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Make waterlogged roots more water looking

A quick change to the setting within the wlroots definition that makes the water translucent.
It's not perfect, but I think it looks better blended than opaque.
This commit is contained in:
Michieal 2022-11-20 10:00:01 +00:00 committed by Gitea
parent 9cfbbef41d
commit 9ffdd13fa5
1 changed files with 2 additions and 3 deletions

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@ -308,7 +308,7 @@ local wlroots = {
}, },
sounds = mcl_sounds.node_sound_water_defaults(), sounds = mcl_sounds.node_sound_water_defaults(),
drawtype = "allfaces_optional", drawtype = "allfaces_optional",
use_texture_alpha = "clip", use_texture_alpha = "blend",
is_ground_content = false, is_ground_content = false,
paramtype = "light", paramtype = "light",
walkable = true, walkable = true,
@ -317,8 +317,7 @@ local wlroots = {
buildable_to = false, buildable_to = false,
liquids_pointable = true, liquids_pointable = true,
drop = "mcl_mangrove:mangrove_roots", drop = "mcl_mangrove:mangrove_roots",
groups = {
groups = {
handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 }, handy = 1, hoey = 1, water=3, liquid=3, puts_out_fire=1, dig_by_piston = 1, deco_block = 1, not_in_creative_inventory=1 },
_mcl_blast_resistance = 100, _mcl_blast_resistance = 100,
_mcl_hardness = -1, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode _mcl_hardness = -1, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode