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Merge pull request 'Implement health regeneration correctly' (#1890) from Dieter44/MineClone2:fixHealthRegen into master

Reviewed-on: MineClone2/MineClone2#1890
This commit is contained in:
iliekprogrammar 2021-11-11 18:33:57 +00:00
commit bca5033fb2
1 changed files with 38 additions and 38 deletions

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@ -91,8 +91,8 @@ end
-- register saturation hudbar -- register saturation hudbar
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false) hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false)
if mcl_hunger.debug then if mcl_hunger.debug then
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d")) hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false)
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false)
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
@ -134,47 +134,47 @@ minetest.register_on_player_hpchange(function(player, hp_change)
end end
end) end)
local main_timer = 0
local timer = 0 -- Half second timer
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > mcl_hunger.HUD_TICK or timer > 0.25 then
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local h = tonumber(mcl_hunger.get_hunger(player))
local hp = player:get_hp()
if timer > 0.25 then local food_tick_timers = {} --one food_tick_timer per player, keys are the player-objects
-- Slow health regeneration, and hunger damage (every 4s). minetest.register_globalstep(function(dtime)
-- Regeneration rate based on tutorial video <https://www.youtube.com/watch?v=zs2t-xCVHBo>. for _,player in pairs(minetest.get_connected_players()) do
-- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate.
if timerMult == 0 then local food_tick_timer = food_tick_timers[player] and food_tick_timers[player] + dtime or 0
if h >= 18 and hp > 0 and hp < 20 then local player_name = player:get_player_name()
-- +1 HP, +exhaustion local food_level = mcl_hunger.get_hunger(player)
player:set_hp(hp+1) local food_saturation_level = mcl_hunger.get_saturation(player)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) local player_health = player:get_hp()
if food_tick_timer > 4.0 then
food_tick_timer = 0
if food_level >= 18 then --slow regenration
if player_health > 0 and player_health < 20 then
player:set_hp(player_health+1)
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
elseif h == 0 then end
-- Damage hungry player down to 1 HP
-- TODO: Allow starvation at higher difficulty levels elseif food_level == 0 then --starvation
if hp-1 > 0 then local maximum_starvation = 1 --the amount of health at which a player will stop to get harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard)
mcl_util.deal_damage(player, 1, {type = "starve"}) -- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here
end if player_health > maximum_starvation then
mcl_util.deal_damage(player, 1, {type = "starve"})
end end
end end
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then --fast regeneration
if player_health > 0 and player_health < 20 then
food_tick_timer = 0
player:set_hp(player_health+1)
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
end
end end
end
end food_tick_timers[player] = food_tick_timer --update food_tick_timer table
if timer > 0.25 then
timer = 0
timerMult = timerMult + 2
if timerMult > 7 then
timerMult = 0
end
end end
end) end)