mcl_damage = { modifiers = {}, types = { in_fire = {is_fire = true}, lightning_bolt = {is_lightning = true}, on_fire = {is_fire = true}, lava = {is_fire = true}, hot_floor = {is_fire = true}, in_wall = {bypasses_armor = true}, drown = {bypasses_armor = true}, starve = {bypasses_armor = true, bypasses_magic = true}, cactus = {}, fall = {bypasses_armor = true}, fly_into_wall = {bypasses_armor = true}, -- unused out_of_world = {bypasses_armor = true, bypasses_invulnerability = true, bypasses_magic = true}, generic = {bypasses_armor = true}, magic = {is_magic = true, bypasses_armor = true}, wither = {bypasses_armor = true}, -- unused anvil = {}, falling_node = {}, -- unused dragon_breath = {bypasses_armor = true}, -- unused mob = {}, player = {}, arrow = {is_projectile = true}, fireball = {is_projectile = true, is_fire = true}, thorns = {is_magic = true}, explosion = {is_explosion = true}, cramming = {bypasses_armor = true}, fireworks = {is_explosion = true}, } } local old_register_hpchange = minetest.register_on_player_hpchange function minetest.register_on_player_hpchange(func, modifier) if modifier then mcl_damage.register_modifier(func, 0) else old_register_hpchange(func, modifier) end end function mcl_damage.register_modifier(func, priority) table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0}) end function mcl_damage.get_mcl_damage_reason(mt_reason) local mcl_reason = { type = "generic", } if mt_reason._mcl_type then mcl_reason.type = mt_reason._mcl_type elseif mt_reason.type == "fall" then mcl_reason.type = "fall" elseif mt_reason.type == "drown" then mcl_reason.type = "drown" elseif mt_reason.type == "punch" then mcl_reason.direct = mt_reason.object if mcl_reason.direct then local luaentity = mcl_reason.direct:get_luaentity() if luaentity then if luaentity._is_arrow then mcl_reason.type = "arrow" elseif luaentity._is_fireball then mcl_reason.type = "fireball" elseif luaentity._cmi_is_mob then mcl_reason.type = "mob" end mcl_reason.source = mcl_reason.source or luaentity._source_object else mcl_reason.type = "player" end end elseif mt_reason.type == "node_damage" and mt_reason.node then if minetest.get_item_group(mt_reason.node, "fire") > 0 then mcl_reason.type = "in_fire" end if minetest.get_item_group(mt_reason.node, "lava") > 0 then mcl_reason.type = "lava" end end for key, value in pairs(mt_reason) do if key:find("_mcl_") == 1 then mcl_reason[key:sub(6, #key)] = value end end mcl_reason.source = mcl_reason.source or mcl_reason.direct mcl_reason.flags = mcl_damage.types[mcl_reason.type] return mcl_reason end function mcl_damage.register_type(name, def) mcl_damage.types[name] = def end old_register_hpchange(function(player, hp_change, mt_reason) local mcl_reason = mcl_damage.get_mcl_damage_reason(mt_reason) for _, modf in ipairs(mcl_damage.modifiers) do hp_change = modf.func(player, hp_change, mt_reason, mcl_reason) or hp_change end return hp_change end, true) minetest.register_on_mods_loaded(function() table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end) end)