1
0
Fork 0

fix arrows not disapearing after mob hit, and self damaging

This commit is contained in:
epCode 2022-06-06 13:55:28 -07:00
parent e1feec9a30
commit f2c2f4106b
1 changed files with 3 additions and 1 deletions

View File

@ -200,7 +200,7 @@ function ARROW_ENTITY.on_step(self, dtime)
local arrow_dir = vector.rotate(vector.new(0,0,1), self.object:get_rotation()) local arrow_dir = vector.rotate(vector.new(0,0,1), self.object:get_rotation())
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 6)), true, false) local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 6)), true, false)
for hitpoint in raycast do for hitpoint in raycast do
if hitpoint.type == "object" and hitpoint.ref ~= self._shooter then if hitpoint.type == "object" then
local ok = false local ok = false
if hitpoint.ref:is_player() then if hitpoint.ref:is_player() then
ok = true ok = true
@ -299,6 +299,8 @@ function ARROW_ENTITY.on_step(self, dtime)
minetest.after(150, function() minetest.after(150, function()
self.object:remove() self.object:remove()
end) end)
else
self.object:remove()
end end
end end
end end