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Initial commit to correct branch...

This commit is contained in:
bzoss 2020-06-08 17:47:53 -04:00
parent 02540a5193
commit a5dc19cd7c
44 changed files with 1487 additions and 299 deletions

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@ -1,4 +1,4 @@
Waterlib Flowlib
================ ================
Simple flow functions for use in Minetest mods by Qwertymine3 Simple flow functions for use in Minetest mods by Qwertymine3

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@ -36,9 +36,10 @@ local N_EXPOSURE_RAYS = 16
minetest.register_on_mods_loaded(function() minetest.register_on_mods_loaded(function()
-- Store blast resistance values by content ids to improve performance. -- Store blast resistance values by content ids to improve performance.
for name, def in pairs(minetest.registered_nodes) do for name, def in pairs(minetest.registered_nodes) do
node_blastres[minetest.get_content_id(name)] = def._mcl_blast_resistance or 0 local id = minetest.get_content_id(name)
node_on_blast[minetest.get_content_id(name)] = def.on_blast node_blastres[id] = def._mcl_blast_resistance or 0
node_walkable[minetest.get_content_id(name)] = def.walkable node_on_blast[id] = def.on_blast
node_walkable[id] = def.walkable
end end
end) end)
@ -183,9 +184,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
local cid = data[idx] local cid = data[idx]
local br = node_blastres[cid] local br = node_blastres[cid]
local hash = (npos_z + 32768) * 65536 * 65536 + local hash = minetest.hash_node_position({x=npos_x, y=npos_y, z=npos_z})
(npos_y + 32768) * 65536 +
npos_x + 32768
rpos_x = rpos_x + STEP_LENGTH * rdir_x rpos_x = rpos_x + STEP_LENGTH * rdir_x
rpos_y = rpos_y + STEP_LENGTH * rdir_y rpos_y = rpos_y + STEP_LENGTH * rdir_y
@ -305,6 +304,8 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
end end
end end
local airs, fires = {}, {}
-- Remove destroyed blocks and drop items -- Remove destroyed blocks and drop items
for hash, idx in pairs(destroy) do for hash, idx in pairs(destroy) do
local do_drop = not creative_mode and math.random() <= drop_chance local do_drop = not creative_mode and math.random() <= drop_chance
@ -314,7 +315,8 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
if do_drop or on_blast ~= nil then if do_drop or on_blast ~= nil then
local npos = minetest.get_position_from_hash(hash) local npos = minetest.get_position_from_hash(hash)
if on_blast ~= nil then if on_blast ~= nil then
remove = on_blast(npos, 1.0) on_blast(npos, 1.0)
remove = false
else else
local name = minetest.get_name_from_content_id(data[idx]) local name = minetest.get_name_from_content_id(data[idx])
local drop = minetest.get_node_drops(name, "") local drop = minetest.get_node_drops(name, "")
@ -329,21 +331,34 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
end end
if remove then if remove then
if mod_fire and fire and math.random(1, 3) == 1 then if mod_fire and fire and math.random(1, 3) == 1 then
data[idx] = CONTENT_FIRE table.insert(fires, minetest.get_position_from_hash(hash))
else else
data[idx] = minetest.CONTENT_AIR table.insert(airs, minetest.get_position_from_hash(hash))
end end
end end
end end
-- We use bulk_set_node instead of LVM because we want to have on_destruct and
-- on_construct being called
if #airs > 0 then
minetest.bulk_set_node(airs, {name="air"})
end
if #fires > 0 then
minetest.bulk_set_node(fires, {name="mcl_core:fire"})
end
-- Update falling nodes
for a=1, #airs do
local p = airs[a]
minetest.check_for_falling({x=p.x, y=p.y+1, z=p.z})
end
for f=1, #fires do
local p = fires[f]
minetest.check_for_falling({x=p.x, y=p.y+1, z=p.z})
end
-- Log explosion -- Log explosion
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) .. minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
' with strength ' .. strength .. ' and radius ' .. radius) ' with strength ' .. strength .. ' and radius ' .. radius)
-- Update environment
vm:set_data(data)
vm:write_to_map(data)
vm:update_liquids()
end end
-- Create an explosion with strength at pos. -- Create an explosion with strength at pos.

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@ -1,3 +1,5 @@
local mods_loaded = false
mcl_weather.skycolor = { mcl_weather.skycolor = {
-- Should be activated before do any effect. -- Should be activated before do any effect.
active = true, active = true,
@ -169,7 +171,11 @@ mcl_weather.skycolor = {
-- Simply getter. Ether returns user given players list or get all connected players if none provided -- Simply getter. Ether returns user given players list or get all connected players if none provided
get_players = function(players) get_players = function(players)
if players == nil or #players == 0 then if players == nil or #players == 0 then
players = minetest.get_connected_players() if mods_loaded then
players = minetest.get_connected_players()
elseif players == nil then
players = {}
end
end end
return players return players
end, end,
@ -222,3 +228,7 @@ minetest.register_on_respawnplayer(initsky)
mcl_worlds.register_on_dimension_change(function(player) mcl_worlds.register_on_dimension_change(function(player)
mcl_weather.skycolor.update_sky_color({player}) mcl_weather.skycolor.update_sky_color({player})
end) end)
minetest.register_on_mods_loaded(function()
mods_loaded = true
end)

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@ -1088,7 +1088,9 @@ if progressive_mode then
M.after(POLL_FREQ, poll_new_items) M.after(POLL_FREQ, poll_new_items)
end end
poll_new_items() M.register_on_mods_loaded(function()
M.after(1, poll_new_items)
end)
mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter) mcl_craftguide.add_recipe_filter("Default progressive filter", progressive_filter)

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@ -236,6 +236,7 @@ mesecon.register_node("mcl_observers:observer_up",
-- Regularily check the observer nodes. -- Regularily check the observer nodes.
-- TODO: This is rather slow and clunky. Find a more efficient way to do this. -- TODO: This is rather slow and clunky. Find a more efficient way to do this.
minetest.register_abm({ minetest.register_abm({
label = "Observer node check",
nodenames = {"mcl_observers:observer_off", "mcl_observers:observer_down_off", "mcl_observers:observer_up_off"}, nodenames = {"mcl_observers:observer_off", "mcl_observers:observer_down_off", "mcl_observers:observer_up_off"},
interval = 1, interval = 1,
chance = 1, chance = 1,

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@ -0,0 +1,7 @@
mcl_init
mcl_formspec
mcl_sounds
mcl_potions
mcl_mobitems
mcl_core?
screwdriver?

