local S = minetest.get_translator("mcl_ocean") local mod_doc = minetest.get_modpath("doc") ~= nil -- NOTE: whenever it becomes possible to fully implement kelp without the -- plantlike_rooted limitation, please adapt the code accordingly. -- List of supported surfaces for seagrass and kelp. local surfaces = { { "dirt", "mcl_core:dirt" }, { "sand", "mcl_core:sand", 1 }, { "redsand", "mcl_core:redsand", 1 }, { "gravel", "mcl_core:gravel", 1 }, } -- Is this water? local function is_submerged(node, nodedef) if minetest.get_item_group(node.name, "water") ~= 0 then return nodedef.liquidtype -- Expected only "source" and "flowing" from water liquids end return false end -- Is the water downward flowing? -- (kelp can grow/be placed inside downward flowing water) local function is_downward_flowing(pos, node, nodedef, is_above) result = (math.floor(node.param2 / 8) % 2) == 1 if not (result or is_above) then -- If not, also check node above (this is needed due a weird quirk in the definition of -- "downwards flowing" liquids in Minetest) local node_above = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}) local nodedef_above = minetest.registered_nodes[node_above.name] result = is_submerged(node_above, nodedef_above) or is_downward_flowing(pos, node_above, nodedef_above, true) end return result end -- Converts param2 to kelp height. local function get_kelp_height(param2) return math.floor(param2 / 16) end -- Obtain pos and node of the top of kelp. local function get_kelp_top(pos, node) local size = math.ceil(node.param2 / 16) local pos_top = table.copy(pos) pos_top.y = pos_top.y + size return pos_top, minetest.get_node(pos_top) end -- Obtain position of the first kelp unsubmerged. local function get_kelp_unsubmerged(pos, node) local x,y,z = pos.x, pos.y, pos.z local height = get_kelp_height(node.param2) for i=1,height do local walk_pos = {x=x, y=y + i, z=z} if minetest.get_item_group(minetest.get_node(walk_pos).name, "water") == 0 then return walk_pos end end return nil end -- Obtain next param2 if grown local function grow_param2_step(param2) -- TODO: allow kelp to grow bypass this limit according to MC rules. -- https://minecraft.gamepedia.com/Kelp local old_param2 = param2 param2 = param2+16 - param2 % 16 if param2 > 240 then param2 = 240 end return param2, param2 ~= old_param2 end local function kelp_place(pos, node, pos_top, def_top, is_downward_flowing) -- Liquid source: Grow normally minetest.set_node(pos, node) -- Flowing liquid: Grow 1 step, but also turn the top node into a liquid source if is_downward_flowing then local alt_liq = def_top.liquid_alternative_source if alt_liq then minetest.set_node(pos_top, {name=alt_liq}) end end end local function kelp_on_place(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" or not placer then return itemstack end local player_name = placer:get_player_name() local pos_under = pointed_thing.under local pos_above = pointed_thing.above local node_under = minetest.get_node(pos_under) local nu_name = node_under.name local def_under = minetest.registered_nodes[nu_name] if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then return def_under.on_rightclick(pos_under, node_under, placer, itemstack, pointed_thing) or itemstack end if minetest.is_protected(pos_under, player_name) or minetest.is_protected(pos_above, player_name) then minetest.log("action", player_name .. " tried to place " .. itemstack:get_name() .. " at protected position " .. minetest.pos_to_string(pos_under)) minetest.record_protection_violation(pos_under, player_name) return itemstack end local new_kelp = false local is_downward_flowing = false local pos_top, node_top, def_top -- When placed on kelp. if minetest.get_item_group(nu_name, "kelp") == 1 then node_under.param2, new_kelp = grow_param2_step(node_under.param2) -- Kelp must not reach the height limit. -- Kelp must also be placed on top of kelp to add kelp. if not new_kelp or pos_under.y >= pos_above.y then return itemstack end pos_top, node_top = get_kelp_top(pos_under, node_under) def_top = minetest.registered_nodes[node_top.name] -- When placed on surface. else for _,surface in pairs(surfaces) do -- Surface must support kelp if nu_name == surface[2] then node_under.name = "mcl_ocean:kelp_" ..surface[1] node_under.param2 = minetest.registered_items[nu_name].place_param2 or 16 new_kelp = true end end -- Kelp must also be placed on top of surface to add new kelp. if not new_kelp or pos_under.y >= pos_above.y then return itemstack end pos_top = pos_above node_top = minetest.get_node(pos_above) def_top = minetest.registered_nodes[node_above.name] end -- New kelp must also be submerged in water. is_downward_flowing = is_downward_flowing(pos_top, node_top, def_top) if not (is_submerged(node_top, def_top) and is_downward_flowing) then return itemstack end -- Play sound, place surface/kelp and take away an item local def_node = minetest.registered_items[nu_name] if def_node.sounds then minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }, true) end kelp_place(pos_under, node_under, pos_top, def_top, is_downward_flowing) if not minetest.is_creative_enabled(player_name) then itemstack:take_item() end return itemstack end -- From kelp at pos, drop kelp until reaching its height. local function kelp_drop(pos, height) local x,y,z = pos.x,pos.y,pos.z for i=1,height do minetest.add_item({x=x, y=y+i, z=z}, "mcl_ocean:kelp") end end -- Dig kelp: -- Each kelp from broken stem until the top drop a single item -- Kelp's height decreases to the height below dig_pos local function kelp_dig(dig_pos, pos, node, is_drop) local param2 = node.param2 local height = get_kelp_height(param2) -- pos.y points to the surface, offset needed to point to the first kelp local new_height = dig_pos.y - (pos.y+1) -- Digs the entire kelp: invoke after_dig_node to set_node if new_height == 0 then if is_drop then kelp_drop(dig_pos, height) end minetest.set_node(pos, {name=minetest.registered_nodes[node.name].node_dig_prediction}) -- Digs the kelp beginning at a height else if is_drop then kelp_drop(dig_pos, height - new_height) end minetest.set_node(pos, {name=node.name, param=node.param, param2=16*new_height}) end end minetest.register_craftitem("mcl_ocean:kelp", { description = S("Kelp"), _tt_help = S("Grows in water on dirt, sand, gravel"), _doc_items_create_entry = false, inventory_image = "mcl_ocean_kelp_item.png", wield_image = "mcl_ocean_kelp_item.png", on_place = kelp_on_place, groups = { deco_block = 1 }, }) -- Kelp nodes: kelp on a surface node for s=1, #surfaces do local def = minetest.registered_nodes[surfaces[s][2]] local alt if surfaces[s][3] == 1 then alt = surfaces[s][2] end local sounds = table.copy(def.sounds) local leaf_sounds = mcl_sounds.node_sound_leaves_defaults() sounds.dig = leaf_sounds.dig sounds.dug = leaf_sounds.dug sounds.place = leaf_sounds.place local tt_help, doc_longdesc, doc_img, desc if surfaces[s][1] == "dirt" then doc_longdesc = S("Kelp grows inside water on top of dirt, sand or gravel.") desc = S("Kelp") doc_create = true doc_img = "mcl_ocean_kelp_item.png" else doc_create = false end minetest.register_node("mcl_ocean:kelp_"..surfaces[s][1], { _doc_items_entry_name = desc, _doc_items_longdesc = doc_longdesc, _doc_items_create_entry = doc_create, _doc_items_image = doc_img, drawtype = "plantlike_rooted", paramtype = "light", paramtype2 = "leveled", place_param2 = 16, tiles = def.tiles, special_tiles = { { image = "mcl_ocean_kelp_plant.png", animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, tileable_vertical = true, } }, inventory_image = "("..def.tiles[1]..")