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6681 Commits

Author SHA1 Message Date
kabou 55009c257e Use new vectors
* Use vector.new instead of xyz table.
2022-02-19 21:18:01 +01:00
kabou 51ca60c097 Change custom node attribute name.
* Rename _compost_level to _mcl_compost_level
2022-02-19 21:18:01 +01:00
kabou f22baafaa6 Add player object check.
* Add one more check if player object is an actual player.
2022-02-19 21:18:01 +01:00
kabou ffc2c94096 Add help alias
* Add help alias for the ready type composter
2022-02-19 21:18:01 +01:00
kabou cea821b2fa Comment fixes.
* Improve comments, some typo fixes.
2022-02-19 21:18:01 +01:00
kabou 64608f50f8 Update mod description and fix comment.
* Make mod description more descriptive.
* Minor comment tweak.
2022-02-19 21:18:01 +01:00
kabou 3257014e00 Add missing melon block.
* Add melon block to the compostabiles list.
2022-02-19 21:18:01 +01:00
kabou 06274518bf Add player object check.
* Handle the case where a mob somehow "clicks" on a composter and we get
  an invalid player object passed.
2022-02-19 21:18:01 +01:00
kabou 8d79d16531 Update mod deps.
* Add dpendency on mcl_dye for the bone meal particle spawner
2022-02-19 21:18:01 +01:00
kabou 1f7697b6f5 Typo fix.
* it's a spruceSapling (thanks NO11)
2022-02-19 21:18:01 +01:00
kabou 64203c38a6 Update documentation.
* Make a mention of the one second delay before composter readies.
2022-02-19 21:18:01 +01:00
kabou 4cf88abe4c Fix composter item image.
* Less is more (thanks AFCMS)
2022-02-19 21:18:01 +01:00
kabou df8576e77c mcl_composters initial commit
Implements a composter block with crafting recipe, and some more
uncraftable blocks representing various stages of filling.

Adds a list of items that can be used with the composter and the chances
of these items adding a layer to the composter.

Implements methods to add compostable items to the composter, to update
the composter to various levels of compost and to harvest an item of
bone meal when the composter is ready.

Textures were taken from XSSheep/Nova_Wostra Pixel Perfection texture
pack.
2022-02-19 21:18:01 +01:00
NO11 c40c05f594 Exact MC behavior 2022-02-17 15:32:58 +00:00
NO11 8db28c1337 Update get_pointed_thing function 2022-02-17 15:30:41 +00:00
NO11 d46a96c43a Merge branch 'master' into buckets+ 2022-02-17 14:48:07 +00:00
NO11 3cfcd1355f Add missing dependency 2022-02-17 14:42:01 +00:00
NO11 4707cd4526 Correct bucket behavior 2022-02-17 14:36:48 +00:00
NO11 ad99746d99 Add get_pointed_thing function 2022-02-17 14:35:51 +00:00
Nils Dagsson Moskopp adf738854a
Fix mob-in-boat crash in Minetest 5.5-dev
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.

As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:

local ctrl = driver:get_player_control()
if ctrl.sneak then
    detach_object(driver, true)
end

Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.

When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.

Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-02-15 11:17:01 +01:00
AFCMS da4952a125
wip mcl_damage documentation 2022-02-13 21:31:04 +01:00
AFCMS c59bea211d
fix some typos 2022-02-13 21:31:03 +01:00
AFCMS 5aa18d573e
document mcl_armor function (WIP) 2022-02-13 21:31:03 +01:00
AFCMS 13f8fd457c
document manual armor creation 2022-02-13 21:31:03 +01:00
AFCMS 2b820d7756
`mcl_armor.register_set()` documentation 2022-02-13 21:31:02 +01:00
Elias Åström 4ca89cfcae Update groupcaps_hash function to minetest.sha1 2022-02-12 20:08:03 +01:00
Elias Åström a6c5c8a72a Call update_groupcaps from load_enchantments
This avoids the need to call the function from on_enchant for unbreaking
and efficiency.
2022-02-12 19:43:01 +01:00
Elias Åström d898b02c8b Fix #1922 2022-02-12 19:43:01 +01:00
AFCMS 2690094a95 allow placement of lanterns on chains 2022-02-10 11:45:08 +01:00
AFCMS 23873f31f1 add french translation of `mcl_lanterns` 2022-02-09 22:19:24 +01:00
AFCMS 749d4f1a4b add lanterns translation template 2022-02-09 22:15:44 +01:00
AFCMS 8817d51d64 minecraft like lanterns placement limitations 2022-02-09 22:11:50 +01:00
AFCMS 9b375aa9e8 attemp to fix lanterns placement 2022-02-09 18:19:46 +01:00
AFCMS 7fbdd71081 obtimize glass detail images 2022-02-09 12:21:28 +01:00
AFCMS e138d998ef `walkover` fixes 2022-02-09 12:21:28 +01:00
AFCMS 9cc088c940 fix lantern light value to fit minetest limit 2022-02-08 23:00:45 +01:00
AFCMS 6572a8c908 add lanterns, crafts, placement mechanism, doc entries 2022-02-08 22:56:20 +01:00
AFCMS ffa9d2d0fd add basic chains and lantern model and API 2022-02-08 10:58:25 +01:00
epCode 9b881df465 Temporarily remove glitchy Elytra crash-damage
If you fly in certain directions with this damage system, you will die. also if you speed up too fast.
2022-01-06 21:55:01 +00:00
NO11 627c37cd97 Fix pumpkin hud 2022-01-02 12:37:20 +00:00
NO11 7cc7fb1331 Make removing of arrow entities also work with mobs, remove arrows on respawn 2022-01-02 11:06:29 +00:00
NO11 7b46225176 Remove arrow entities when the player joins to prevent killing on startup (working fix) 2022-01-01 22:59:21 +00:00
NO411 7b47a15e34 Remove arrow entities when the player leaves to prevent killing on startup 2021-12-30 14:04:53 +01:00
AFCMS a7e471de62 framed stained glass 2021-12-23 18:02:43 +01:00
AFCMS 12830781f8 Merge branch 'master' into connected_glass 2021-12-23 17:29:53 +01:00
Lizzy Fleckenstein bfd1fd69d1
Fix potential crash when falling onto unknown node 2021-12-19 18:59:09 +01:00
Lizzy Fleckenstein e2360204a7
Revert "fixed daylightsensor's register_abms"
This reverts commit 5a4abcbcb7.
2021-12-12 15:55:52 +01:00
chmodsayshello 5a4abcbcb7 fixed daylightsensor's register_abms
By changing the check if a normal/inverted daylightsensor should update by turning on and off, I made them workling again
2021-12-10 13:59:31 +00:00
kay27 0c8e5dc7a4 Disable Nether portal node rotation by screwdriver 2021-12-10 03:52:14 +04:00
Lizzy Fleckenstein e4feb233e0
Fix hopper dupe 2021-12-09 18:20:24 +01:00