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1954 Commits

Author SHA1 Message Date
ancientmarinerdev 038d9ec014 Do not need to create new vector each time 2023-03-11 00:05:53 +00:00
ancientmarinerdev 6097dacbab Only check herd if in range 2023-03-11 00:05:53 +00:00
ancientmarinerdev 5b7132ac5e Fix duplicate call for jump check 2023-03-11 00:05:53 +00:00
ancientmarinerdev 5fc78bf6b0 Use unique name for function. Add development flag to enable crashing locally 2023-03-11 00:05:53 +00:00
ancientmarinerdev b47ef9275b Fix whoops 2023-03-11 00:05:53 +00:00
ancientmarinerdev ce6d9d561f When mob out of range, avoid processing expensive or unneccessary things 2023-03-11 00:05:53 +00:00
ancientmarinerdev 655c130956 Remove aggro for iron golem when out of range 2023-03-10 03:03:53 +00:00
ancientmarinerdev e15d0cd5a0 Merge pull request 'Make enderman hostile towards endermites and fix it's behavior on other dimensions' (#3501) from anarquimico/MineClone2:enderman_hostile_endermite into master
Reviewed-on: MineClone2/MineClone2#3501
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-03-08 21:47:40 +00:00
ancientmarinerdev a25cced40e Remove comment now resolved 2023-03-04 02:18:36 +00:00
ancientmarinerdev 86a85bb487 Fix spawn egg crashes in different dimensions 2023-03-04 01:38:51 +00:00
anarquimico 8c4f2fdd7b TP to dark spots only on the overworld 2023-03-03 21:55:56 -03:00
ancientmarinerdev 48fa2608ed Merge pull request 'spawn-egg-crash-fix' (#3492) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
Reviewed-on: MineClone2/MineClone2#3492
2023-03-04 00:34:45 +00:00
anarquimico a3ab67cb55 Better fix for enderman behavior 2023-03-03 10:03:26 -03:00
anarquimico 7cbeae00cc Fix enderman behaviour for other dimesions 2023-03-02 10:22:08 -03:00
anarquimico 16a4448c5f Performance improvement 2 2023-03-02 09:57:33 -03:00
anarquimico 5093f31f28 Performance improvement 2023-03-02 09:20:00 -03:00
anarquimico 8825fb9860 Removes unnecessary commentary 2023-03-02 08:32:52 -03:00
anarquimico d0022db2a5 Make enderman hostile towards endermites 2023-03-02 08:28:06 -03:00
epCode dc9407701e fix crash skeleton jockey code 2023-02-28 17:46:21 +00:00
epCode e48dabc8be Create the Jockey api and use it on Skel/Spid 2023-02-28 17:46:21 +00:00
GuyLiner cafc16c41c Fix #3484
If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner 14039290a9 Added mobs that were missing from non_spawn_specific() 2023-02-26 11:06:38 -05:00
GuyLiner f39cec2442 Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua 2023-02-16 20:48:30 -05:00
GuyLiner cd1c8bd92e Refactored logic for getting light levels for mobs
Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner 3830171347 Adjusted mob_light_lvl for changed return value 2023-02-16 19:43:50 -05:00
GuyLiner 0a9be4b79c Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner 540319d948 Added non_spawn_dictionary and function for getting mob light levels
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.

Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner fbb2923a0b Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld 2023-02-16 19:43:50 -05:00
ancientmarinerdev 4d61e32021 Clean up error handling 2023-02-16 23:15:55 +00:00
ancientmarinerdev 7c602ce82c Tidy up error handling. 2023-02-16 23:15:55 +00:00
ancientmarinerdev ae92c51155 Adding error handling to the mob step function 2023-02-16 23:15:55 +00:00
Michieal f05e976d18 changed comment. 2023-02-14 01:50:05 +00:00
Michieal 5533ec7bac fix mobs losing their textures. 2023-02-14 01:50:05 +00:00
Michieal 8bfa55fa7a Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac. 2023-02-14 01:43:16 +00:00
ancientmarinerdev 9445e10834 Pathfinding optimisations and villager has earlier bed time 2023-02-11 10:36:56 +00:00
ancientmarinerdev 2fd7f8c69f Fix hungry sheep and hyrdophobic passive mobs 2023-02-11 00:37:16 +00:00
ancientmarinerdev d4c2802afb Implement review/testing feedback 2023-02-10 19:01:29 +00:00
ancientmarinerdev bf50a17f2e Limit spawning of mobs outside y axis as well 2023-02-10 19:01:29 +00:00
ancientmarinerdev b817c079ba Improve balancing for early game 2023-02-10 19:01:29 +00:00
ancientmarinerdev cfa276f722 Add settings for percentage of hostile and peaceful groups spawned 2023-02-10 19:01:29 +00:00
ancientmarinerdev 86b1d8bc3e Add world gen limits to spawning to avoid things spawning past the world gen limits 2023-02-10 19:01:29 +00:00
ancientmarinerdev 9c2f43a242 Limit peaceful spawning and add configurable option 2023-02-10 19:01:29 +00:00
ancientmarinerdev 044a91e831 Change spawn cap groups to spawn_type to give water it's own spawn cap. 2023-02-10 19:01:29 +00:00
ancientmarinerdev 106979e64a Clean up 2023-02-10 19:01:29 +00:00
ancientmarinerdev 4482068211 Nerf group spawning until group spawn is based on pack size, not per spawn attempt 2023-02-10 19:01:29 +00:00
ancientmarinerdev 1dc7cab6be Add logging 2023-02-10 19:01:29 +00:00
ancientmarinerdev 634379dfe9 Retry if failing to find spawn position 2023-02-10 19:01:29 +00:00
ancientmarinerdev c2ac33ac61 Mobs now can spawn in multiple positions around you per spawning cycle 2023-02-10 19:01:29 +00:00
ancientmarinerdev b5c0830060 Restructure code and tidy 2023-02-10 19:01:29 +00:00
ancientmarinerdev c43c723e08 Clean logging etc. 2023-02-10 19:01:29 +00:00