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update mcl_compass init.lua

This commit is contained in:
chmodsayshello 2022-04-30 08:57:03 +00:00
parent dd727510ba
commit f9d8b61dc1
1 changed files with 119 additions and 21 deletions

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@ -1,9 +1,34 @@
local stereotype_frame = 18
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
mcl_compass = {} mcl_compass = {}
local compass_frames = 32 local compass_frames = 32
local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
local node = minetest.get_node(pos)
if node.name == "ignore" then
tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
tstamp = tonumber(os.time(os.date("!*t")))
end
if tonumber(os.time(os.date("!*t"))) - tstamp > 180 then --current time in secounds - old time in secounds, if it is over 180 (3 mins): forceload
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
minetest.log("forceloaded, cooldown reset!")
else
minetest.log("cooldown not over yet")
node = {name="mcl_compass:lodestone"} --cooldown not over yet, pretend like there is something...
end
end
return node
end
--Not sure spawn point should be dymanic (is it in mc?) --Not sure spawn point should be dymanic (is it in mc?)
--local default_spawn_settings = minetest.settings:get("static_spawnpoint") --local default_spawn_settings = minetest.settings:get("static_spawnpoint")
@ -13,10 +38,34 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc
local random_frame = math.random(0, compass_frames-1) local random_frame = math.random(0, compass_frames-1)
function mcl_compass.get_compass_image(pos, dir) function mcl_compass.get_compass_image(pos, dir, itemstack)
-- Compasses do not work in certain zones if not itemstack then
if mcl_worlds.compass_works(pos) then minetest.log("WARNING: mcl_compass.get_compass_image() was called without itemstack, returning random frame!")
local spawn = {x=0,y=0,z=0} return random_frame
end
local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto"))
if lodestone_pos then --lodestone meta present
local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
if get_far_node(lodestone_pos, itemstack).name == "mcl_compass:lodestone" then --check if lodestone still exists
local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone"
else -- lodestone got destroyed
return random_frame .. "_lodestone"
end
else
return random_frame .. "_lodestone"
end
else --no lodestone meta, normal compass....
local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0
local ssp = minetest.setting_get_pos("static_spawnpoint") local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp then if ssp then
spawn = ssp spawn = ssp
@ -24,13 +73,17 @@ function mcl_compass.get_compass_image(pos, dir)
spawn = {x=0,y=0,z=0} spawn = {x=0,y=0,z=0}
end end
end end
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end if mcl_worlds.compass_works(pos) then --is the player in the overworld?
local angle_dir = -math.deg(dir) local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
local angle_relative = (angle_north - angle_dir + 180) % 360 if angle_north < 0 then angle_north = angle_north + 360 end
return math.floor((angle_relative/11.25) + 0.5) % compass_frames local angle_dir = -math.deg(dir)
else local angle_relative = (angle_north - angle_dir + 180) % 360
return random_frame return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else
return random_frame
end
end end
end end
@ -41,7 +94,7 @@ minetest.register_globalstep(function(dtime)
random_frame = (random_frame + math.random(-1, 1)) % compass_frames random_frame = (random_frame + math.random(-1, 1)) % compass_frames
random_timer = 0 random_timer = 0
end end
for i,player in pairs(minetest.get_connected_players()) do for _,player in pairs(minetest.get_connected_players()) do
local function has_compass(player) local function has_compass(player)
for _,stack in pairs(player:get_inventory():get_list("main")) do for _,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
@ -52,15 +105,18 @@ minetest.register_globalstep(function(dtime)
end end
if has_compass(player) then if has_compass(player) then
local pos = player:get_pos() local pos = player:get_pos()
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
for j,stack in pairs(player:get_inventory():get_list("main")) do for j,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack)
local itemname = "mcl_compass:"..compass_image if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image and minetest.get_item_group(stack:get_name(), "compass")-1 .. "_lodestone" ~=compass_image then --Explaination: First check for normal compasses, secound check for lodestone ones
stack:set_name(itemname) local itemname = "mcl_compass:"..compass_image
player:get_inventory():set_stack("main", j, stack) --minetest.log(os.time(os.date("!*t")))
stack:set_name(itemname)
player:get_inventory():set_stack("main", j, stack)
end
end end
end end
end end
end end
@ -74,15 +130,14 @@ end
local doc_mod = minetest.get_modpath("doc") local doc_mod = minetest.get_modpath("doc")
local stereotype_frame = 18
for i,img in ipairs(images) do for i,img in ipairs(images) do
local inv = 1 local inv = 1
if i == stereotype_frame then if i == stereotype_frame then
inv = 0 inv = 0
end end
local use_doc, longdesc, tt local use_doc, longdesc, tt
--Why is there no usage help? This should be fixed. --Why is there no usage help? This should be fixed.
--local usagehelp --local usagehelp
use_doc = i == stereotype_frame use_doc = i == stereotype_frame
if use_doc then if use_doc then
tt = S("Points to the world origin") tt = S("Points to the world origin")
@ -100,6 +155,18 @@ for i,img in ipairs(images) do
stack_max = 64, stack_max = 64,
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 } groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
}) })
minetest.register_craftitem(itemstring .. "_lodestone", {
description = S("Lodestone Compass"),
_tt_help = tt,
_doc_items_create_entry = use_doc,
_doc_items_longdesc = longdesc,
--_doc_items_usagehelp = usagehelp,
inventory_image = img .. "^[colorize:purple:50",
wield_image = img .. "^[colorize:purple:50",
stack_max = 64,
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
})
-- Help aliases. Makes sure the lookup tool works correctly -- Help aliases. Makes sure the lookup tool works correctly
if not use_doc and doc_mod then if not use_doc and doc_mod then
@ -116,9 +183,40 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
output = "mcl_compass:lodestone",
recipe = {
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
}
})
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame) minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
-- Export stereotype item for other mods to use -- Export stereotype item for other mods to use
mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame) mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
minetest.register_node("mcl_compass:lodestone",{
description=S("Lodestone"),
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos))
end
end
end,
tiles = {
"lodestone_top.png",
"lodestone_bottom.png",
"lodestone_side1.png",
"lodestone_side2.png",
"lodestone_side3.png",
"lodestone_side4.png"
},
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 6,
sounds = mcl_sounds.node_sound_stone_defaults()
})