diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 093c56ace..d0972d050 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -16,6 +16,29 @@ local CRAMMING_DAMAGE = 3 -- Localize local S = minetest.get_translator("mcl_mobs") +local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums) + + if not rot_origin or not rot_target then + return + end + + rot_origin = math.deg(rot_origin) + rot_target = math.deg(rot_target) + + + + if math.abs(rot_target - rot_origin) < 180 then + return rot_target - rot_origin + else + if (rot_target - rot_origin) > 0 then + return 360-(rot_target - rot_origin) + else + return (rot_target - rot_origin)+360 + end + end +end + + -- Invisibility mod check mcl_mobs.invis = {} @@ -309,25 +332,57 @@ local function update_roll(self) end -- set and return valid yaw + + local set_yaw = function(self, yaw, delay, dtime) + if self.noyaw then return end - if true then - self.object:set_yaw(yaw) - return yaw + + if self._kb_turn then + self._turn_to = yaw + end + --clamp our yaw to a 360 range + if math.deg(self.object:get_yaw()) > 360 then + self.object:set_yaw(math.rad(10)) + elseif math.deg(self.object:get_yaw()) < 0 then + self.object:set_yaw(math.rad(350)) end - if not yaw or yaw ~= yaw then - yaw = 0 + --calculate the shortest way to turn to find our target + local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true) + + --turn in the shortest path possible toward our target. if we are attacking, don't dance. + if math.abs(target_shortest_path) > 100 and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then + if self.following then + target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true) + else + target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true) + end + end + + local ddtime = 0.05 --set_tick_rate + + if dtime then + ddtime = dtime + end + + if math.abs(target_shortest_path) > 280*ddtime then + if target_shortest_path > 0 then + self.object:set_yaw(self.object:get_yaw()+3.6*ddtime) + else + self.object:set_yaw(self.object:get_yaw()-3.6*ddtime) + end end delay = delay or 0 + yaw = self.object:get_yaw() + if delay == 0 then if self.shaking and dtime then yaw = yaw + (random() * 2 - 1) * 5 * dtime end - self.object:set_yaw(yaw) update_roll(self) return yaw end @@ -3311,6 +3366,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) elseif luaentity and luaentity._knockback then kb = kb + luaentity._knockback end + --self._kb_turn = false + self._turn_to=self.object:get_yaw()+0.85 + minetest.after(0.2, function() + if self and self.object then + self._kb_turn = true + end + end) self.object:set_velocity({ x = dir.x * kb, @@ -3669,6 +3731,9 @@ local mob_step = function(self, dtime) end -- smooth rotation by ThomasMonroe314 + if self._turn_to then + set_yaw(self, self._turn_to, .1) + end if self.delay and self.delay > 0 then