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Bone meal applied on sweet berries only grows them by 1 stage now.

The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
This commit is contained in:
CyberMango 2023-01-01 22:55:44 +02:00
parent 0f569fdbaa
commit fb28e192e6
1 changed files with 1 additions and 1 deletions

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@ -275,7 +275,7 @@ local function apply_bone_meal(pointed_thing,user)
if n.name == "mcl_farming:sweet_berry_bush_3" then if n.name == "mcl_farming:sweet_berry_bush_3" then
return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry") return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry")
else else
return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true) return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 0, true)
end end
elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
mcl_dye.add_bone_meal_particle(pos) mcl_dye.add_bone_meal_particle(pos)