900
mods/ITEMS/mcl_brewing/init.lua Normal file → Executable file
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@ -1,9 +1,10 @@
local S = minetest.get_translator("mcl_brewing_stand") local S = minetest.get_translator("mcl_brewing_stand")
local function active_brewing_formspec(fuel_percent, item_percent) local function active_brewing_formspec(fuel_percent, brew_percent)
return "size[9,8.75]".. return "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]".. "background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
-- "background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory_active.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3).. mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
@ -24,7 +25,7 @@ local function active_brewing_formspec(fuel_percent, item_percent)
(100-fuel_percent)..":mcl_brewing_burner_active.png^[transformR270]".. (100-fuel_percent)..":mcl_brewing_burner_active.png^[transformR270]"..
"image[2.76,1.4;1,2.15;mcl_brewing_bubbles.png^[lowpart:".. "image[2.76,1.4;1,2.15;mcl_brewing_bubbles.png^[lowpart:"..
(item_percent)..":mcl_brewing_bubbles_active.png]".. (brew_percent)..":mcl_brewing_bubbles_active.png]"..
"listring[current_player;main]".. "listring[current_player;main]"..
"listring[current_name;fuel]".. "listring[current_name;fuel]"..
@ -102,20 +103,17 @@ local function brewing_stand_timer(pos, elapsed)
-- Inizialize metadata -- Inizialize metadata
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local fuel_time = meta:get_float("fuel_time") or 0 local fuel_timer = meta:get_float("fuel_timer") or 0
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 local BREW_TIME = 20 -- all brews brew the same
local BREW_TIME = 30 -- all brews take max of 10 local BURN_TIME = BREW_TIME * 10
local input_item = meta:get_string("input_item") or "" local input_item = meta:get_string("input_item") or ""
local stand_timer = meta:get_float("stand_timer") or 0 local stand_timer = meta:get_float("stand_timer") or 0
local fuel = meta:get_float("fuel") or 0
local inv = meta:get_inventory() local inv = meta:get_inventory()
local input_list, stand_list, fuel_list local input_list, stand_list, fuel_list
local fuel
local update = true local update = true
while update do while update do
@ -136,73 +134,60 @@ local function brewing_stand_timer(pos, elapsed)
-- return 1 -- return 1
-- end -- end
-- end -- end
brew_output = brewable(inv)
if fuel ~= 0 and brew_output then
local brew_output = brewable(inv) fuel_timer = fuel_timer + elapsed
stand_timer = stand_timer + elapsed
if fuel_time < fuel_totaltime then
fuel_time = fuel_time + elapsed
if brew_output then
stand_timer = stand_timer + elapsed
-- Replace the stand item with the brew result
if stand_timer >= BREW_TIME then
local input_count = inv:get_stack("input",1):get_count()
if (input_count-1) ~= 0 then
inv:set_stack("input",1,inv:get_stack("input",1):get_name().." "..(input_count-1))
else
inv:set_stack("input",1,"")
end
for i=1, inv:get_size("stand") do
if brew_output[i] then
minetest.sound_play("mcl_potions_bottle_fill", {pos=pos, gain=0.4, max_hear_range=16}, true)
inv:set_stack("stand", i, brew_output[i])
minetest.sound_play("mcl_potions_bottle_pour", {pos=pos, gain=0.6, max_hear_range=16}, true)
end
end
stand_timer = 0
update = false -- stop the update if brew is complete
end
if fuel_timer >= BURN_TIME then --replace with more fuel
fuel = 0 --force a new fuel grab
fuel_timer = 0
end end
-- Replace the stand item with the brew result
if stand_timer >= BREW_TIME then
else --get more fuel from fuel_list local input_count = inv:get_stack("input",1):get_count()
if (input_count-1) ~= 0 then
local after_fuel inv:set_stack("input",1,inv:get_stack("input",1):get_name().." "..(input_count-1))
fuel, after_fuel = minetest.get_craft_result({method="fuel", width=1, items=fuel_list}) else
inv:set_stack("input",1,"")
if brew_output then
if fuel.time == 0 then --no valid fuel, reset timers
fuel_totaltime = 0
stand_timer = 0
-- only allow blaze powder fuel
elseif inv:get_stack("fuel",1):get_name() == "mcl_mobitems:blaze_powder" then -- Grab another fuel
inv:set_stack("fuel", 1, after_fuel.items[1])
update = true
fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
stand_timer = stand_timer + elapsed
end end
else --if no output potion, stop the process for i=1, inv:get_size("stand") do
fuel_total_time = 0 if brew_output[i] then
minetest.sound_play("mcl_brewing_complete", {pos=pos, gain=0.4, max_hear_range=16}, true)
inv:set_stack("stand", i, brew_output[i])
minetest.sound_play("mcl_potions_bottle_pour", {pos=pos, gain=0.6, max_hear_range=16}, true)
end
end
stand_timer = 0 stand_timer = 0
update = false -- stop the update if brew is complete
end end
fuel_time = 0
end
elapsed = 0
end
if fuel and fuel_totaltime > fuel.time then elseif fuel == 0 then --get more fuel from fuel_list
fuel_totaltime = fuel.time
-- only allow blaze powder fuel
local fuel_name = inv:get_stack("fuel",1):get_name()
local fuel_count = inv:get_stack("fuel",1):get_count()
if fuel_name == "mcl_mobitems:blaze_powder" then -- Grab another fuel
if (fuel_count-1) ~= 0 then
inv:set_stack("fuel",1,fuel_name.." "..(fuel_count-1))
else
inv:set_stack("fuel",1,"")
end
update = true
fuel = 1
else -- no fuel available
update = false
end
end
elapsed = 0
end end
--update formspec --update formspec
@ -210,19 +195,19 @@ local function brewing_stand_timer(pos, elapsed)
local result = false local result = false
if fuel_totaltime ~= 0 then if fuel_timer ~= 0 then
local fuel_percent = math.floor(fuel_time/fuel_totaltime*100) local fuel_percent = math.floor(fuel_timer/BURN_TIME*100 % BURN_TIME)
local brew_percent = math.floor(stand_timer/BREW_TIME*100) local brew_percent = math.floor(stand_timer/BREW_TIME*100)
formspec = active_brewing_formspec(fuel_percent, brew_percent*4 % 100) formspec = active_brewing_formspec(fuel_percent, brew_percent*1 % 100)
result = true result = true
else else
minetest.get_node_timer(pos):stop() minetest.get_node_timer(pos):stop()
end end
meta:set_float("fuel_timer", fuel_timer)
meta:set_float("fuel_totaltime", fuel_totaltime)
meta:set_float("fuel_time", fuel_time)
meta:set_float("stand_timer", stand_timer) meta:set_float("stand_timer", stand_timer)
meta:set_float("fuel", fuel)
-- meta:set_list("stand_items", stand_list)
meta:set_string("formspec", formspec) meta:set_string("formspec", formspec)
return result return result
@ -300,14 +285,677 @@ if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple on_rotate = screwdriver.rotate_simple
end end
local brewing_stand_def = { local doc_string =
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1}, S("To use an brewing_stand, rightclick it. An brewing_stand has 2 input slots (on the left) and one output slot.").."\n"..
tiles = {"mcl_brewing_top.png", --top S("To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.").."\n"..
"mcl_brewing_base.png", --bottom S("There are two possibilities to repair tools (and armor):").."\n"..
"mcl_brewing_side.png", --right S("• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.").."\n"..
"mcl_brewing_side.png", --left S("• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.").."\n"..
"mcl_brewing_side.png", --back S("Armor counts as a tool. It is possible to repair and rename a tool in a single step.").."\n\n"..
"mcl_brewing_side.png^[transformFX"}, --front S("The brewing_stand has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the brewing_stand gets damaged. brewing_stand also have a chance of being damaged when they fall by more than 1 block. If a very damaged brewing_stand is damaged again, it is destroyed.")
local tiles = {"mcl_brewing_top.png", --top
"mcl_brewing_base.png", --bottom
"mcl_brewing_side.png", --right
"mcl_brewing_side.png", --left
"mcl_brewing_side.png", --back
"mcl_brewing_side.png^[transformFX"} --front
local allow_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end
local on_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local str = ""
for i=1, inv:get_size("stand") do
local stack = inv:get_stack("stand", i)
if not stack:is_empty() then
str = str.."1"
else str = str.."0"
end
end
minetest.swap_node(pos, {name = "mcl_brewing:stand_"..str})
minetest.get_node_timer(pos):start(1.0)
--some code here to enforce only potions getting placed on stands
end
local after_dig = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
drop_brewing_stand_items(pos, meta)
meta:from_table(meta2:to_table())
end
local allow_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end
local on_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
end
minetest.register_node("mcl_brewing:stand_000", {
description = S("Brewing Stand"),
_doc_items_longdesc = S("The stand allows you to brew potions!"),
_doc_items_usagehelp = doc_string,
_tt_help = S("Brew Potions"),
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1, not_in_creative_inventory = 0, not_in_craft_guide = 0},
tiles = tiles,
drop = {"mcl_brewing:stand"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/16, -5/16, -1/16, 1/16, 8/16, 1/16}, -- heat plume
{ 2/16, -8/16, -8/16, 8/16, -6/16, -2/16}, -- base
{-8/16, -8/16, -8/16, -2/16, -6/16, -2/16}, -- base
{-3/16, -8/16, 2/16, 3/16, -6/16, 8/16}, -- base
-- {-7/16, -6/16 ,-7/16 , -6/16, 1/16, -6/16 }, -- bottle 1
-- {-6/16, -6/16 ,-6/16 , -5/16, 3/16, -5/16 }, -- bottle 1
-- {-5/16, -6/16 ,-5/16 , -4/16, 3/16, -4/16 }, -- bottle 1
-- {-4/16, -6/16 ,-4/16 , -3/16, 3/16, -3/16 }, -- bottle 1
-- {-3/16, -6/16 ,-3/16 , -2/16, 1/16, -2/16 }, -- bottle 1
{-5/16, 3/16 ,-5/16 , -4/16, 7/16, -4/16 }, -- line 1
{-4/16, 6/16 ,-4/16 , -3/16, 8/16, -3/16 }, -- line 1
{-3/16, 7/16 ,-3/16 , -2/16, 8/16, -2/16 }, -- line 1
{-2/16, 7/16 ,-2/16 , -1/16, 8/16, -1/16 }, -- line 1
