diff --git a/mods/PLAYER/mcl_skins/edit_skin.lua b/mods/PLAYER/mcl_skins/edit_skin.lua index 1de500f36..72947d382 100644 --- a/mods/PLAYER/mcl_skins/edit_skin.lua +++ b/mods/PLAYER/mcl_skins/edit_skin.lua @@ -213,7 +213,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num) formspec = formspec .. "model[10,0.3;3,7;player_mesh;" .. mesh .. ";" .. mcl_skins.compile_skin(skin) .. - ",blank.png,blank.png;0,180;false;true;0,0;0]" + ",blank.png,blank.png;0,180;false;true;0,0]" if active_tab == "skin" then local page_start = (page_num - 1) * 8 - 1 @@ -222,7 +222,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num) "style_type[button;bgcolor=#00000000]" local skin = table.copy(skin) - skin_id = skin.simple_skins_id or -1 + local skin_id = skin.simple_skins_id or -1 skin.simple_skins_id = nil local skins = table.copy(mcl_skins.simple_skins) @@ -242,7 +242,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num) formspec = formspec .. "model[" .. x .. "," .. y .. ";1.5,3;player_mesh;" .. mesh .. ";" .. skin.texture .. - ",blank.png,blank.png;0,180;false;true;0,0;0]" + ",blank.png,blank.png;0,180;false;true;0,0]" if skin_id == i then formspec = formspec .. @@ -261,13 +261,13 @@ function mcl_skins.show_formspec(player, active_tab, page_num) formspec = formspec .. "model[4,2;2,3;player_mesh;mcl_armor_character.b3d;" .. mcl_skins.compile_skin(mcl_skins.steve) .. - ",blank.png,blank.png;0,180;false;true;0,0;0]" .. + ",blank.png,blank.png;0,180;false;true;0,0]" .. "button[4,5.2;2,0.8;steve;" .. S("Select") .. "]" .. "model[6.5,2;2,3;player_mesh;mcl_armor_character_female.b3d;" .. mcl_skins.compile_skin(mcl_skins.alex) .. - ",blank.png,blank.png;0,180;false;true;0,0;0]" .. + ",blank.png,blank.png;0,180;false;true;0,0]" .. "button[6.5,5.2;2,0.8;alex;" .. S("Select") .. "]" @@ -310,7 +310,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num) "model[" .. x .. "," .. y .. ";1.5,1.5;" .. mesh .. ";" .. mesh .. ";" .. preview .. - ";" .. rot_x .. "," .. rot_y .. ";false;false;0,0;0]" + ";" .. rot_x .. "," .. rot_y .. ";false;false;0,0]" if skin[active_tab] == texture then formspec = formspec ..