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9066 Commits

Author SHA1 Message Date
Michieal 2fdc8cbdd4 Changed Bamboo Sign's inventory & wield image to match the placed sign.
Reduced the number of images that trapdoors need to work.
2023-01-12 22:12:05 -05:00
Michieal 0079cf807e Changed Bamboo Signs to use custom image. 2023-01-12 21:06:25 -05:00
CyberMango 64a7f76d5b Replaced positions check with an area check.
This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
2023-01-12 21:22:36 +02:00
CyberMango b0d9eed3e1 Removed specific functions and added usage examples.
The specific functions didnt end up adding much simplicity, but did add
some degree of confusion.
2023-01-12 20:04:44 +02:00
CyberMango 685a7ff256 Added a function for a single position and better naming.
Now the functions are named with "position" instead of "node" to better
reflect what they do and what args they expect.

Also added a function for cehcking just a single position since thats
the most common use case, so it saves a small performance overhead.
2023-01-12 20:04:44 +02:00
CyberMango 949a2b787e Added protection violation checker functions.
1 completley generic and 3 more that use it for more specific cases -
  placing a node, modifying a node and planting over a node.
2023-01-12 20:04:44 +02:00
Michieal 9e76cd963d Adjust bamboo sign color 2023-01-12 03:51:42 -05:00
Michieal 522a7577de Fix Bamboo nodes showing up in creative inventory.
Fix lava bamboo node placement.
2023-01-12 03:47:13 -05:00
Michieal 396fedd8e7 temp commit - brownish, rather than yellow, colored palette for bamboo things. 2023-01-12 03:29:49 -05:00
Michieal d2625d3ace Fix water node placement, and lava node placement. (Yes, nether lava too!) 2023-01-12 03:27:17 -05:00
Michieal a04d946879 Updated Licensing for additional images. 2023-01-11 21:50:34 -05:00
Michieal 6993559330 Updated relevant Credits for Bamboo and recent work. 2023-01-11 07:26:01 -05:00
Michieal b572363b8e temp commit. recolor scaffolds. 2023-01-11 07:16:41 -05:00
Michieal 00408b998c Fix -- Bamboo grow, bamboo place to be correct. 2023-01-11 07:16:12 -05:00
Michieal 1de806f6f8 Put height into placed, base, bamboo stalk nodes so that height checks work properly.
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.

Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal 04efa74115 Prevent growing "around" things in the way. 2023-01-11 02:19:19 -05:00
Michieal 2e8f56d098 Merge branch 'master' into mcl_bamboo_too 2023-01-10 22:29:28 -05:00
Michieal ff7299a444 Fix beetroot seeds not dropping.
Changed drop rate to 1-4.

Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal aad2d114f9 temp commit. recolor of the planks and scaffolds. 2023-01-10 20:49:38 -05:00
ancientmarinerdev 111c885417 Added burger alias 2023-01-11 01:07:18 +00:00
ancientmarinerdev 8e1f00d428 Villager breeding is now unburgered. Burger now needs right click to initiate follow. 2023-01-11 01:07:18 +00:00
ancientmarinerdev 4fd4425aae Improved mob debug 2023-01-11 01:07:18 +00:00
ancientmarinerdev ac4cd2c325 Improve performance for head swivel check 2023-01-11 01:07:18 +00:00
ancientmarinerdev 01c8009c6a Tidy on_step function 2023-01-11 01:07:18 +00:00
ancientmarinerdev ef90820f67 Fix farm animals so they don't get into combat state 2023-01-11 01:07:18 +00:00
ancientmarinerdev d6d11b9526 Zombie villagers cannot despawn during curing process 2023-01-11 01:07:17 +00:00
ancientmarinerdev b0264b2736 Endermen now despawn when not holding a block. 2023-01-11 01:07:17 +00:00
Michieal c12f2cc565 Fix placement of bamboo endcap 2023-01-10 19:23:40 -05:00
Michieal 9f94f12127 Fix placement of bamboo onto bamboo nodes going higher than max height. 2023-01-10 18:48:50 -05:00
Michieal 784f3ec226 Made plank textures more dried bamboo looking. 2023-01-10 16:40:18 -05:00
Michieal 44a769397d Fix bamboo mosaic using wrong texture.
Fix error.
2023-01-10 15:36:17 -05:00
ancientmarinerdev 3ed32abc4e Add credit for nether music 2023-01-10 19:05:56 +00:00
kay27 9db6050638 Fix music interruption 2023-01-10 19:05:56 +00:00
kay27 7ceb953a56 Add different music for different dimensions 2023-01-10 19:05:56 +00:00
kay27 1894d8c5f0 Fix mcl_music: play to all players, play every day, overworld only 2023-01-10 19:05:56 +00:00
kay27 419d61edde Add trivial mcl_music mod and a piano track by diminixed 2023-01-10 19:05:55 +00:00
Michieal 726eba7ed8 Make bamboo fence/gate less yellow. It's bamboo, not corn XD 2023-01-10 04:42:31 -05:00
Michieal f46581905a Added veins to the Hyphae log sides. 2023-01-10 04:30:29 -05:00
Michieal 4f6de581dd fixed the warped fungus mushroom texture.
fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal eb8f7360a2 Merge branch 'master' into mcl_bamboo_too 2023-01-09 18:56:05 -05:00
ancientmarinerdev fb30564827 Ooooooh, lecterns. My favourite. 2023-01-09 22:32:14 +00:00
Michieal 8c355db3ce Made Lecterns solid. 2023-01-09 22:32:14 +00:00
Michieal eae08f3010 Finished Lecterns.
Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal 4701c4d6e7 Built basic lectern model, texture, and node definition.
Created crafting recipe.

