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Add bubble particles for players being underwater

This commit is contained in:
Wuzzy 2017-05-22 22:04:42 +02:00
parent fbee20d80f
commit cfcf22f0de
6 changed files with 31 additions and 0 deletions

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Contains particle images of MineClone 2. No code.

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name = mcl_particles

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Width:  |  Height:  |  Size: 165 B

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mcl_particles

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@ -201,6 +201,34 @@ minetest.register_globalstep(function(dtime)
else else
player_set_animation(player, "stand", animation_speed_mod) player_set_animation(player, "stand", animation_speed_mod)
end end
-- Spawn bubble particles when underwater
local pos = player:getpos()
local head_pos = {
x = math.floor(pos.x+0.5),
y = math.ceil(pos.y+1.0),
z = math.floor(pos.z+0.5)
}
if minetest.get_item_group(minetest.get_node(head_pos).name, "water") ~= 0 then
minetest.add_particlespawner({
amount = 2,
time = 0.15,
minpos = { x = -0.25, y = 0.3, z = -0.25 },
maxpos = { x = 0.25, y = 0.7, z = 0.75 },
attached = player,
minvel = {x = -0.2, y = 0, z = -0.2},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.4, y = 4, z = -0.4},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "mcl_particles_bubble.png"
})
end
end end
end end
end) end)