-- {7/16, -6/16 ,-7/16 , 6/16, 1/16, -6/16 }, -- bottle 2
-- {6/16, -6/16 ,-6/16 , 5/16, 3/16, -5/16 }, -- bottle 2
-- {5/16, -6/16 ,-5/16 , 4/16, 3/16, -4/16 }, -- bottle 2
-- {4/16, -6/16 ,-4/16 , 3/16, 3/16, -3/16 }, -- bottle 2
-- {3/16, -6/16 ,-3/16 , 2/16, 1/16, -2/16 }, -- bottle 2
{5/16, 3/16 ,-5/16 ,4/16, 7/16, -4/16 }, -- line 2
{4/16, 6/16 ,-4/16 ,3/16, 8/16, -3/16 }, -- line 2
{3/16, 7/16 ,-3/16 ,2/16, 8/16, -2/16 }, -- line 2
{2/16, 7/16 ,-2/16 ,1/16, 8/16, -1/16 }, -- line 2
-- {0/16, -6/16 , 2/16 , 1/16, 1/16, 7/16 }, -- bottle 3
-- {0/16, 1/16 , 3/16 , 1/16, 3/16, 6/16 }, -- bottle 3
{0/16, 7/16 , 1/16 , 1/16, 8/16, 3/16 }, -- line 3
{0/16, 6/16 , 3/16 , 1/16, 7/16, 5/16 }, -- line 3
{0/16, 3/16 , 4/16 , 1/16, 6/16, 5/16 }, -- line 3
}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
after_dig_node = after_dig,
allow_metadata_inventory_take = allow_take,
allow_metadata_inventory_put = allow_put,
on_metadata_inventory_put = on_put,
on_metadata_inventory_take = on_take,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("fuel", 1)
inv:set_size("stand", 3)
-- inv:set_size("stand2", 1)
-- inv:set_size("stand3", 1)
local form = brewing_formspec
meta:set_string("formspec", form)
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
end,
on_timer = brewing_stand_timer,
on_rotate = on_rotate,
})
minetest.register_alias("mcl_brewing:stand", "mcl_brewing:stand_000")
minetest.register_node("mcl_brewing:stand_100", {
description = S("Brewing Stand"),
_doc_items_longdesc = S("The stand allows you to brew potions!"),
_doc_items_usagehelp = doc_string,
_tt_help = S("Brew Potions"),
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
tiles = tiles,
drop = {"mlc_brewing:stand"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/16, -5/16, -1/16, 1/16, 8/16, 1/16}, -- heat plume
{ 2/16, -8/16, -8/16, 8/16, -6/16, -2/16}, -- base
{-8/16, -8/16, -8/16, -2/16, -6/16, -2/16}, -- base
{-3/16, -8/16, 2/16, 3/16, -6/16, 8/16}, -- base
{-7/16, -6/16 ,-7/16 , -6/16, 1/16, -6/16 }, -- bottle 1
{-6/16, -6/16 ,-6/16 , -5/16, 3/16, -5/16 }, -- bottle 1
{-5/16, -6/16 ,-5/16 , -4/16, 3/16, -4/16 }, -- bottle 1
{-4/16, -6/16 ,-4/16 , -3/16, 3/16, -3/16 }, -- bottle 1
{-3/16, -6/16 ,-3/16 , -2/16, 1/16, -2/16 }, -- bottle 1
{-5/16, 3/16 ,-5/16 , -4/16, 7/16, -4/16 }, -- line 1
{-4/16, 6/16 ,-4/16 , -3/16, 8/16, -3/16 }, -- line 1
{-3/16, 7/16 ,-3/16 , -2/16, 8/16, -2/16 }, -- line 1
{-2/16, 7/16 ,-2/16 , -1/16, 8/16, -1/16 }, -- line 1
-- {7/16, -6/16 ,-7/16 , 6/16, 1/16, -6/16 }, -- bottle 2
-- {6/16, -6/16 ,-6/16 , 5/16, 3/16, -5/16 }, -- bottle 2
-- {5/16, -6/16 ,-5/16 , 4/16, 3/16, -4/16 }, -- bottle 2
-- {4/16, -6/16 ,-4/16 , 3/16, 3/16, -3/16 }, -- bottle 2
-- {3/16, -6/16 ,-3/16 , 2/16, 1/16, -2/16 }, -- bottle 2
{5/16, 3/16 ,-5/16 ,4/16, 7/16, -4/16 }, -- line 2
{4/16, 6/16 ,-4/16 ,3/16, 8/16, -3/16 }, -- line 2
{3/16, 7/16 ,-3/16 ,2/16, 8/16, -2/16 }, -- line 2
{2/16, 7/16 ,-2/16 ,1/16, 8/16, -1/16 }, -- line 2
-- {0/16, -6/16 , 2/16 , 1/16, 1/16, 7/16 }, -- bottle 3
-- {0/16, 1/16 , 3/16 , 1/16, 3/16, 6/16 }, -- bottle 3
{0/16, 7/16 , 1/16 , 1/16, 8/16, 3/16 }, -- line 3
{0/16, 6/16 , 3/16 , 1/16, 7/16, 5/16 }, -- line 3
{0/16, 3/16 , 4/16 , 1/16, 6/16, 5/16 }, -- line 3
}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
after_dig_node = after_dig,
allow_metadata_inventory_take = allow_take,
allow_metadata_inventory_put = allow_put,
on_metadata_inventory_put = on_put,
on_metadata_inventory_take = on_take,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("fuel", 1)
inv:set_size("stand", 3)
-- inv:set_size("stand2", 1)
-- inv:set_size("stand3", 1)
local form = brewing_formspec
meta:set_string("formspec", form)
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
end,
on_timer = brewing_stand_timer,
on_rotate = on_rotate,
})
minetest.register_node("mcl_brewing:stand_010", {
description = S("Brewing Stand"),
_doc_items_longdesc = S("The stand allows you to brew potions!"),
_doc_items_usagehelp = doc_string,
_tt_help = S("Brew Potions"),
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
tiles = tiles,
drop = {"mlc_brewing:stand"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/16, -5/16, -1/16, 1/16, 8/16, 1/16}, -- heat plume
{ 2/16, -8/16, -8/16, 8/16, -6/16, -2/16}, -- base
{-8/16, -8/16, -8/16, -2/16, -6/16, -2/16}, -- base
{-3/16, -8/16, 2/16, 3/16, -6/16, 8/16}, -- base
-- {-7/16, -6/16 ,-7/16 , -6/16, 1/16, -6/16 }, -- bottle 1
-- {-6/16, -6/16 ,-6/16 , -5/16, 3/16, -5/16 }, -- bottle 1
-- {-5/16, -6/16 ,-5/16 , -4/16, 3/16, -4/16 }, -- bottle 1
-- {-4/16, -6/16 ,-4/16 , -3/16, 3/16, -3/16 }, -- bottle 1
-- {-3/16, -6/16 ,-3/16 , -2/16, 1/16, -2/16 }, -- bottle 1
{-5/16, 3/16 ,-5/16 , -4/16, 7/16, -4/16 }, -- line 1
{-4/16, 6/16 ,-4/16 , -3/16, 8/16, -3/16 }, -- line 1
{-3/16, 7/16 ,-3/16 , -2/16, 8/16, -2/16 }, -- line 1
{-2/16, 7/16 ,-2/16 , -1/16, 8/16, -1/16 }, -- line 1
{7/16, -6/16 ,-7/16 , 6/16, 1/16, -6/16 }, -- bottle 2
{6/16, -6/16 ,-6/16 , 5/16, 3/16, -5/16 }, -- bottle 2
{5/16, -6/16 ,-5/16 , 4/16, 3/16, -4/16 }, -- bottle 2
{4/16, -6/16 ,-4/16 , 3/16, 3/16, -3/16 }, -- bottle 2
{3/16, -6/16 ,-3/16 , 2/16, 1/16, -2/16 }, -- bottle 2
{5/16, 3/16 ,-5/16 ,4/16, 7/16, -4/16 }, -- line 2
{4/16, 6/16 ,-4/16 ,3/16, 8/16, -3/16 }, -- line 2
{3/16, 7/16 ,-3/16 ,2/16, 8/16, -2/16 }, -- line 2
{2/16, 7/16 ,-2/16 ,1/16, 8/16, -1/16 }, -- line 2
-- {0/16, -6/16 , 2/16 , 1/16, 1/16, 7/16 }, -- bottle 3
-- {0/16, 1/16 , 3/16 , 1/16, 3/16, 6/16 }, -- bottle 3
{0/16, 7/16 , 1/16 , 1/16, 8/16, 3/16 }, -- line 3
{0/16, 6/16 , 3/16 , 1/16, 7/16, 5/16 }, -- line 3
{0/16, 3/16 , 4/16 , 1/16, 6/16, 5/16 }, -- line 3
}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
after_dig_node = after_dig,
allow_metadata_inventory_take = allow_take,
allow_metadata_inventory_put = allow_put,
on_metadata_inventory_put = on_put,
on_metadata_inventory_take = on_take,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("fuel", 1)
inv:set_size("stand", 3)
-- inv:set_size("stand2", 1)
-- inv:set_size("stand3", 1)
local form = brewing_formspec
meta:set_string("formspec", form)
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
end,
on_timer = brewing_stand_timer,
on_rotate = on_rotate,
})
minetest.register_node("mcl_brewing:stand_001", {
description = S("Brewing Stand"),
_doc_items_longdesc = S("The stand allows you to brew potions!"),
_doc_items_usagehelp = doc_string,
_tt_help = S("Brew Potions"),
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
tiles = tiles,
drop = {"mlc_brewing:stand"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/16, -5/16, -1/16, 1/16, 8/16, 1/16}, -- heat plume
{ 2/16, -8/16, -8/16, 8/16, -6/16, -2/16}, -- base
{-8/16, -8/16, -8/16, -2/16, -6/16, -2/16}, -- base
{-3/16, -8/16, 2/16, 3/16, -6/16, 8/16}, -- base
-- {-7/16, -6/16 ,-7/16 , -6/16, 1/16, -6/16 }, -- bottle 1
-- {-6/16, -6/16 ,-6/16 , -5/16, 3/16, -5/16 }, -- bottle 1
-- {-5/16, -6/16 ,-5/16 , -4/16, 3/16, -4/16 }, -- bottle 1
-- {-4/16, -6/16 ,-4/16 , -3/16, 3/16, -3/16 }, -- bottle 1
-- {-3/16, -6/16 ,-3/16 , -2/16, 1/16, -2/16 }, -- bottle 1
{-5/16, 3/16 ,-5/16 , -4/16, 7/16, -4/16 }, -- line 1
{-4/16, 6/16 ,-4/16 , -3/16, 8/16, -3/16 }, -- line 1
{-3/16, 7/16 ,-3/16 , -2/16, 8/16, -2/16 }, -- line 1
{-2/16, 7/16 ,-2/16 , -1/16, 8/16, -1/16 }, -- line 1
-- {7/16, -6/16 ,-7/16 , 6/16, 1/16, -6/16 }, -- bottle 2
-- {6/16, -6/16 ,-6/16 , 5/16, 3/16, -5/16 }, -- bottle 2
-- {5/16, -6/16 ,-5/16 , 4/16, 3/16, -4/16 }, -- bottle 2
-- {4/16, -6/16 ,-4/16 , 3/16, 3/16, -3/16 }, -- bottle 2
-- {3/16, -6/16 ,-3/16 , 2/16, 1/16, -2/16 }, -- bottle 2
{5/16, 3/16 ,-5/16 ,4/16, 7/16, -4/16 }, -- line 2
{4/16, 6/16 ,-4/16 ,3/16, 8/16, -3/16 }, -- line 2
{3/16, 7/16 ,-3/16 ,2/16, 8/16, -2/16 }, -- line 2
{2/16, 7/16 ,-2/16 ,1/16, 8/16, -1/16 }, -- line 2
{0/16, -6/16 , 2/16 , 1/16, 1/16, 7/16 }, -- bottle 3
{0/16, 1/16 , 3/16 , 1/16, 3/16, 6/16 }, -- bottle 3
{0/16, 7/16 , 1/16 , 1/16, 8/16, 3/16 }, -- line 3
{0/16, 6/16 , 3/16 , 1/16, 7/16, 5/16 }, -- line 3
{0/16, 3/16 , 4/16 , 1/16, 6/16, 5/16 }, -- line 3
}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
after_dig_node = after_dig,
allow_metadata_inventory_take = allow_take,
allow_metadata_inventory_put = allow_put,
on_metadata_inventory_put = on_put,
on_metadata_inventory_take = on_take,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("fuel", 1)
inv:set_size("stand", 3)
-- inv:set_size("stand2", 1)
-- inv:set_size("stand3", 1)
local form = brewing_formspec
meta:set_string("formspec", form)
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
end,
on_timer = brewing_stand_timer,
on_rotate = on_rotate,
})
minetest.register_node("mcl_brewing:stand_110", {
description = S("Brewing Stand"),
_doc_items_longdesc = S("The stand allows you to brew potions!"),
_doc_items_usagehelp = doc_string,
_tt_help = S("Brew Potions"),
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
tiles = tiles,
drop = {"mlc_brewing:stand"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/16, -5/16, -1/16, 1/16, 8/16, 1/16}, -- heat plume
{ 2/16, -8/16, -8/16, 8/16, -6/16, -2/16}, -- base
{-8/16, -8/16, -8/16, -2/16, -6/16, -2/16}, -- base
{-3/16, -8/16, 2/16, 3/16, -6/16, 8/16}, -- base
{-7/16, -6/16 ,-7/16 , -6/16, 1/16, -6/16 }, -- bottle 1
{-6/16, -6/16 ,-6/16 , -5/16, 3/16, -5/16 }, -- bottle 1
{-5/16, -6/16 ,-5/16 , -4/16, 3/16, -4/16 }, -- bottle 1
{-4/16, -6/16 ,-4/16 , -3/16, 3/16, -3/16 }, -- bottle 1
{-3/16, -6/16 ,-3/16 , -2/16, 1/16, -2/16 }, -- bottle 1
{-5/16, 3/16 ,-5/16 , -4/16, 7/16, -4/16 }, -- line 1
{-4/16, 6/16 ,-4/16 , -3/16, 8/16, -3/16 }, -- line 1
{-3/16, 7/16 ,-3/16 , -2/16, 8/16, -2/16 }, -- line 1
{-2/16, 7/16 ,-2/16 , -1/16, 8/16, -1/16 }, -- line 1
{7/16, -6/16 ,-7/16 , 6/16, 1/16, -6/16 }, -- bottle 2