Marked Lecterns as WIP.

Started defining placement.

Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal 8df0b2a48e Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny. 2023-01-09 16:31:02 -05:00
PrairieWind 7cb5c55d68 Update Translation Files
Fixes the translation error for other languages
2023-01-09 13:36:36 -07:00
Michieal 34faca3f2c Added in License.txt
Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal d5dda679eb fix vestigial variable names to not be so obtuse. 2023-01-07 16:45:36 -05:00
Michieal c65bbcd5a5 fixed missed spot for licensing. 2023-01-07 16:14:33 -05:00
Michieal 533f59bf27 Merge branch 'master' into mcl_bamboo_too 2023-01-06 18:08:33 -05:00
Michieal 3074c15d14 clear up comment confusion.
Factored out hard coded names for variable names.

removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal 132178b8c7 clear up comment confusion. 2023-01-06 17:46:54 -05:00
Michieal ede21a8627 revert f92ea77849
revert accidental second commit.

Mega commit. lol.

Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal 82fae13b47 Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too 2023-01-06 17:41:57 -05:00
Michieal f92ea77849 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal 7ebf9b7ab8 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal 07a56165ed update optional depends. 2023-01-06 20:23:59 +00:00
Michieal ee0b355f51 Fix licensing. 2023-01-06 20:21:08 +00:00
PrairieWind 6fd799ac42 Fix Country Lode HUD Issue
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
2023-01-06 16:35:59 +00:00
ancientmarinerdev 59694ebc7c Fix merge conflict 2023-01-06 13:52:03 +00:00
Michieal cc24144bc6 Fixed collision and selection box for endcap nodes.
fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal e1cd16c971 Adjusted growth interval.
tested and fixed bamboo growth function.

Add debug code across growth function and scaffold place.

disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
ancientmarinerdev e4db91d35c Fix crash bug 2023-01-06 02:59:02 +00:00
ancientmarinerdev 2527479401 Clean up on isle 5, please 2023-01-06 02:59:02 +00:00
ancientmarinerdev 85f7bbdb80 Optimisation. Don't even prepare to path if not ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev 465a919f6b Villager will now reclaim job during the day even when it isn't work time 2023-01-06 02:59:02 +00:00
ancientmarinerdev 325a666c62 Added pathfinder constants to make it easier to tweak 2023-01-06 02:59:02 +00:00
ancientmarinerdev e9b54e85c2 Pathfinding clean up 2023-01-06 02:59:02 +00:00
ancientmarinerdev 4324fe2489 Villager will now path from one house to another in search of available job or bed 2023-01-06 02:59:02 +00:00
ancientmarinerdev d6804bf4b7 Fix distance to target issue, and refactor pathing actions 2023-01-06 02:59:02 +00:00
ancientmarinerdev 87f04bdd9f Prevent attempting to path through 2 doors until code supports it. Clean up also. 2023-01-06 02:59:02 +00:00
ancientmarinerdev e3307d647b Fix pathing to bell that is sat on the ground 2023-01-06 02:59:02 +00:00
ancientmarinerdev 29cd73cb84 Pathfinding through door should also check door closest to position so villager can leave current house 2023-01-06 02:59:02 +00:00
ancientmarinerdev 5c0a763b83 Optimisation - Only check for town bell if ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev 9b1ceebf0d Villagers will now pathfind to town bell that isn't on the ground 2023-01-06 02:59:02 +00:00
Michieal ed64e7f733 Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
ancientmarinerdev 856a60bcc2 Merge pull request 'Fix a few issues with sweet berries.' (#3187) from CyberMango/MineClone2:bug/mango/sweet_berry_fixes into master
Reviewed-on: MineClone2/MineClone2#3187
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-06 00:09:41 +00:00
Michieal 08f9c0074a REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-05 18:31:21 -05:00
Michieal c4969c13cd trying to fix redundancy error... 2023-01-05 00:30:18 -05:00
Michieal f70176da34 Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-04 23:56:51 -05:00
Michieal e314addeb3 Merge branch 'master' into mcl_bamboo_too
# Conflicts:
#	mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal df8fc65e1e temp commit. 2023-01-04 23:03:08 -05:00
Michieal 687887fe27 Incorporate applying bonemeal to Bamboo stalks. 2023-01-04 22:49:17 -05:00
Michieal 65aa956d9c Add alias for scaffolding.
Rework grow_bamboo to handle random heights, and to handle bonemeal.

 Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
ancientmarinerdev 609ef220ad Village building and paths should not spawn on top of snowy trees 2023-01-04 15:14:40 -06:00
ancientmarinerdev 32a7eb4087 Fix incorrect foundation size for belltower 2023-01-04 15:14:37 -06:00
CyberMango 5e969ba928 Added sweet berries death messages. 2023-01-04 23:04:19 +02:00
CyberMango 17e02aec3c Applying bone meal on a stage 3 sweet berry no longer grows it.
It now ignores the bone meal and harvests the sweet berry as normal.
2023-01-04 23:04:19 +02:00
CyberMango fb28e192e6 Bone meal applied on sweet berries only grows them by 1 stage now.
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
CyberMango 0f569fdbaa Bone meal on sweet berries in creative mode is no longer wasted and
minor fixes.

removed an unnecessary -- in a comment.
Removed a redundant concatination.
2023-01-04 23:04:19 +02:00
CyberMango 8a7fcfde82 Fixed sweet berries bugs.
Now they can only be placed a tile's upper part.
Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes
at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3
respectively).
Also harvesting sweet berries at stage 3 (final) brings them to stage 1
instead of just to stage 2. Number of dropped berries was adjusted.
2023-01-04 23:04:19 +02:00
CyberMango fb51067c78 Created a shared function for planting a seed that can also be consumed. 2023-01-04 23:04:19 +02:00
Michieal 8dd4a2611e Added alias for scaffolding. 2023-01-04 14:25:31 -05:00
Michieal f86ee99abf Further cleaned up bamboo base code.
Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 0b1916b807 Fix baby zombies going through 1 node high space 2023-01-04 07:52:48 -06:00
Michieal d1a017f6b2 optimized out some for loops, cleaned up code for bamboo placement.
tested the changes.
2023-01-03 18:40:40 -05:00
Michieal 50e50e2904 Continued some optimizations of code in bamboo.on_place.
Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal 9351f72c15 Updated Bamboo translations template.txt 2023-01-03 15:38:34 -05:00
Michieal ef7fb0d2e3 Cleaned up the code. Fixed side placement of bamboo against bamboo.
Dinked with the random number generator some more.

Condensed some more of the code duplication (WIP).

Added in MCL_Log function.

Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal 5ef7d9f7a0 Added in Bamboo_Plank variable.
Dinked with the random number generator some.

Moved Bamboo Mosaic from base to items.

condensed some of the code duplication (WIP).

started to add in checks to prevent bamboo from being placed against itself horizontally.

Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00