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Disallow torch placement on a variety of nodes

This commit is contained in:
Wuzzy 2017-03-10 20:19:31 +01:00
parent d9a61e826a
commit f9effa6082
1 changed files with 33 additions and 2 deletions

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@ -49,7 +49,6 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
local under = pointed_thing.under local under = pointed_thing.under
local node = minetest.get_node(under) local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
local node = minetest.get_node(pointed_thing.under)
-- Call on_rightclick if the pointed node defines it -- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then if placer and not placer:get_player_control().sneak then
@ -60,7 +59,39 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
local above = pointed_thing.above local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local fakestack = itemstack
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
-- Special allowed nodes:
-- * soul sand
-- * end portal frame (TODO)
-- * monster spawner
-- * Fence, wall, glass, hopper: Only on top
-- * Monster spawner
-- * Slab: Only on top if upside down (TODO)
-- * Stairs: Only on top if upside down (TODO)
-- Special forbidden nodes:
-- * Piston
-- * Sticky piston
if not def.buildable_to then
if node.name ~= "mcl_nether:soul_sand" and node.name ~= "mobs:spawner" and
((not def.groups.solid) or (not def.groups.opaque)) then
-- Only allow top placement on these nodes
if def.groups.glass or node.name == "mcl_hoppers:hopper" or node.name == "mcl_hoppers:hopper_side" or def.groups.fence or def.groups.wall then
if wdir ~= 1 then
return itemstack
end
else
return itemstack
end
elseif node.name == "mesecons_pistons:piston_up_normal_off" or node.name == "mesecons_pistons:piston_up_sticky_off" or
node.name == "mesecons_pistons:piston_normal_off" or node.name == "mesecons_pistons:piston_sticky_off" or
node.name == "mesecons_pistons:piston_down_normal_off" or node.name == "mesecons_pistons:piston_down_sticky_off" then
return itemstack
end
end
local fakestack = itemstack
local retval local retval
if wdir == 0 then if wdir == 0 then