local old_damage_modifier = MCLObject.damage_modifier function MCLObject:damage_modifier(damage, source) local damage_old = old_damage_modifier(damage, source) if damage_old then return damage_old end if damage < 0 then return end if source.bypasses_armor and source.bypasses_magic then return end local uses = math.max(1, math.floor(math.abs(damage) / 4)) local source_object = source:source_object() local equipment = self:equipment() local points = self:base_armor_points() local toughness = 0 local protection_factor = 0 local thorns_damage_regular = 0 local thorns_damage_irregular = 0 local thorns_pieces = {} for location, rawstack in pairs(equipment:get_armor()) do local stack = MCLItemStack(rawstack) if not source.bypasses_armor then points = points + stack:group("armor_points") toughness = toughness + stack:group("armor_toughness") stack:use_durability(uses) equipment[location](equipment, rawstack) end if not source.bypasses_magic then protection_factor = protection_factor + 1 * stack:get_enchantment("protection") if source.is_explosion then protection_factor = protection_factor + 2 * stack:get_enchantment("blast_protection") end if source.is_fire then protection_factor = protection_factor + 2 * stack:get_enchantment("fire_protection") end if source.is_projectile then protection_factor = protection_factor + 2 * stack:get_enchantment("projectile_protection") end if source.is_fall then protection_factor = protection_factor + 3 * stack:get_enchantment("feather_falling") end end if source_object then local thorns_level = stack:get_enchantment("thorns") if thorns_level > 0 then local do_irregular_damage = thorns_level > 10 if do_irregular_damage or thorns_damage_regular < 4 and math.random() < thorns_level * 0.15 then if do_irregular_damage then thorns_damage_irregular = thorns_damage_irregular + thorns_level - 10 else thorns_damage_regular = math.min(4, thorns_damage_regular + math.random(4)) end end table.insert(thorns_pieces, {location = location, stack = stack}) end end end -- https://minecraft.gamepedia.com/Armor#Damage_protection damage = damage * (1 - math.min(20, math.max((points / 5), points - damage / (2 + (toughness / 4)))) / 25) -- https://minecraft.gamepedia.com/Armor#Enchantments damage = damage * (1 - math.min(20, protection_factor) / 25) local thorns_damage = thorns_damage_regular + thorns_damage_irregular if thorns_damage > 0 and source_object ~= self then local thorns_damage_source = MCLDamageSource({direct_object = self, source_object = source_object, is_thorns = true}) local thorns_knockback = {hitter = self} source_object:damage(thorns_damage, thorns_damage_source, thorns_knockback) local piece = thorns_pieces[math.random(#thorns_pieces)] local mclstack = piece.stack mclstack:use_durability(2) equipment[piece.location](equipment, mclstack.stack) end return math.floor(damage + 0.5) end function MCLObject:base_armor_points() return 0 end