^mcl_ocean_kelp_item.png", wield_image = "mcl_ocean_kelp_item.png", selection_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, { -0.5, 0.5, -0.5, 0.5, 1.5, 0.5 }, }, }, groups = { dig_immediate = 3, deco_block = 1, plant = 1, kelp = 1, falling_node = surfaces[s][3] }, sounds = sounds, node_dig_prediction = surfaces[s][2], after_dig_node = function(pos) minetest.set_node(pos, {name=surface[s][2]}) end, on_dig = function(pos, node, digger) local is_drop = true if digger and minetest.is_creative_enabled(digger:get_player_name()) then is_drop = false end kelp_dig(pos, pos, node, is_drop) end, drop = "", -- drops are handled in on_dig _mcl_falling_node_alternative = alt, _mcl_hardness = 0, _mcl_blast_resistance = 0, }) if mod_doc and surfaces[s][1] ~= "dirt" then doc.add_entry_alias("nodes", "mcl_ocean:kelp_dirt", "nodes", "mcl_ocean:kelp_"..surfaces[s][1]) end end if mod_doc then doc.add_entry_alias("nodes", "mcl_ocean:kelp_dirt", "craftitems", "mcl_ocean:kelp") end -- Dried kelp stuff -- TODO: This is supposed to be eaten very fast minetest.register_craftitem("mcl_ocean:dried_kelp", { description = S("Dried Kelp"), _doc_items_longdesc = S("Dried kelp is a food item."), inventory_image = "mcl_ocean_dried_kelp.png", wield_image = "mcl_ocean_dried_kelp.png", groups = { food = 2, eatable = 1 }, on_place = minetest.item_eat(1), on_secondary_use = minetest.item_eat(1), groups = { food = 2, eatable = 1 }, _mcl_saturation = 0.6, }) local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil local on_rotate if mod_screwdriver then on_rotate = screwdriver.rotate_3way end minetest.register_node("mcl_ocean:dried_kelp_block", { description = S("Dried Kelp Block"), _doc_items_longdesc = S("A decorative block that serves as a great furnace fuel."), tiles = { "mcl_ocean_dried_kelp_top.png", "mcl_ocean_dried_kelp_bottom.png", "mcl_ocean_dried_kelp_side.png" }, groups = { handy = 1, building_block = 1, flammable = 2, fire_encouragement = 30, fire_flammability = 60 }, sounds = mcl_sounds.node_sound_leaves_defaults(), paramtype2 = "facedir", on_place = mcl_util.rotate_axis, on_rotate = on_rotate, _mcl_hardness = 0.5, _mcl_blast_resistance = 12.5, }) minetest.register_craft({ type = "cooking", recipe = "mcl_ocean:kelp", output = "mcl_ocean:dried_kelp", cooktime = 10, }) minetest.register_craft({ recipe = { { "mcl_ocean:dried_kelp","mcl_ocean:dried_kelp","mcl_ocean:dried_kelp" }, { "mcl_ocean:dried_kelp","mcl_ocean:dried_kelp","mcl_ocean:dried_kelp" }, { "mcl_ocean:dried_kelp","mcl_ocean:dried_kelp","mcl_ocean:dried_kelp" }, }, output = "mcl_ocean:dried_kelp_block", }) minetest.register_craft({ recipe = { { "mcl_ocean:dried_kelp_block" }, }, output = "mcl_ocean:dried_kelp 9", }) minetest.register_craft({ type = "fuel", recipe = "mcl_ocean:dried_kelp_block", burntime = 200, }) -- Grow kelp minetest.register_abm({ label = "Kelp growth", nodenames = { "group:kelp" }, -- interval = 45, -- chance = 12, interval = 1, chance = 1, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) local grow -- Grow kelp by 1 node length if it would grow inside water node.param2, grow = grow_param2_step(node.param2) local pos_top, node_top = get_kelp_top(pos, node) local def_top = minetest.registered_nodes[node_top.name] if grow and is_submerged(node_top, def_top) then kelp_place(pos, node, pos_top, def_top, is_downward_flowing(pos_top, node_top, def_top)) end end, }) -- Break kelp not underwater. minetest.register_abm({ label = "Kelp drops", nodenames = { "group:kelp" }, interval = 0.25, chance = 1, catch_up = false, action = function(pos, node) local dig_pos = get_kelp_unsubmerged(pos, node) if dig_pos then kelp_dig(dig_pos, pos, node, true) end end })