcl_beds:bed_red_bottom")
if beds[1] then
minetest.log("action", "[mcl_raids] Bed Found.")
return true
else
minetest.log("action", "[mcl_raids] No Bed Found.")
return false
end
end
mcl_raids.find_village = function(pos)
local bed = mcl_raids.find_bed(pos)
local villager = mcl_raids.find_villager(pos)
local raid_started = false
if (bed and villager) and raid_started == false then
local raid = mcl_raids.spawn_raid(pos, 1)
if raid then
minetest.log("action", "[mcl_raids] Village found, starting raid.")
raid_started = true
else
minetest.log("action", "[mcl_raids] Village found.")
end
return true
elseif raid_started == true then
minetest.log("action", "[mcl_raids] Raid already started.")
return
else
minetest.log("action", "[mcl_raids] Village not found, raid is not starting.")
return false
end
end
minetest.register_chatcommand("spawn_raid", {
privs = {
server = true,
},
func = function(name)
local wave = 1
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
mcl_raids.spawn_raid(pos, wave)
end
})
local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 10 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
if pl:get_meta():get_string("_has_bad_omen") then
mcl_raids.find_village(pl:get_pos())
else
return
end
end
end)