diff --git a/mods/ITEMS/mcl_composters/init.lua b/mods/ITEMS/mcl_composters/init.lua index e1e39aefc..51c887531 100644 --- a/mods/ITEMS/mcl_composters/init.lua +++ b/mods/ITEMS/mcl_composters/init.lua @@ -76,6 +76,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing) if chance > 0 then if not is_creative_enabled(player:get_player_name()) then itemstack:take_item() + minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1}, true) end -- calculate leveling up chance local rand = math.random(0,100) @@ -84,7 +85,6 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing) local level = registered_nodes[node.name]["_mcl_compost_level"] -- spawn green particles above new layer mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0)) - -- TODO: play some sounds -- update composter block if level < 7 then level = level + 1 @@ -92,6 +92,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing) level = "ready" end swap_node(pos, {name = "mcl_composters:composter_" .. level}) + minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4}, true) -- a full composter becomes ready for harvest after one second -- the block will get updated by the node timer callback set in node reg def if level == 7 then @@ -114,7 +115,7 @@ end local function composter_ready(pos) swap_node(pos, {name = "mcl_composters:composter_ready"}) -- maybe spawn particles again? - -- TODO: play some sounds + minetest.sound_play({name="default_dig_snappy", pos=above, gain=1}, true) return false end