{6/16, -6/16 ,-6/16 , 5/16, 3/16, -5/16 }, -- bottle 2
{5/16, -6/16 ,-5/16 , 4/16, 3/16, -4/16 }, -- bottle 2
{4/16, -6/16 ,-4/16 , 3/16, 3/16, -3/16 }, -- bottle 2
{3/16, -6/16 ,-3/16 , 2/16, 1/16, -2/16 }, -- bottle 2
{5/16, 3/16 ,-5/16 ,4/16, 7/16, -4/16 }, -- line 2
{4/16, 6/16 ,-4/16 ,3/16, 8/16, -3/16 }, -- line 2
{3/16, 7/16 ,-3/16 ,2/16, 8/16, -2/16 }, -- line 2
{2/16, 7/16 ,-2/16 ,1/16, 8/16, -1/16 }, -- line 2
-- {0/16, -6/16 , 2/16 , 1/16, 1/16, 7/16 }, -- bottle 3
-- {0/16, 1/16 , 3/16 , 1/16, 3/16, 6/16 }, -- bottle 3
{0/16, 7/16 , 1/16 , 1/16, 8/16, 3/16 }, -- line 3
{0/16, 6/16 , 3/16 , 1/16, 7/16, 5/16 }, -- line 3
{0/16, 3/16 , 4/16 , 1/16, 6/16, 5/16 }, -- line 3
}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
after_dig_node = after_dig,
allow_metadata_inventory_take = allow_take,
allow_metadata_inventory_put = allow_put,
on_metadata_inventory_put = on_put,
on_metadata_inventory_take = on_take,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("fuel", 1)
inv:set_size("stand", 3)
-- inv:set_size("stand2", 1)
-- inv:set_size("stand3", 1)
local form = brewing_formspec
meta:set_string("formspec", form)
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
end,
on_timer = brewing_stand_timer,
on_rotate = on_rotate,
})
minetest.register_node("mcl_brewing:stand_101", {
description = S("Brewing Stand"),
_doc_items_longdesc = S("The stand allows you to brew potions!"),
_doc_items_usagehelp = doc_string,
_tt_help = S("Brew Potions"),
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
tiles = tiles,
drop = {"mlc_brewing:stand"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/16, -5/16, -1/16, 1/16, 8/16, 1/16}, -- heat plume
{ 2/16, -8/16, -8/16, 8/16, -6/16, -2/16}, -- base
{-8/16, -8/16, -8/16, -2/16, -6/16, -2/16}, -- base
{-3/16, -8/16, 2/16, 3/16, -6/16, 8/16}, -- base
{-7/16, -6/16 ,-7/16 , -6/16, 1/16, -6/16 }, -- bottle 1
{-6/16, -6/16 ,-6/16 , -5/16, 3/16, -5/16 }, -- bottle 1
{-5/16, -6/16 ,-5/16 , -4/16, 3/16, -4/16 }, -- bottle 1
{-4/16, -6/16 ,-4/16 , -3/16, 3/16, -3/16 }, -- bottle 1
{-3/16, -6/16 ,-3/16 , -2/16, 1/16, -2/16 }, -- bottle 1
{-5/16, 3/16 ,-5/16 , -4/16, 7/16, -4/16 }, -- line 1
{-4/16, 6/16 ,-4/16 , -3/16, 8/16, -3/16 }, -- line 1
{-3/16, 7/16 ,-3/16 , -2/16, 8/16, -2/16 }, -- line 1
{-2/16, 7/16 ,-2/16 , -1/16, 8/16, -1/16 }, -- line 1
-- {7/16, -6/16 ,-7/16 , 6/16, 1/16, -6/16 }, -- bottle 2
-- {6/16, -6/16 ,-6/16 , 5/16, 3/16, -5/16 }, -- bottle 2
-- {5/16, -6/16 ,-5/16 , 4/16, 3/16, -4/16 }, -- bottle 2
-- {4/16, -6/16 ,-4/16 , 3/16, 3/16, -3/16 }, -- bottle 2
-- {3/16, -6/16 ,-3/16 , 2/16, 1/16, -2/16 }, -- bottle 2
{5/16, 3/16 ,-5/16 ,4/16, 7/16, -4/16 }, -- line 2
{4/16, 6/16 ,-4/16 ,3/16, 8/16, -3/16 }, -- line 2
{3/16, 7/16 ,-3/16 ,2/16, 8/16, -2/16 }, -- line 2
{2/16, 7/16 ,-2/16 ,1/16, 8/16, -1/16 }, -- line 2
{0/16, -6/16 , 2/16 , 1/16, 1/16, 7/16 }, -- bottle 3
{0/16, 1/16 , 3/16 , 1/16, 3/16, 6/16 }, -- bottle 3
{0/16, 7/16 , 1/16 , 1/16, 8/16, 3/16 }, -- line 3
{0/16, 6/16 , 3/16 , 1/16, 7/16, 5/16 }, -- line 3
{0/16, 3/16 , 4/16 , 1/16, 6/16, 5/16 }, -- line 3
}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
after_dig_node = after_dig,
allow_metadata_inventory_take = allow_take,
allow_metadata_inventory_put = allow_put,
on_metadata_inventory_put = on_put,
on_metadata_inventory_take = on_take,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("fuel", 1)
inv:set_size("stand", 3)
-- inv:set_size("stand2", 1)
-- inv:set_size("stand3", 1)
local form = brewing_formspec
meta:set_string("formspec", form)
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
end,
on_timer = brewing_stand_timer,
on_rotate = on_rotate,
})
minetest.register_node("mcl_brewing:stand_011", {
description = S("Brewing Stand"),
_doc_items_longdesc = S("The stand allows you to brew potions!"),
_doc_items_usagehelp = doc_string,
_tt_help = S("Brew Potions"),
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
tiles = tiles,
drop = {"mlc_brewing:stand"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/16, -5/16, -1/16, 1/16, 8/16, 1/16}, -- heat plume
{ 2/16, -8/16, -8/16, 8/16, -6/16, -2/16}, -- base
{-8/16, -8/16, -8/16, -2/16, -6/16, -2/16}, -- base
{-3/16, -8/16, 2/16, 3/16, -6/16, 8/16}, -- base
-- {-7/16, -6/16 ,-7/16 , -6/16, 1/16, -6/16 }, -- bottle 1
-- {-6/16, -6/16 ,-6/16 , -5/16, 3/16, -5/16 }, -- bottle 1
-- {-5/16, -6/16 ,-5/16 , -4/16, 3/16, -4/16 }, -- bottle 1
-- {-4/16, -6/16 ,-4/16 , -3/16, 3/16, -3/16 }, -- bottle 1
-- {-3/16, -6/16 ,-3/16 , -2/16, 1/16, -2/16 }, -- bottle 1
{-5/16, 3/16 ,-5/16 , -4/16, 7/16, -4/16 }, -- line 1
{-4/16, 6/16 ,-4/16 , -3/16, 8/16, -3/16 }, -- line 1
{-3/16, 7/16 ,-3/16 , -2/16, 8/16, -2/16 }, -- line 1
{-2/16, 7/16 ,-2/16 , -1/16, 8/16, -1/16 }, -- line 1
{7/16, -6/16 ,-7/16 , 6/16, 1/16, -6/16 }, -- bottle 2
{6/16, -6/16 ,-6/16 , 5/16, 3/16, -5/16 }, -- bottle 2
{5/16, -6/16 ,-5/16 , 4/16, 3/16, -4/16 }, -- bottle 2
{4/16, -6/16 ,-4/16 , 3/16, 3/16, -3/16 }, -- bottle 2
{3/16, -6/16 ,-3/16 , 2/16, 1/16, -2/16 }, -- bottle 2
{5/16, 3/16 ,-5/16 ,4/16, 7/16, -4/16 }, -- line 2
{4/16, 6/16 ,-4/16 ,3/16, 8/16, -3/16 }, -- line 2
{3/16, 7/16 ,-3/16 ,2/16, 8/16, -2/16 }, -- line 2
{2/16, 7/16 ,-2/16 ,1/16, 8/16, -1/16 }, -- line 2
{0/16, -6/16 , 2/16 , 1/16, 1/16, 7/16 }, -- bottle 3
{0/16, 1/16 , 3/16 , 1/16, 3/16, 6/16 }, -- bottle 3
{0/16, 7/16 , 1/16 , 1/16, 8/16, 3/16 }, -- line 3
{0/16, 6/16 , 3/16 , 1/16, 7/16, 5/16 }, -- line 3
{0/16, 3/16 , 4/16 , 1/16, 6/16, 5/16 }, -- line 3
}
},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 5,
after_dig_node = after_dig,
allow_metadata_inventory_take = allow_take,
allow_metadata_inventory_put = allow_put,
on_metadata_inventory_put = on_put,
on_metadata_inventory_take = on_take,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("fuel", 1)
inv:set_size("stand", 3)
-- inv:set_size("stand2", 1)
-- inv:set_size("stand3", 1)
local form = brewing_formspec
meta:set_string("formspec", form)
end,
on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
end,
on_timer = brewing_stand_timer,
on_rotate = on_rotate,
})
minetest.register_node("mcl_brewing:stand_111", {
description = S("Brewing Stand"),
_doc_items_longdesc = S("The stand allows you to brew potions!"),
_doc_items_usagehelp = doc_string,
_tt_help = S("Brew Potions"),
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, brewing_stand=1, not_in_creative_inventory = 1, not_in_craft_guide = 1},
tiles = tiles,
drop = {"mlc_brewing:stand"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -357,43 +1005,11 @@ local brewing_stand_def = {
_mcl_blast_resistance = 1200, _mcl_blast_resistance = 1200,
_mcl_hardness = 5, _mcl_hardness = 5,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = after_dig,
local meta = minetest.get_meta(pos) allow_metadata_inventory_take = allow_take,
local meta2 = meta allow_metadata_inventory_put = allow_put,
meta:from_table(oldmetadata) on_metadata_inventory_put = on_put,
drop_brewing_stand_items(pos, meta) on_metadata_inventory_take = on_take,
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
minetest.get_node_timer(pos):start(1.0)
--some code here to enforce only potions getting placed on stands
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
end,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -401,6 +1017,8 @@ local brewing_stand_def = {
inv:set_size("input", 1) inv:set_size("input", 1)
inv:set_size("fuel", 1) inv:set_size("fuel", 1)
inv:set_size("stand", 3) inv:set_size("stand", 3)
-- inv:set_size("stand2", 1)
-- inv:set_size("stand3", 1)
local form = brewing_formspec local form = brewing_formspec
meta:set_string("formspec", form) meta:set_string("formspec", form)
end, end,
@ -415,34 +1033,24 @@ local brewing_stand_def = {
on_timer = brewing_stand_timer, on_timer = brewing_stand_timer,
on_rotate = on_rotate, on_rotate = on_rotate,
} })
minetest.register_craft({
output = "mcl_brewing:stand",
recipe = {
{ "", "mcl_mobitems:blaze_rod", "" },
{ "mcl_core:stone_smooth", "mcl_core:stone_smooth", "mcl_core:stone_smooth" },
}
})
if minetest.get_modpath("screwdriver") then -- Legacy
brewing_stand_def.on_rotate = screwdriver.rotate_simple minetest.register_lbm({
end label = "Update brewing_stand formspecs (0.60.0",
name = "mcl_brewing:update_formspec_0_60_0",
brewing_stand_def.description = S("Brewing Stand") --nodenames = { "group:brewing_stand" },
brewing_stand_def._doc_items_longdesc = S("The stand allows you to brew potions!") run_at_every_load = false,
brewing_stand_def._doc_items_usagehelp = action = function(pos, node)
S("To use an brewing_stand, rightclick it. An brewing_stand has 2 input slots (on the left) and one output slot.").."\n".. local meta = minetest.get_meta(pos)
S("To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.").."\n".. meta:set_string("formspec", brewing_formspec)
S("There are two possibilities to repair tools (and armor):").."\n".. end,
S("• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.").."\n".. })
S("• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.").."\n"..
S("Armor counts as a tool. It is possible to repair and rename a tool in a single step.").."\n\n"..
S("The brewing_stand has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the brewing_stand gets damaged. brewing_stand also have a chance of being damaged when they fall by more than 1 block. If a very damaged brewing_stand is damaged again, it is destroyed.")
brewing_stand_def._tt_help = S("Repair and rename items")
minetest.register_node("mcl_brewing:stand", brewing_stand_def)
if minetest.get_modpath("mcl_core") then
minetest.register_craft({
output = "mcl_brewing:stand",
recipe = {
{ "", "mcl_mobitems:blaze_rod", "" },
{ "mcl_core:stone_smooth", "mcl_core:stone_smooth", "mcl_core:stone_smooth" },
}
})
end

