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Fix mobs not making hit sound when hit by node

This commit is contained in:
jordan4ibanez 2021-04-23 16:22:34 -04:00
parent d5a38fef58
commit c831da2c02
1 changed files with 9 additions and 6 deletions

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@ -184,20 +184,23 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
if damage >= 0.1 then
-- weapon sounds
--this doesn't work right for nodes
--[[
if weapon:get_definition().sounds ~= nil then
local s = math_random(0, #weapon:get_definition().sounds)
local s = math_random(1, #weapon:get_definition().sounds)
minetest_sound_play(weapon:get_definition().sounds[s], {
object = self.object, --hitter,
max_hear_distance = 16
}, true)
else
minetest_sound_play("default_punch", {
object = self.object,
max_hear_distance = 16
}, true)
end
]]--
minetest_sound_play("default_punch", {
object = self.object,
max_hear_distance = 16
}, true)
--end
--damage_effect(self, damage)