From a3ab67cb558c4a60ecbbb70027d1566beaaa6fb4 Mon Sep 17 00:00:00 2001 From: anarquimico Date: Fri, 3 Mar 2023 10:03:26 -0300 Subject: [PATCH] Better fix for enderman behavior --- mods/ENTITIES/mobs_mc/enderman.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 3adbc1e00..d70bf77e9 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -314,7 +314,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", { -- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE. local enderpos = self.object:get_pos() local dim = mcl_worlds.pos_to_dimension(enderpos) - if dim then + if dim == "overworld" then if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then local damage = true local enderpos = self.object:get_pos() @@ -345,7 +345,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", { self:teleport(nil) end end - else return end + end -- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE. if self.state == "attack" then if self.attack then