0
mods/ITEMS/mcl_brewing/locale/template.txt Normal file → Executable file
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2
mods/ITEMS/mcl_brewing/mod.conf Normal file → Executable file
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@ -1,3 +1 @@
name = mcl_brewing name = mcl_brewing
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
optional_depends = mcl_core, screwdriver

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@ -190,6 +190,7 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."), _doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
_tt_help = S("Collects liquids"), _tt_help = S("Collects liquids"),
liquids_pointable = true,
inventory_image = "bucket.png", inventory_image = "bucket.png",
stack_max = 16, stack_max = 16,
on_place = function(itemstack, user, pointed_thing) on_place = function(itemstack, user, pointed_thing)

View File

@ -123,6 +123,29 @@ local double_chest_add_item = function(top_inv, bottom_inv, listname, stack)
end end
end end
local drop_items_chest = function(pos, oldnode, oldmetadata)
local meta = minetest.get_meta(pos)
local meta2 = meta
if oldmetadata then
meta:from_table(oldmetadata)
end
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end
local on_chest_blast = function(pos)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
end
minetest.register_node("mcl_chests:"..basename, { minetest.register_node("mcl_chests:"..basename, {
description = desc, description = desc,
_tt_help = tt_help, _tt_help = tt_help,
@ -174,20 +197,8 @@ minetest.register_node("mcl_chests:"..basename, {
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 }) minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
end end
end, end,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = drop_items_chest,
local meta = minetest.get_meta(pos) on_blast = on_chest_blast,
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = protection_check_put_take, allow_metadata_inventory_put = protection_check_put_take,
@ -280,20 +291,8 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
end end
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
end, end,
after_dig_node = function(pos, oldnode, oldmetadata, digger) after_dig_node = drop_items_chest,
local meta = minetest.get_meta(pos) on_blast = on_chest_blast,
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
@ -414,21 +413,10 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end end
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end, end,
after_dig_node = drop_items_chest,
on_blast = on_chest_blast,
allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
@ -903,8 +891,8 @@ for color, desc in pairs(boxtypes) do
return 0 return 0
end end
end, end,
_mcl_blast_resistance = 30, _mcl_blast_resistance = 6,
_mcl_hardness = 6, _mcl_hardness = 2,
}) })
if mod_doc and not is_canonical then if mod_doc and not is_canonical then

