diff --git a/mods/ITEMS/mcl_mangrove/init.lua b/mods/ITEMS/mcl_mangrove/init.lua index cf11f36ed..932e7851d 100644 --- a/mods/ITEMS/mcl_mangrove/init.lua +++ b/mods/ITEMS/mcl_mangrove/init.lua @@ -221,7 +221,7 @@ local wlroots = { liquids_pointable = true, drop = "mcl_mangrove:mangrove_roots", groups = { - handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 }, + handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, waterlogged = 1, not_in_creative_inventory=1 }, _mcl_blast_resistance = 100, _mcl_hardness = -1, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode on_construct = function(pos) diff --git a/mods/ITEMS/mcl_ocean/kelp.lua b/mods/ITEMS/mcl_ocean/kelp.lua index 1084dfa77..530d96093 100644 --- a/mods/ITEMS/mcl_ocean/kelp.lua +++ b/mods/ITEMS/mcl_ocean/kelp.lua @@ -267,7 +267,8 @@ function kelp.next_height(pos, node, pos_tip, node_tip, submerged, downward_flow -- Flowing liquid: Grow 1 step, but also turn the tip node into a liquid source. if downward_flowing then local alt_liq = mt_registered_nodes[node_tip.name].liquid_alternative_source - if alt_liq then + local alt_liq_accessible = mt_get_item_group(node_tip.name,"waterlogged") -- returns 0 if it isn't waterlogged. + if alt_liq and not alt_liq_accessible then mt_set_node(pos_tip, {name=alt_liq}) end end diff --git a/mods/ITEMS/mcl_sponges/init.lua b/mods/ITEMS/mcl_sponges/init.lua index e9755479b..87f40e3ae 100644 --- a/mods/ITEMS/mcl_sponges/init.lua +++ b/mods/ITEMS/mcl_sponges/init.lua @@ -155,7 +155,7 @@ minetest.register_node("mcl_sponges:sponge_wet", { buildable_to = false, stack_max = 64, sounds = mcl_sounds.node_sound_dirt_defaults(), - groups = {handy=1, hoey=1, building_block=1}, + groups = {handy=1, hoey=1, waterlogged = 1, building_block=1}, on_place = place_wet_sponge, _mcl_blast_resistance = 0.6, _mcl_hardness = 0.6, @@ -175,7 +175,7 @@ if minetest.get_modpath("mclx_core") then buildable_to = false, stack_max = 64, sounds = mcl_sounds.node_sound_dirt_defaults(), - groups = {handy=1, building_block=1}, + groups = {handy=1, waterlogged = 1, building_block=1}, on_place = place_wet_sponge, _mcl_blast_resistance = 0.6, _mcl_hardness = 0.6,