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make enderman's eyes Glow

This commit is contained in:
epCode 2022-10-05 11:14:01 -07:00 committed by cora
parent fcd9854e7c
commit fb878f6814
1 changed files with 30 additions and 0 deletions

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@ -24,6 +24,23 @@
-- added rain damage. -- added rain damage.
-- fixed the grass_with_dirt issue. -- fixed the grass_with_dirt issue.
minetest.register_entity("mobs_mc:ender_eyes", {
visual = "mesh",
mesh = "mobs_mc_spider.b3d",
visual_size = {x=1.01, y=1.01},
textures = {
"mobs_mc_enderman_eyes.png",
},
on_activate = function(self)
minetest.after(0.1, function()
if not self.object:get_attach() then
self.object:remove()
end
end)
end,
glow = 50,
})
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local telesound = function(pos, is_source) local telesound = function(pos, is_source)
@ -237,6 +254,19 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
textures = create_enderman_textures(), textures = create_enderman_textures(),
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
makes_footstep_sound = true, makes_footstep_sound = true,
on_spawn = function(self)
local spider_eyes=false
for n = 1, #self.object:get_children() do
local obj = self.object:get_children()[n]
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
spider_eyes = true
end
end
if not spider_eyes then
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(0,3.25,-1.98), vector.new(90,0,180))
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(1,3.25,-1.98), vector.new(90,0,180))
end
end,
sounds = { sounds = {
-- TODO: Custom war cry sound -- TODO: Custom war cry sound
war_cry = "mobs_sandmonster", war_cry = "mobs_sandmonster",