View File

@ -4,6 +4,13 @@
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
local OAK_TREE_ID = 1
local DARK_OAK_TREE_ID = 2
local SPRUCE_TREE_ID = 3
local ACACIA_TREE_ID = 4
local JUNGLE_TREE_ID = 5
local BIRCH_TREE_ID = 6
minetest.register_abm({ minetest.register_abm({
label = "Lava cooling", label = "Lava cooling",
nodenames = {"group:lava"}, nodenames = {"group:lava"},
@ -221,25 +228,122 @@ local function air_leaf(leaftype)
end end
end end
function mcl_core.generate_tree(pos, tree_type, two_by_two) -- Check if a node stops a tree from growing. Torches, plants, wood, tree,
-- leaves and dirt does not affect tree growth.
local function node_stops_growth(node)
if node.name == 'air' then
return false
end
local def = minetest.registered_nodes[node.name]
if not def then
return true
end
local groups = def.groups
if not groups then
return true
end
if groups.plant or groups.torch or groups.dirt or groups.tree
or groups.bark or groups.leaves or groups.wood then
return false
end
return true
end
-- Check if a tree can grow at position. The width is the width to check
-- around the tree. A width of 3 and height of 5 will check a 3x3 area, 5
-- nodes above the sapling. If any walkable node other than dirt, wood or
-- leaves occurs in those blocks the tree cannot grow.
local function check_growth_width(pos, width, height)
-- Huge tree (with even width to check) will check one more node in
-- positive x and y directions.
local neg_space = math.min((width - 1) / 2)
local pos_space = math.max((width - 1) / 2)
for x = -neg_space, pos_space do
for z = -neg_space, pos_space do
for y = 1, height do
local np = vector.new(
pos.x + x,
pos.y + y,
pos.z + z)
if node_stops_growth(minetest.get_node(np)) then
return false
end
end
end
end
return true
end
-- Check if a tree with id can grow at a position. Options is a table of flags
-- for varieties of trees. The 'two_by_two' option is used to check if there is
-- room to generate huge trees for spruce and jungle. The 'balloon' option is
-- used to check if there is room to generate a balloon tree for oak.
local function check_tree_growth(pos, tree_id, options)
local two_by_two = options and options.two_by_two
local balloon = options and options.balloon
if tree_id == OAK_TREE_ID then
if balloon then
return check_growth_width(pos, 7, 11)
else
return check_growth_width(pos, 3, 5)
end
elseif tree_id == BIRCH_TREE_ID then
return check_growth_width(pos, 3, 6)
elseif tree_id == SPRUCE_TREE_ID then
if two_by_two then
return check_growth_width(pos, 6, 20)
else
return check_growth_width(pos, 5, 11)
end
elseif tree_id == JUNGLE_TREE_ID then
if two_by_two then
return check_growth_width(pos, 8, 23)
else
return check_growth_width(pos, 3, 8)
end
elseif tree_id == ACACIA_TREE_ID then
return check_growth_width(pos, 7, 8)
elseif tree_id == DARK_OAK_TREE_ID and two_by_two then
return check_growth_width(pos, 4, 7)
end
return false
end
-- Generates a tree with a type. Options is a table of flags for varieties of
-- trees. The 'two_by_two' option is used by jungle and spruce trees to
-- generate huge trees. The 'balloon' option is used by oak to generate a balloon
-- oak tree.
function mcl_core.generate_tree(pos, tree_type, options)
pos.y = pos.y-1 pos.y = pos.y-1
local nodename = minetest.get_node(pos).name local nodename = minetest.get_node(pos).name
pos.y = pos.y+1 pos.y = pos.y+1
if not minetest.get_node_light(pos) then if not minetest.get_node_light(pos) then
return return
end end
local node local node
if tree_type == nil or tree_type == 1 then local two_by_two = options and options.two_by_two
local balloon = options and options.balloon
if tree_type == nil or tree_type == OAK_TREE_ID then
if mg_name == "v6" then if mg_name == "v6" then
mcl_core.generate_v6_oak_tree(pos) mcl_core.generate_v6_oak_tree(pos)
else else
mcl_core.generate_oak_tree(pos) if balloon then
mcl_core.generate_balloon_oak_tree(pos)
else
mcl_core.generate_oak_tree(pos)
end
end end
elseif tree_type == 2 and two_by_two then elseif tree_type == DARK_OAK_TREE_ID then
mcl_core.generate_dark_oak_tree(pos) mcl_core.generate_dark_oak_tree(pos)
elseif tree_type == 3 then elseif tree_type == SPRUCE_TREE_ID then
if two_by_two then if two_by_two then
mcl_core.generate_huge_spruce_tree(pos) mcl_core.generate_huge_spruce_tree(pos)
else else
@ -249,9 +353,9 @@ function mcl_core.generate_tree(pos, tree_type, two_by_two)
mcl_core.generate_spruce_tree(pos) mcl_core.generate_spruce_tree(pos)
end end
end end
elseif tree_type == 4 then elseif tree_type == ACACIA_TREE_ID then
mcl_core.generate_acacia_tree(pos) mcl_core.generate_acacia_tree(pos)
elseif tree_type == 5 then elseif tree_type == JUNGLE_TREE_ID then
if two_by_two then if two_by_two then
mcl_core.generate_huge_jungle_tree(pos) mcl_core.generate_huge_jungle_tree(pos)
else else
@ -261,7 +365,7 @@ function mcl_core.generate_tree(pos, tree_type, two_by_two)
mcl_core.generate_jungle_tree(pos) mcl_core.generate_jungle_tree(pos)
end end
end end
elseif tree_type == 6 then elseif tree_type == BIRCH_TREE_ID then
mcl_core.generate_birch_tree(pos) mcl_core.generate_birch_tree(pos)
end end
end end
@ -331,37 +435,36 @@ function mcl_core.generate_v6_oak_tree(pos)
end end
end end
-- Oak -- Ballon Oak
function mcl_core.generate_oak_tree(pos) function mcl_core.generate_balloon_oak_tree(pos)
local r = math.random(1, 12)
local path local path
local offset local offset
-- Balloon oak local s = math.random(1, 12)
if r == 1 then if s == 1 then
local s = math.random(1, 12) -- Small balloon oak
if s == 1 then path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_oak_balloon.mts"
-- Small balloon oak
path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_oak_balloon.mts"
offset = { x = -2, y = -1, z = -2 }
else
-- Large balloon oak
local t = math.random(1, 4)
path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_oak_large_"..t..".mts"
if t == 1 or t == 3 then
offset = { x = -3, y = -1, z = -3 }
elseif t == 2 or t == 4 then
offset = { x = -4, y = -1, z = -4 }
end
end
-- Classic oak
else
path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_oak_classic.mts"
offset = { x = -2, y = -1, z = -2 } offset = { x = -2, y = -1, z = -2 }
else
-- Large balloon oak
local t = math.random(1, 4)
path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_oak_large_"..t..".mts"
if t == 1 or t == 3 then
offset = { x = -3, y = -1, z = -3 }
elseif t == 2 or t == 4 then
offset = { x = -4, y = -1, z = -4 }
end
end end
minetest.place_schematic(vector.add(pos, offset), path, "random", nil, false) minetest.place_schematic(vector.add(pos, offset), path, "random", nil, false)
end end
-- Oak
function mcl_core.generate_oak_tree(pos)
local path = minetest.get_modpath("mcl_core") .. "/schematics/mcl_core_oak_classic.mts"
local offset = { x = -2, y = -1, z = -2 }
minetest.place_schematic(vector.add(pos, offset), path, "random", nil, false)
end
-- Birch -- Birch
function mcl_core.generate_birch_tree(pos) function mcl_core.generate_birch_tree(pos)
local path = minetest.get_modpath("mcl_core") .. local path = minetest.get_modpath("mcl_core") ..
@ -833,41 +936,55 @@ local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_tw
local s8 = is_sapling(p8, sapling) local s8 = is_sapling(p8, sapling)
local s9 = is_sapling(p9, sapling) local s9 = is_sapling(p9, sapling)
-- In a 9×9 field there are 4 possible 2×2 squares. We check them all. -- In a 9×9 field there are 4 possible 2×2 squares. We check them all.
if s2 and s3 and s4 then if s2 and s3 and s4 and check_tree_growth(pos, tree_id, { two_by_two = true }) then
-- Success: Remove saplings and place tree -- Success: Remove saplings and place tree
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.remove_node(p2) minetest.remove_node(p2)
minetest.remove_node(p3) minetest.remove_node(p3)
minetest.remove_node(p4) minetest.remove_node(p4)
mcl_core.generate_tree(pos, tree_id, true) mcl_core.generate_tree(pos, tree_id, { two_by_two = true })
return return
elseif s3 and s5 and s6 then elseif s3 and s5 and s6 and check_tree_growth(p6, tree_id, { two_by_two = true }) then
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.remove_node(p3) minetest.remove_node(p3)
minetest.remove_node(p5) minetest.remove_node(p5)
minetest.remove_node(p6) minetest.remove_node(p6)
mcl_core.generate_tree(p6, tree_id, true) mcl_core.generate_tree(p6, tree_id, { two_by_two = true })
return return
elseif s6 and s7 and s8 then elseif s6 and s7 and s8 and check_tree_growth(p7, tree_id, { two_by_two = true }) then
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.remove_node(p6) minetest.remove_node(p6)
minetest.remove_node(p7) minetest.remove_node(p7)
minetest.remove_node(p8) minetest.remove_node(p8)
mcl_core.generate_tree(p7, tree_id, true) mcl_core.generate_tree(p7, tree_id, { two_by_two = true })
return return
elseif s2 and s8 and s9 then elseif s2 and s8 and s9 and check_tree_growth(p8, tree_id, { two_by_two = true }) then
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.remove_node(p2) minetest.remove_node(p2)
minetest.remove_node(p8) minetest.remove_node(p8)
minetest.remove_node(p9) minetest.remove_node(p9)
mcl_core.generate_tree(p8, tree_id, true) mcl_core.generate_tree(p8, tree_id, { two_by_two = true })
return return
end end
end end
if one_by_one and tree_id == OAK_TREE_ID then
-- There is a chance that this tree wants to grow as a balloon oak
if math.random(1, 12) == 1 then
-- Check if there is room for that
if check_tree_growth(pos, tree_id, { balloon = true }) then
minetest.set_node(pos, {name="air"})
mcl_core.generate_tree(pos, tree_id, { balloon = true })
return
end
end
end
-- If this sapling can grow alone -- If this sapling can grow alone
if one_by_one then if one_by_one and check_tree_growth(pos, tree_id) then
-- Single sapling -- Single sapling
minetest.set_node(pos, {name="air"}) minetest.set_node(pos, {name="air"})
local r = math.random(1, 12)
mcl_core.generate_tree(pos, tree_id) mcl_core.generate_tree(pos, tree_id)
return return
end end
@ -878,12 +995,12 @@ local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_tw
end end
end end
local grow_oak = sapling_grow_action(1, 1, true, false) local grow_oak = sapling_grow_action(OAK_TREE_ID, 1, true, false)
local grow_dark_oak = sapling_grow_action(2, 2, false, true, "mcl_core:darksapling") local grow_dark_oak = sapling_grow_action(DARK_OAK_TREE_ID, 2, false, true, "mcl_core:darksapling")
local grow_jungle_tree = sapling_grow_action(5, 1, true, true, "mcl_core:junglesapling") local grow_jungle_tree = sapling_grow_action(JUNGLE_TREE_ID, 1, true, true, "mcl_core:junglesapling")
local grow_acacia = sapling_grow_action(4, 2, true, false) local grow_acacia = sapling_grow_action(ACACIA_TREE_ID, 2, true, false)
local grow_spruce = sapling_grow_action(3, 1, true, true, "mcl_core:sprucesapling") local grow_spruce = sapling_grow_action(SPRUCE_TREE_ID, 1, true, true, "mcl_core:sprucesapling")
local grow_birch = sapling_grow_action(6, 1, true, false) local grow_birch = sapling_grow_action(BIRCH_TREE_ID, 1, true, false)
-- Attempts to grow the sapling at the specified position -- Attempts to grow the sapling at the specified position
-- pos: Position -- pos: Position

View File

@ -33,6 +33,7 @@ minetest.register_node("mcl_core:water_flowing", {
}, },
}, },
sounds = mcl_sounds.node_sound_water_defaults(), sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA, alpha = WATER_ALPHA,
paramtype = "light", paramtype = "light",
paramtype2 = "flowingliquid", paramtype2 = "flowingliquid",
@ -77,6 +78,7 @@ S("• When water is directly below lava, the water turns into stone."),
} }
}, },
sounds = mcl_sounds.node_sound_water_defaults(), sounds = mcl_sounds.node_sound_water_defaults(),
is_ground_content = false,
alpha = WATER_ALPHA, alpha = WATER_ALPHA,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
@ -119,6 +121,7 @@ minetest.register_node("mcl_core:lava_flowing", {
paramtype = "light", paramtype = "light",
paramtype2 = "flowingliquid", paramtype2 = "flowingliquid",
light_source = minetest.LIGHT_MAX, light_source = minetest.LIGHT_MAX,
is_ground_content = false,
sounds = mcl_sounds.node_sound_lava_defaults(), sounds = mcl_sounds.node_sound_lava_defaults(),
walkable = false, walkable = false,
pointable = false, pointable = false,
@ -176,6 +179,7 @@ S("• When lava is directly above water, the water turns into stone."),
}, },
paramtype = "light", paramtype = "light",
light_source = minetest.LIGHT_MAX, light_source = minetest.LIGHT_MAX,
is_ground_content = false,
sounds = mcl_sounds.node_sound_lava_defaults(), sounds = mcl_sounds.node_sound_lava_defaults(),
walkable = false, walkable = false,
pointable = false, pointable = false,

View File

@ -111,6 +111,7 @@ mcl_end.check_detach_chorus_plant = function(pos, oldnode, oldmetadata, digger)
end end
mcl_end.check_blast_chorus_plant = function(pos) mcl_end.check_blast_chorus_plant = function(pos)
minetest.remove(pos)
mcl_end.detach_chorus_plant(pos) mcl_end.detach_chorus_plant(pos)
end end

View File

@ -439,3 +439,4 @@ minetest.register_craft({
{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",}, {"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",},
{"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",}}, {"mcl_mobitems:slimeball","mcl_mobitems:slimeball","mcl_mobitems:slimeball",}},
}) })

View File

@ -1,3 +1,5 @@
mcl_core mcl_core
mcl_farming mcl_farming
mcl_mobitems mcl_mobitems
mcl_fishing
playerphysics

