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mcl_title API: enable styling

This commit is contained in:
AFCMS 2022-10-08 12:11:26 +02:00 committed by cora
parent 0c4edbc4ac
commit d71d1c4b82
1 changed files with 91 additions and 42 deletions

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@ -11,8 +11,10 @@
--Note that the table storing timeouts use playername as index insteed of player objects (faster)
--This is intended in order to speedup the process of removing HUD elements the the timeout is up
---@type table<string, table<ObjectRef, any>>
local huds_idx = {}
---@type table<string, table<string, number>>
local hud_hide_timeouts = {}
hud_hide_timeouts.title = {}
@ -35,6 +37,8 @@ local get_color = mcl_util.get_color
--local string = string
local pairs = pairs
---@param gametick integer
---@return number?
local function gametick_to_secondes(gametick)
if gametick then
return gametick / 20
@ -44,7 +48,10 @@ local function gametick_to_secondes(gametick)
end
--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
--[[
---@param bold? boolean
---@param italic? boolean
---@return integer
local function style_to_bits(bold, italic)
if bold then
if italic then
@ -60,9 +67,11 @@ local function style_to_bits(bold, italic)
end
end
end
]]
--PARAMS SYSTEM
local no_style = style_to_bits(false, false)
---PARAMS SYSTEM
---@type table<ObjectRef, {stay: integer}>
local player_params = {}
minetest.register_on_joinplayer(function(player)
@ -78,7 +87,7 @@ minetest.register_on_joinplayer(function(player)
position = mcl_title.layout.title.position,
alignment = mcl_title.layout.title.alignment,
text = "",
--style = 0,
style = no_style,
size = { x = mcl_title.layout.title.size },
number = hex_color,
z_index = 100,
@ -88,7 +97,7 @@ minetest.register_on_joinplayer(function(player)
position = mcl_title.layout.subtitle.position,
alignment = mcl_title.layout.subtitle.alignment,
text = "",
--style = 0,
style = no_style,
size = { x = mcl_title.layout.subtitle.size },
number = hex_color,
z_index = 100,
@ -98,7 +107,7 @@ minetest.register_on_joinplayer(function(player)
position = mcl_title.layout.actionbar.position,
offset = { x = 0, y = -210 },
alignment = mcl_title.layout.actionbar.alignment,
--style = 0,
style = no_style,
text = "",
size = { x = mcl_title.layout.actionbar.size },
number = hex_color,
@ -123,6 +132,8 @@ minetest.register_on_leaveplayer(function(player)
hud_hide_timeouts.actionbar[playername] = nil
end)
---@param player ObjectRef
---@param data {stay: integer}
function mcl_title.params_set(player, data)
player_params[player] = {
stay = data.stay or mcl_title.defaults.stay,
@ -131,12 +142,18 @@ function mcl_title.params_set(player, data)
}
end
---@param player ObjectRef
---@return {stay: integer}
function mcl_title.params_get(player)
return player_params[player]
end
--API FUNCTIONS
---@param player ObjectRef
---@param type '"title"'|'"subtitle"'|'"actionbar"'
---@param data {text: string, color: string, stay: integer, bold: boolean, italic: boolean}
---@return boolean
function mcl_title.set(player, type, data)
if not data.color then
data.color = "white"
@ -149,20 +166,25 @@ function mcl_title.set(player, type, data)
player:hud_change(huds_idx[type][player], "text", data.text)
player:hud_change(huds_idx[type][player], "number", hex_color)
--apply bold and italic
--player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
-- Apply bold and italic
player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or
gametick_to_secondes(mcl_title.params_get(player).stay)
hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
return true
end
---@param player ObjectRef?
---@param type '"title"'|'"subtitle"'|'"actionbar"'
function mcl_title.remove(player, type)
if player then
player:hud_change(huds_idx[type][player], "text", "")
--player:hud_change(huds_idx[type][player], "style", 0) --no styling
player:hud_change(huds_idx[type][player], "style", no_style)
end
end
---@param player ObjectRef
function mcl_title.clear(player)
mcl_title.remove(player, "title")
mcl_title.remove(player, "subtitle")
@ -179,6 +201,7 @@ minetest.register_globalstep(function(dtime)
subtitle = {},
actionbar = {},
}
for element, content in pairs(hud_hide_timeouts) do
for name, timeout in pairs(content) do
timeout = timeout - dtime
@ -190,6 +213,7 @@ minetest.register_globalstep(function(dtime)
end
end
end
hud_hide_timeouts = new_timeouts
end)
@ -199,38 +223,63 @@ end)
minetest.register_chatcommand("title", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
mcl_title.set(player, "title", { text = param, color = "gold", bold = true, italic = true })
return true
else
return false
end
end,
})
minetest.register_chatcommand("subtitle", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
mcl_title.set(player, "subtitle", { text = param, color = "gold" })
return true
else
return false
end
end,
})
minetest.register_chatcommand("actionbar", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
mcl_title.set(player, "actionbar", { text = param, color = "gold" })
return true
else
return false
end
end,
})
minetest.register_chatcommand("timeout", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
mcl_title.params_set(player, { stay = 600 })
return true
else
return false
end
end,
})
minetest.register_chatcommand("all", {
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
mcl_title.params_set(player, { stay = 600 })
mcl_title.set(player, "title", { text = param, color = "gold" })
mcl_title.set(player, "subtitle", { text = param, color = "gold" })
mcl_title.set(player, "actionbar", { text = param, color = "gold" })
return true
else
return false
end
end,
})
]]