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Update ignition, smothering, and campfire inventory drops

Bonus fix for grass path creation sound traveling across the entire server
This commit is contained in:
PrairieWind 2023-06-05 16:43:07 -06:00 committed by ancientmarinerdev
parent 177196a8d2
commit d3095fea57
4 changed files with 51 additions and 19 deletions

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local mod_target = minetest.get_modpath("mcl_target") local mod_target = minetest.get_modpath("mcl_target")
local mod_campfire = minetest.get_modpath("mcl_campfires")
local enable_pvp = minetest.settings:get_bool("enable_pvp") local enable_pvp = minetest.settings:get_bool("enable_pvp")
local math = math local math = math
@ -395,6 +396,11 @@ function ARROW_ENTITY.on_step(self, dtime)
tnt.ignite(self._stuckin) tnt.ignite(self._stuckin)
end end
-- Ignite Campfires
if mod_campfire and mcl_burning.is_burning(self.object) and minetest.get_item_group(snode.name, "campfire") ~= 0 then
mcl_campfires.light_campfire(self._stuckin)
end
-- Activate target -- Activate target
if mod_target and snode.name == "mcl_target:target_off" then if mod_target and snode.name == "mcl_target:target_off" then
mcl_target.hit(self._stuckin, 1) --10 redstone ticks mcl_target.hit(self._stuckin, 1) --10 redstone ticks

View File

@ -1,13 +1,12 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
mcl_campfires = {} mcl_campfires = {}
local drop_items = mcl_util.drop_items_from_meta_container("main")
local food_entity = {nil, nil, nil, nil} local food_entity = {nil, nil, nil, nil}
local function on_blast(pos) local drop_inventory = mcl_util.drop_items_from_meta_container("main")
local node = minetest.get_node(pos)
drop_items(pos, node) local function drop_items(pos, node, oldmeta)
minetest.remove_node(pos) drop_inventory(pos, node, oldmeta)
for i = 1, 4 do for i = 1, 4 do
if food_entity[i] then if food_entity[i] then
food_entity[i]:remove() food_entity[i]:remove()
@ -15,6 +14,18 @@ local function on_blast(pos)
end end
end end
local function on_blast(pos)
local node = minetest.get_node(pos)
drop_items(pos, node)
minetest.remove_node(pos)
end
function mcl_campfires.light_campfire(pos)
local campfire = minetest.get_node(pos)
local name = campfire.name .. "_lit"
minetest.set_node(pos, {name = name, param2 = campfire.param2})
end
-- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory -- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory
function mcl_campfires.take_item(pos, node, player, itemstack) function mcl_campfires.take_item(pos, node, player, itemstack)
local campfire_spots = { local campfire_spots = {
@ -96,15 +107,13 @@ function mcl_campfires.register_campfire(name, def)
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, }, groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing) _on_ignite = function(player, node)
if player:get_wielded_item():get_name() == "mcl_fire:flint_and_steel" then mcl_campfires.light_campfire(node.under)
node.name = name.."_lit" return true
minetest.set_node(pos, node)
end
end, end,
drop = def.drops, drop = def.drops,
_mcl_silk_touch_drop = {name}, _mcl_silk_touch_drop = {name},
mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
selection_box = { selection_box = {
type = 'fixed', type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
@ -143,7 +152,7 @@ function mcl_campfires.register_campfire(name, def)
}} }}
}, },
use_texture_alpha = "clip", use_texture_alpha = "clip",
groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 }, groups = { handy=1, axey=1, material_wood=1, lit_campfire=1 },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
on_construct = function(pos) on_construct = function(pos)
@ -152,18 +161,29 @@ function mcl_campfires.register_campfire(name, def)
inv:set_size("main", 4) inv:set_size("main", 4)
end, end,
on_rightclick = function (pos, node, player, itemstack, pointed_thing) on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name():find("shovel") then if minetest.get_item_group(itemstack:get_name(), "shovel") ~= 0 then
local protected = mcl_util.check_position_protection(pos, player)
if not protected then
if not minetest.is_creative_enabled(player:get_player_name()) then
-- Add wear (as if digging a shovely node)
local toolname = itemstack:get_name()
local wear = mcl_autogroup.get_wear(toolname, "shovely")
if wear then
itemstack:add_wear(wear)
end
end
node.name = name node.name = name
minetest.set_node(pos, node) minetest.set_node(pos, node)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end end
end
mcl_campfires.take_item(pos, node, player, itemstack) mcl_campfires.take_item(pos, node, player, itemstack)
end, end,
on_timer = mcl_campfires.cook_item, on_timer = mcl_campfires.cook_item,
drop = def.drops, drop = def.drops,
_mcl_silk_touch_drop = {name.."_lit"}, _mcl_silk_touch_drop = {name.."_lit"},
light_source = def.lightlevel, light_source = def.lightlevel,
mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
@ -176,7 +196,7 @@ function mcl_campfires.register_campfire(name, def)
_mcl_hardness = 2, _mcl_hardness = 2,
damage_per_second = def.damage, damage_per_second = def.damage,
on_blast = on_blast, on_blast = on_blast,
after_dig_node = on_blast, after_dig_node = drop_items,
}) })
end end

View File

@ -66,6 +66,12 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
if not minetest.is_creative_enabled("") then if not minetest.is_creative_enabled("") then
stack:add_wear(65535/65) -- 65 uses stack:add_wear(65535/65) -- 65 uses
end end
-- Ignite Campfire
elseif minetest.get_item_group(dropnode.name, "campfire") ~= 0 then
add_node(droppos, {name=dropnode.name.."_lit"})
if not minetest.is_creative_enabled("") then
stack:add_wear(65535/65) -- 65 uses
end
end end
return stack return stack
end, end,

View File

@ -187,7 +187,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
itemstack:add_wear(wear) itemstack:add_wear(wear)
end end
end end
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true) minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above, max_hear_distance = 16}, true)
minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"}) minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"})
end end
end end