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Did a bit of code restructuring.

Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
This commit is contained in:
Michieal 2022-12-28 15:29:06 -05:00
parent 76669e1f3c
commit ff7693937a
1 changed files with 79 additions and 63 deletions

View File

@ -10,6 +10,8 @@ local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo"
mcl_bamboo = {}
local node_sound = mcl_sounds.node_sound_wood_defaults()
-- CONSTS
@ -17,18 +19,12 @@ local SIDE_SCAFFOLDING = false
local DEBUG = false
local DOUBLE_DROP_CHANCE = 8
mcl_bamboo ={}
local BAMBOO_SOIL_DIST = -16
local BAM_MAX_HEIGHT_STPCHK = 11
local BAM_MAX_HEIGHT_TOP = 15
--- pos: node position; placer: ObjectRef that is placing the item
--- returns: true if protected, otherwise false.
function mcl_bamboo.is_protected(pos, placer)
local name = placer:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
local BROKEN_DOORS = true
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
local bamboo_dirt_nodes = {
@ -44,10 +40,75 @@ local bamboo_dirt_nodes = {
"mcl_mud:mud",
}
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
local BROKEN_DOORS = true
--- pos: node position; placer: ObjectRef that is placing the item
--- returns: true if protected, otherwise false.
function mcl_bamboo.is_protected(pos, placer)
local name = placer:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- LOCAL FUNCTIONS
function mcl_bamboo.grow_bamboo(pos, _, force)
if not force or force == "" then
force = false
end
local chk_pos
local soil_pos
if minetest.get_node_light(pos) < 8 then
return
end
local found_soil = false
for py = -1, BAMBOO_SOIL_DIST, -1 do
chk_pos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(chk_pos).name
if minetest.get_item_group(name, "soil") ~= 0 then
found_soil = true
soil_pos = chk_pos
break
elseif name ~= bamboo then
break
end
end
-- requires knowing where the soil node is.
if not found_soil then
return
end
local grow_amount = math.random(1, 2)
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
for py = 1, BAM_MAX_HEIGHT_TOP do
chk_pos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(chk_pos).name
local dist = vector.distance(soil_pos, chk_pos)
if dist >= BAM_MAX_HEIGHT_STPCHK then
-- stop growing check.
if name == "air" then
local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
if height == dist then
minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
end
end
break
end
if name == "air" then
minetest.set_node(chk_pos, {name = bamboo})
-- handle growing a second node.
if grow_amount == 2 then
chk_pos = vector.offset(chk_pos, 0, 1, 0)
if minetest.get_node(chk_pos).name == "air" then
minetest.set_node(chk_pos, {name = bamboo})
end
end
break
elseif name ~= bamboo and force == false then
break
end
end
end
-- Add Groups function, courtesy of Warr1024.
function mcl_bamboo.addgroups(name, ...)
@ -67,6 +128,8 @@ function mcl_bamboo.addgroups(name, ...)
return minetest.override_item(name, {groups = groups})
end
-- LOCAL FUNCTIONS
local function create_nodes()
local bamboo_def = {
@ -771,62 +834,14 @@ register_craftings()
-- BAMBOO_TOO (Bamboo two)
dofile(minetest.get_modpath(modname) .. "/bambootoo.lua")
local BAMBOO_SOIL_DIST = -16
local BAM_MAX_HEIGHT_STPCHK = 11
local BAM_MAX_HEIGHT_TOP = 15
--ABMs
minetest.register_abm({
nodenames = {bamboo},
interval = 40,
chance = 40,
action = mcl_bamboo.grow_bamboo(pos,_),
action = mcl_bamboo.grow_bamboo,
})
function mcl_bamboo.grow_bamboo(pos, _, force)
local soil_pos
if minetest.get_node_light(pos) < 8 then
return
end
local found_soil = false
for py = -1, BAMBOO_SOIL_DIST, -1 do
local chk_pos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(chk_pos).name
if minetest.get_item_group(name, "soil") ~= 0 then
found_soil = true
soil_pos = chk_pos
break
elseif name ~= bamboo then
break
end
end
if not found_soil then
return
end
for py = 1, 15 do
local npos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(npos).name
local dist = vector.distance(soil_pos, npos)
if dist >= BAM_MAX_HEIGHT_STPCHK then
-- stop growing check.
if name == "air" then
local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
if height == dist then
minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"})
end
end
break
end
if name == "air" then
minetest.set_node(npos, {name = bamboo})
break
elseif name ~= bamboo then
break
end
end
end
-- Base Aliases.
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
@ -849,6 +864,7 @@ todo -- Add in Extras.
todo -- fix scaffolding placing, instead of using on_rightclick first.
todo -- make graphic for top node of bamboo.
todo -- add bamboo to junk items in fishing.
waiting on specific things:
todo -- Raft -- need model