View File

@ -33,7 +33,7 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it -- Call on_rightclick if the pointed node defines it
if placer and not placer :get_player_control().sneak then if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end end
@ -130,7 +130,14 @@ local potion_image = function(colorstring, opacity)
if not opacity then if not opacity then
opacity = 127 opacity = 127
end end
return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")" return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle_drinkable.png"
end
local splash_image = function(colorstring, opacity)
if not opacity then
opacity = 127
end
return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
end end
-- Cauldron fill up rules: -- Cauldron fill up rules:
@ -321,24 +328,99 @@ minetest.register_craftitem("mcl_potions:dragon_breath", {
stack_max = 1, stack_max = 1,
}) })
local function _use_potion()
minetest.item_eat(0, "mcl_potions:glass_bottle")
minetest.sound_play("mcl_potions_drinking")
end
local healing_func = function(player, hp) player:set_hp(player:get_hp() + hp) end
minetest.register_craftitem("mcl_potions:healing", { minetest.register_craftitem("mcl_potions:healing", {
description = S("Healing Potion"), description = S("Healing Potion"),
_doc_items_longdesc = brewhelp, _doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_healing.png", wield_image = potion_image("#CC0000"),
inventory_image = "mcl_potions_healing.png", inventory_image = potion_image("#CC0000"),
groups = { brewitem = 1, food=5}, groups = { brewitem = 1, food=3, can_eat_when_full=1 },
stack_max = 1, stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
healing_func(user, 4)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
healing_func(user, 4)
_use_potion()
return itemstack
end,
}) })
minetest.register_craftitem("mcl_potions:weakness", { minetest.register_craftitem("mcl_potions:healing_2", {
description = S("Weakness Potion"), description = S("Healing Potion II"),
_doc_items_longdesc = brewhelp, _doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_weakness.png", wield_image = potion_image("#DD0000"),
inventory_image = "mcl_potions_weakness.png", inventory_image = potion_image("#DD0000"),
groups = { brewitem = 1, food=-5}, groups = { brewitem = 1, food=3, can_eat_when_full=1 },
stack_max = 1, stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
healing_func(user, 8)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
healing_func(user, 8)
_use_potion()
return itemstack
end,
}) })
minetest.register_craftitem("mcl_potions:harming", {
description = S("Harming Potion"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#660099"),
inventory_image = potion_image("#660099"),
groups = { brewitem = 1, food=3, can_eat_when_full=1 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
healing_func(user, -6)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
healing_func(user, -6)
_use_potion()
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:harming_2", {
description = S("Harming Potion II"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#330066"),
inventory_image = potion_image("#330066"),
groups = { brewitem = 1, food=3, can_eat_when_full=1 },
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
healing_func(user, -12)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
healing_func(user, -12)
_use_potion()
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:night_vision", { minetest.register_craftitem("mcl_potions:night_vision", {
description = S("Night Vision Potion"), description = S("Night Vision Potion"),
_doc_items_longdesc = brewhelp, _doc_items_longdesc = brewhelp,
@ -348,36 +430,396 @@ minetest.register_craftitem("mcl_potions:night_vision", {
stack_max = 1, stack_max = 1,
}) })
local swiftness_func = function(player, factor, duration)
playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
end
minetest.register_craftitem("mcl_potions:swiftness", { minetest.register_craftitem("mcl_potions:swiftness", {
description = S("Swiftness Potion"), description = S("Swiftness Potion"),
_doc_items_longdesc = brewhelp, _doc_items_longdesc = brewhelp,
wield_image = "mcl_potions_swiftness.png", wield_image = potion_image("#009999"),
inventory_image = "mcl_potions_swiftness.png", inventory_image = potion_image("#009999"),
groups = { brewitem = 1, food=0}, groups = { brewitem = 1, food=0},
stack_max = 1, stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
swiftness_func(user, 1.2, 180)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
swiftness_func(user, 1.2, 180)
_use_potion()
return itemstack
end,
}) })
mcl_potions = {} minetest.register_craftitem("mcl_potions:swiftness_2", {
description = S("Swiftness Potion II"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00BBBB"),
inventory_image = potion_image("#00BBBB"),
groups = { brewitem = 1, food=0},
stack_max = 1,
function key_in_table(table,key) on_place = function(itemstack, user, pointed_thing)
return table[key] ~= nil swiftness_func(user, 1.4, 90)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
swiftness_func(user, 1.4, 90)
_use_potion()
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:swiftness_plus", {
description = S("Swiftness Potion +"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00AAAA"),
inventory_image = potion_image("#00AAAA"),
groups = { brewitem = 1, food=0},
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
swiftness_func(user, 1.2, 480)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
swiftness_func(user, 1.2, 480)
_use_potion()
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:slowness", {
description = S("Slowness Potion"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#000080"),
inventory_image = potion_image("#000080"),
groups = { brewitem = 1, food=0},
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
swiftness_func(user, 0.85, 90)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
swiftness_func(user, 0.85, 90)
_use_potion()
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:slowness_plus", {
description = S("Slowness Potion +"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#000066"),
inventory_image = potion_image("#000066"),
groups = { brewitem = 1, food=0},
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
swiftness_func(user, 0.85, 240)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
swiftness_func(user, 0.85, 240)
_use_potion()
return itemstack
end,
})
local leaping_func = function(player, factor, duration)
playerphysics.add_physics_factor(player, "jump", "leaping", factor)
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
end end
minetest.register_craftitem("mcl_potions:leaping", {
description = S("Leaping Potion"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00CC33"),
inventory_image = potion_image("#00CC33"),
groups = { brewitem = 1, food=0},
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
leaping_func(user, 1.2, 180)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
leaping_func(user, 1.2, 180)
_use_potion()
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:leaping_2", {
description = S("Leaping Potion II"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00EE33"),
inventory_image = potion_image("#00EE33"),
groups = { brewitem = 1, food=0},
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
leaping_func(user, 1.4, 90)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
leaping_func(user, 1.4, 90)
_use_potion()
return itemstack
end,
})
minetest.register_craftitem("mcl_potions:leaping_plus", {
description = S("Leaping Potion +"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#00DD33"),
inventory_image = potion_image("#00DD33"),
groups = { brewitem = 1, food=0},
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
leaping_func(user, 1.2, 480)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
leaping_func(user, 1.2, 480)
_use_potion()
return itemstack
end,
})
local weakness_func = function(player, factor, duration)
player:set_attribute("weakness", tostring(factor))
print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
end
minetest.register_craftitem("mcl_potions:weakness", {
description = S("Weakness Potion"),
_doc_items_longdesc = brewhelp,
wield_image = potion_image("#6600AA"),
inventory_image = potion_image("#6600AA"),
groups = { brewitem = 1, food=0},
stack_max = 1,
on_place = function(itemstack, user, pointed_thing)
weakness_func(user, 1.2, 180)
_use_potion()
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
weakness_func(user, 1.2, 180)
_use_potion()
return itemstack
end
})
-- Look into reducing attack on punch
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if puncher:get_attribute("weakness") then
print("Weakness Active")
end
end)
function register_splash(name, descr, color, def)
local id = "mcl_potions:"..name.."_splash"
minetest.register_craftitem(id, {
description = descr,
inventory_image = splash_image(color),
on_use = function(itemstack, placer, pointed_thing)
--weapons_shot(itemstack, placer, pointed_thing, def.velocity, name)
local velocity = 10
local dir = placer:get_look_dir();
local pos = placer:getpos();
local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
obj:setacceleration({x=0, y=-9.8, z=0})
itemstack:take_item()
return itemstack
end,
})
local w = 0.35
minetest.register_entity(id.."_flying",{
textures = {splash_image(color)},
hp_max = 1,
visual_size = {x=w,y=w},
collisionbox = {-w,-w,-w, w,w,w},
on_step = function(self, dtime)
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local n = node.name
local d = 1.5
if n ~= "air" then
minetest.sound_play("mcl_potions_breaking_glass")
minetest.add_particlespawner({
amount = 40,
time = 2,
minpos = {x=pos.x-d, y=pos.y, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-1, y=0, z=-1},
maxvel = {x=1, y=0.5, z=1},
minacc = {x=-0.5, y=0, z=-0.5},
maxacc = {x=0.5, y=.2, z=0.5},
minexptime = 1,
maxexptime = 5,
minsize = 2,
maxsize = 4,
collisiondetection = true,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
})
self.object:remove()
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if minetest.is_player(obj) then def.potion_fun(obj) end
end
end
end,
})
end
register_splash("healing", "Splash Healing", "#AA0000", {
potion_fun = function(player) player:set_hp(player:get_hp() + 3) end,
})
register_splash("healing_2", "Splash Healing II", "#DD0000", {
potion_fun = function(player) player:set_hp(player:get_hp() + 6) end,
})
register_splash("harming", "Splash Harming", "#660099", {
potion_fun = function(player) healing_func(player, -4) end,
})
register_splash("harming_2", "Splash Harming II", "#330066", {
potion_fun = function(player) healing_func(player, -6) end,
})
register_splash("leaping", "Splash Leaping", "#00CC33", {
potion_fun = function(player) leaping_func(player, 1.2, 135) end
})
register_splash("leaping_2", "Splash Leaping II", "#00EE33", {
potion_fun = function(player) leaping_func(player, 1.4, 135) end
})
register_splash("leaping_plus", "Splash Leaping +", "#00DD33", {
potion_fun = function(player) leaping_func(player, 1.2, 360) end
})
register_splash("swiftness", "Splash Swiftness", "#009999", {
potion_fun = function(player) swiftness_func(player, 1.2, 135) end
})
register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", {
potion_fun = function(player) swiftness_func(player, 1.4, 135) end
})
register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", {
potion_fun = function(player) swiftness_func(player, 1.2, 360) end
})
register_splash("slowness", "Splash Slowness ", "#000080", {
potion_fun = function(player) swiftness_func(player, 0.85, 68) end
})
register_splash("slowness_plus", "Splash Slowness +", "#000066", {
potion_fun = function(player) swiftness_func(player, 0.85, 180) end
})
-- duration effects of redstone are a factor of 8/3
-- duration effects of glowstone are a time factor of 1/2 and effect of 14/12
-- splash potion effects are reduced by a factor of 3/4
local water_table = { local water_table = {
["mcl_nether:nether_wart_item"] = "mcl_potions:potion_awkward", ["mcl_nether:nether_wart_item"] = "mcl_potions:potion_awkward",
["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness", ["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness",
} }
local awkward_table = { local awkward_table = {
["mcl_potions:speckled_melon"] = "mcl_potions:healing", ["mcl_potions:speckled_melon"] = "mcl_potions:healing",
["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision", ["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision",
["mcl_core:sugar"] = "mcl_potions:swiftness", ["mcl_core:sugar"] = "mcl_potions:swiftness",
["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", --add craft
["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", --add craft
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing", --add craft
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration", --add craft
["mcl_mobitems:spider_eye"] = "mcl_potions:poison", --add craft
["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping", --add craft
} }
local output_table = { local output_table = {
["mcl_potions:potion_river_water"] = water_table, ["mcl_potions:potion_river_water"] = water_table,
["mcl_potions:potion_water"] = water_table, ["mcl_potions:potion_water"] = water_table,
["mcl_potions:potion_awkward"] = awkward_table, ["mcl_potions:potion_awkward"] = awkward_table,
} }
local enhancement_table = {
["mcl_potions:healing"] = "mcl_potions:healing_2",
["mcl_potions:harming"] = "mcl_potions:harming_2",
["mcl_potions:swiftness"] = "mcl_potions:swiftness_2",
["mcl_potions:leaping"] = "mcl_potions:leaping_2",
}
local extension_table = {
["mcl_potions:swiftness"] = "mcl_potions:swiftness_plus",
["mcl_potions:leaping"] = "mcl_potions:leaping_plus",
}
local inversion_table = {
["mcl_potions:healing"] = "mcl_potions:harming",
["mcl_potions:healing_2"] = "mcl_potions:harming_2",
["mcl_potions:swiftness"] = "mcl_potions:slowness",
["mcl_potions:swiftness_2"] = "mcl_potions:slowness_plus",
["mcl_potions:swiftness_plus"] = "mlc_potions:slowness_plus",
["mcl_potions:leaping"] = "mcl_potions:slowness",
["mcl_potions:leaping_2"] = "mcl_potions:slowness_plus",
["mcl_potions:leaping_plus"] = "mlc_potions:slowness_plus",
}
local potions = {"healing", "healing_2",
"harming", "harming_2", "slowness", "slowness_plus",
"leaping", "leaping_2", "leaping_plus",
"swiftness", "swiftness_2", "swiftness_plus",
}
local splash_table = {}
for i, potion in ipairs(potions) do
splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
end
local mod_table = {
["mesecons:redstone"] = extension_table,
["mcl_potions:fermented_spider_eye"] = inversion_table,
["mcl_nether:glowstone_dust"] = enhancement_table,
["mcl_mobitems:gunpowder"] = splash_table,
}
mcl_potions = {}
-- Compare two ingredients for compatable alchemy -- Compare two ingredients for compatable alchemy
function mcl_potions.get_alchemy(ingr, pot) function mcl_potions.get_alchemy(ingr, pot)
@ -386,6 +828,18 @@ function mcl_potions.get_alchemy(ingr, pot)
if brew_table[ingr] ~= nil then if brew_table[ingr] ~= nil then
return brew_table[ingr] return brew_table[ingr]
end end
elseif mod_table[ingr] ~= nil then
local brew_table = mod_table[ingr]
if brew_table[pot] ~= nil then
return brew_table[pot]
end
elseif splash_table[ingr] ~= nil then
local brew_table = mod_table[ingr]
if brew_table[pot] ~= nil then
return brew_table[pot]
end
end end
return false return false
end end

