1
0
Fork 0

Fix furnaces timing when you leave them or skip the nights, Wuzzy/MineClone2#533

This commit is contained in:
kay27 2020-08-10 16:30:55 +04:00
parent 8573dd69b7
commit c424b036b2
1 changed files with 135 additions and 78 deletions

View File

@ -153,11 +153,52 @@ local function swap_node(pos, name)
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
end end
local function furnace_reset_delta_time(pos)
local meta = minetest.get_meta(pos)
local time_multiplier = 86400 / (minetest.settings:get('time_speed') or 72)
local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
-- TODO: Change meta:get/set_string() to get/set_float() for 'last_gametime'.
-- In Windows *_float() works OK but under Linux it returns rounded unusable values like 449540.000000000
local last_game_time = meta:get_string("last_gametime")
if last_game_time then
last_game_time = tonumber(last_game_time)
end
if not last_game_time or last_game_time < 1 or math.abs(last_game_time - current_game_time) <= 1.5 then
return
end
meta:set_string("last_gametime", tostring(current_game_time))
end
local function furnace_get_delta_time(pos)
local meta = minetest.get_meta(pos)
local time_multiplier = 86400 / (minetest.settings:get('time_speed') or 72)
local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
local last_game_time = meta:get_string("last_gametime")
if last_game_time then
last_game_time = tonumber(last_game_time)
end
if not last_game_time or last_game_time < 1 then
last_game_time = current_game_time
elseif last_game_time == current_game_time then
current_game_time = current_game_time + 1.0
end
local elapsed_game_time = .0 + current_game_time - last_game_time
meta:set_string("last_gametime", tostring(current_game_time))
return meta, elapsed_game_time
end
local function furnace_node_timer(pos, elapsed) local function furnace_node_timer(pos, elapsed)
-- --
-- Inizialize metadata -- Inizialize metadata
-- --
local meta = minetest.get_meta(pos) local meta, elapsed_game_time = furnace_get_delta_time(pos)
local fuel_time = meta:get_float("fuel_time") or 0 local fuel_time = meta:get_float("fuel_time") or 0
local src_time = meta:get_float("src_time") or 0 local src_time = meta:get_float("src_time") or 0
local src_item = meta:get_string("src_item") or "" local src_item = meta:get_string("src_item") or ""
@ -167,98 +208,101 @@ local function furnace_node_timer(pos, elapsed)
local srclist, fuellist local srclist, fuellist
local cookable, cooked local cookable, cooked
local active
local fuel local fuel
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- Check if src item has been changed
if srclist[1]:get_name() ~= src_item then
-- Reset cooking progress in this case
src_time = 0
src_item = srclist[1]:get_name()
end
local update = true local update = true
while update do while elapsed_game_time > 0.00001 and update do
update = false
srclist = inv:get_list("src")
fuellist = inv:get_list("fuel")
-- --
-- Cooking -- Cooking
-- --
-- Check if we have cookable content local el = elapsed_game_time
-- Check if we have cookable content: cookable
local aftercooked local aftercooked
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
cookable = cooked.time ~= 0 cookable = cooked.time ~= 0
if cookable then
-- Check if src item has been changed -- Successful cooking requires space in dst slot and time
if srclist[1]:get_name() ~= src_item then if not inv:room_for_item("dst", cooked.item) then
-- Reset cooking progress in this case cookable = false
src_time = 0
src_item = srclist[1]:get_name()
update = true
-- Check if we have enough fuel to burn
elseif fuel_time < fuel_totaltime then
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + elapsed
-- If there is a cookable item then check if it is ready yet
if cookable then
-- Successful cooking requires space in dst slot and time
if inv:room_for_item("dst", cooked.item) then
src_time = src_time + elapsed
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
end
end
src_time = 0
update = true
end
elseif src_time ~= 0 then
-- If output slot is occupied, stop cooking
src_time = 0
update = true
end
end end
else
-- Furnace ran out of fuel
if cookable then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list
fuel_totaltime = 0
src_time = 0
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
update = true
fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
src_time = src_time + elapsed
end
else
-- We don't need to get new fuel since there is no cookable item
fuel_totaltime = 0
src_time = 0
end
fuel_time = 0
end end
elapsed = 0 if cookable then -- fuel lasts long enough, adjust el to cooking duration
el = math.min(el, cooked.time - src_time)
end
-- Check if we have enough fuel to burn
active = fuel_time < fuel_totaltime
if cookable and not active then
-- We need to get new fuel
local afterfuel
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if fuel.time == 0 then
-- No valid fuel in fuel list -- stop
fuel_totaltime = 0
src_time = 0
update = false
else
-- Take fuel from fuel list
inv:set_stack("fuel", 1, afterfuel.items[1])
fuel_time = 0
fuel_totaltime = fuel.time
el = math.min(el, fuel_totaltime)
active = true
fuellist = inv:get_list("fuel")
end
elseif active then
el = math.min(el, fuel_totaltime - fuel_time)
-- The furnace is currently active and has enough fuel
fuel_time = fuel_time + el
end
-- If there is a cookable item then check if it is ready yet
if cookable and active then
src_time = src_time + el
-- Place result in dst list if done
if src_time >= cooked.time then
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
fuellist = inv:get_list("fuel")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
fuellist = inv:get_list("fuel")
end
end
srclist = inv:get_list("src")
src_time = 0
end
end
elapsed_game_time = elapsed_game_time - el
end end
if fuel and fuel_totaltime > fuel.time then if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time fuel_totaltime = fuel.time
end end
if srclist[1]:is_empty() then if srclist and srclist[1]:is_empty() then
src_time = 0 src_time = 0
end end
@ -274,7 +318,7 @@ local function furnace_node_timer(pos, elapsed)
local result = false local result = false
if fuel_totaltime ~= 0 then if active then
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
formspec = active_formspec(fuel_percent, item_percent) formspec = active_formspec(fuel_percent, item_percent)
swap_node(pos, "mcl_furnaces:furnace_active") swap_node(pos, "mcl_furnaces:furnace_active")
@ -292,7 +336,11 @@ local function furnace_node_timer(pos, elapsed)
meta:set_float("fuel_totaltime", fuel_totaltime) meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time) meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time) meta:set_float("src_time", src_time)
meta:set_string("src_item", srclist[1]:get_name()) if srclist then
meta:set_string("src_item", srclist[1]:get_name())
else
meta:set_string("src_item", "")
end
meta:set_string("formspec", formspec) meta:set_string("formspec", formspec)
return result return result
@ -347,17 +395,26 @@ minetest.register_node("mcl_furnaces:furnace", {
end, end,
on_metadata_inventory_move = function(pos) on_metadata_inventory_move = function(pos)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
minetest.get_node_timer(pos):start(1.0) minetest.get_node_timer(pos):start(1.0)
end, end,
on_metadata_inventory_put = function(pos) on_metadata_inventory_put = function(pos)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
-- start timer function, it will sort out whether furnace can burn or not. -- start timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(pos):start(1.0) minetest.get_node_timer(pos):start(1.0)
end, end,
on_metadata_inventory_take = function(pos)
-- Reset accumulated game time when player works with furnace:
furnace_reset_delta_time(pos)
-- start timer function, it will helpful if player clears dst slot
minetest.get_node_timer(pos):start(1.0)
end,
allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take, allow_metadata_inventory_take = allow_metadata_inventory_take,
on_metadata_inventory_take = on_metadata_inventory_take,
on_receive_fields = receive_fields, on_receive_fields = receive_fields,
_mcl_blast_resistance = 3.5, _mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5, _mcl_hardness = 3.5,