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@ -13,8 +13,9 @@ end
tnt = {} tnt = {}
tnt.ignite = function(pos) tnt.ignite = function(pos)
minetest.remove_node(pos) minetest.remove_node(pos)
spawn_tnt(pos, "mcl_tnt:tnt") local e = spawn_tnt(pos, "mcl_tnt:tnt")
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
return e
end end
-- Add smoke particle of entity at pos. -- Add smoke particle of entity at pos.
@ -70,9 +71,8 @@ minetest.register_node("mcl_tnt:tnt", {
groups = { dig_immediate = 3, tnt = 1, enderman_takable=1, flammable=-1 }, groups = { dig_immediate = 3, tnt = 1, enderman_takable=1, flammable=-1 },
mesecons = tnt_mesecons, mesecons = tnt_mesecons,
on_blast = function(pos) on_blast = function(pos)
local e = spawn_tnt(pos, "mcl_tnt:tnt") local e = tnt.ignite(pos)
e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random()) e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
return true
end, end,
_on_ignite = function(player, pointed_thing) _on_ignite = function(player, pointed_thing)
tnt.ignite(pointed_thing.under) tnt.ignite(pointed_thing.under)

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@ -36,9 +36,7 @@ mcl_structures.call_struct = function(pos, struct_style, rotation)
if not rotation then if not rotation then
rotation = "random" rotation = "random"
end end
if struct_style == "village" then if struct_style == "desert_temple" then
return mcl_structures.generate_village(pos, rotation)
elseif struct_style == "desert_temple" then
return mcl_structures.generate_desert_temple(pos, rotation) return mcl_structures.generate_desert_temple(pos, rotation)
elseif struct_style == "desert_well" then elseif struct_style == "desert_well" then
return mcl_structures.generate_desert_well(pos, rotation) return mcl_structures.generate_desert_well(pos, rotation)
@ -61,14 +59,6 @@ mcl_structures.call_struct = function(pos, struct_style, rotation)
end end
end end
mcl_structures.generate_village = function(pos)
-- No generating for the moment, only place it :D
-- TODO: Do complete overhaul of the algorithm
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_village.mts"
return minetest.place_schematic(newpos, path, "random", nil, true)
end
mcl_structures.generate_desert_well = function(pos) mcl_structures.generate_desert_well = function(pos)
local newpos = {x=pos.x,y=pos.y-2,z=pos.z} local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
@ -482,7 +472,7 @@ end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine", params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
description = S("Generate a pre-defined structure near your position."), description = S("Generate a pre-defined structure near your position."),
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -493,10 +483,7 @@ minetest.register_chatcommand("spawnstruct", {
pos = vector.round(pos) pos = vector.round(pos)
local errord = false local errord = false
local message = S("Structure placed.") local message = S("Structure placed.")
if param == "village" then if param == "desert_temple" then
mcl_structures.generate_village(pos)
message = S("Village built. WARNING: Villages are experimental and might have bugs.")
elseif param == "desert_temple" then
mcl_structures.generate_desert_temple(pos) mcl_structures.generate_desert_temple(pos)
elseif param == "desert_well" then elseif param == "desert_well" then
mcl_structures.generate_desert_well(pos) mcl_structures.generate_desert_well(pos)

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@ -1,7 +1,6 @@
# textdomain: mcl_structures # textdomain: mcl_structures
Generate a pre-defined structure near your position.=Erzeugt ein vordefiniertes Gebäude in Ihrer Nähe. Generate a pre-defined structure near your position.=Erzeugt ein vordefiniertes Gebäude in Ihrer Nähe.
Structure placed.=Gebäude platziert. Structure placed.=Gebäude platziert.
Village built. WARNING: Villages are experimental and might have bugs.=Dorf gebaut. ACHTUNG: Dörfer sind experimentell und können fehlerhaft sein.
Error: No structure type given. Please use “/spawnstruct <type>”.=Fehler: Kein Gebäudetyp angegeben. Bitte benutzen Sie „/spawnstruct <Typ>“. Error: No structure type given. Please use “/spawnstruct <type>”.=Fehler: Kein Gebäudetyp angegeben. Bitte benutzen Sie „/spawnstruct <Typ>“.
Error: Unknown structure type. Please use “/spawnstruct <type>”.=Fehler: Unbekannter Gebäudetyp. Bitte benutzen Sie „/spawnstruct <Typ>“. Error: Unknown structure type. Please use “/spawnstruct <type>”.=Fehler: Unbekannter Gebäudetyp. Bitte benutzen Sie „/spawnstruct <Typ>“.
Use /help spawnstruct to see a list of avaiable types.=Benutzen Sie „/help spawnstruct“, um eine Liste der vorhandenen Typen zu sehen. Use /help spawnstruct to see a list of avaiable types.=Benutzen Sie „/help spawnstruct“, um eine Liste der vorhandenen Typen zu sehen.

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@ -1,7 +1,6 @@
# textdomain: mcl_structures # textdomain: mcl_structures
Generate a pre-defined structure near your position.=Genere una estructura predefinida cerca de su posición. Generate a pre-defined structure near your position.=Genere una estructura predefinida cerca de su posición.
Structure placed.=Estructura colocada. Structure placed.=Estructura colocada.
Village built. WARNING: Villages are experimental and might have bugs.=Pueblo construido. ADVERTENCIA: los pueblos son experimentales y pueden tener errores.
Error: No structure type given. Please use “/spawnstruct <type>”.=Error: no se especifica ningún tipo de estructura. Utilice "/spawnstruct <Tipo>". Error: No structure type given. Please use “/spawnstruct <type>”.=Error: no se especifica ningún tipo de estructura. Utilice "/spawnstruct <Tipo>".
Error: Unknown structure type. Please use “/spawnstruct <type>”.=Error: tipo de estructura desconocido. Utilice "/spawnstruct <Tipo>". Error: Unknown structure type. Please use “/spawnstruct <type>”.=Error: tipo de estructura desconocido. Utilice "/spawnstruct <Tipo>".
Use /help spawnstruct to see a list of avaiable types.=Utiliza "/help spawnstruct" para ver una lista de los tipos disponibles. Use /help spawnstruct to see a list of avaiable types.=Utiliza "/help spawnstruct" para ver una lista de los tipos disponibles.

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@ -1,7 +1,6 @@
# textdomain: mcl_structures # textdomain: mcl_structures
Generate a pre-defined structure near your position.=Générez une structure prédéfinie près de votre position. Generate a pre-defined structure near your position.=Générez une structure prédéfinie près de votre position.
Structure placed.=Structure placée. Structure placed.=Structure placée.
Village built. WARNING: Villages are experimental and might have bugs.=Village construit. AVERTISSEMENT: les villages sont expérimentaux et peuvent avoir des bugs.
Error: No structure type given. Please use “/spawnstruct <type>”.=Erreur: Aucun type de structure indiqué. Veuillez utiliser "/spawnstruct <type>". Error: No structure type given. Please use “/spawnstruct <type>”.=Erreur: Aucun type de structure indiqué. Veuillez utiliser "/spawnstruct <type>".
Error: Unknown structure type. Please use “/spawnstruct <type>”.=Erreur: Type de structure inconnu. Veuillez utiliser "/spawnstruct <type>". Error: Unknown structure type. Please use “/spawnstruct <type>”.=Erreur: Type de structure inconnu. Veuillez utiliser "/spawnstruct <type>".
Use /help spawnstruct to see a list of avaiable types.=Utilisez /help spawnstruct pour voir une liste des types disponibles. Use /help spawnstruct to see a list of avaiable types.=Utilisez /help spawnstruct pour voir une liste des types disponibles.

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@ -6,5 +6,4 @@ doc_identifier
mobs_mc mobs_mc
mcl_comparators mcl_comparators
mcl_minecarts mcl_minecarts
mcl_potions mcl_paintings
mcl_brewing

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@ -13,12 +13,8 @@ local wip_items = {
"mobs_mc:wither", "mobs_mc:wither",
"mobs_mc:parrot", "mobs_mc:parrot",
"mobs_mc:witch", "mobs_mc:witch",
"mcl_brewing:stand",
"mcl_potions:healing",
"mcl_potions:night_vision",
"mcl_potions:swiftness",
"mcl_potions:weakness",
"screwdriver:screwdriver", "screwdriver:screwdriver",
"mcl_paintings:painting",
} }
local experimental_items = { local experimental_items = {
} }