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Make it possible to xraft a banner on an enchanted shield

This commit is contained in:
NO411 2022-03-18 23:02:51 +01:00
parent fc9e83c059
commit 976cfba53a
2 changed files with 11 additions and 5 deletions

View File

@ -301,7 +301,7 @@ function mcl_enchanting.initialize()
end end
end end
function function mcl_enchanting.random(pr, ...)
(pr, ...) (pr, ...)
local r = pr and pr:next(...) or math.random(...) local r = pr and pr:next(...) or math.random(...)

View File

@ -397,7 +397,8 @@ minetest.register_craft({
}) })
for _, colortab in pairs(mcl_banners.colors) do for _, colortab in pairs(mcl_banners.colors) do
minetest.register_tool("mcl_shields:shield_" .. colortab[1], { local color = colortab[1]
minetest.register_tool("mcl_shields:shield_" .. color, {
description = S(colortab[6] .. " Shield"), description = S(colortab[6] .. " Shield"),
_doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."), _doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."),
inventory_image = "mcl_shield.png^(mcl_shield_item_overlay.png^[colorize:" .. colortab[4] ..")", inventory_image = "mcl_shield.png^(mcl_shield_item_overlay.png^[colorize:" .. colortab[4] ..")",
@ -416,12 +417,17 @@ for _, colortab in pairs(mcl_banners.colors) do
_shield_color = colortab[4], _shield_color = colortab[4],
}) })
local banner = "mcl_banners:banner_item_" .. colortab[1] local banner = "mcl_banners:banner_item_" .. color
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mcl_shields:shield_" .. colortab[1], output = "mcl_shields:shield_" .. color,
recipe = {"mcl_shields:shield", banner}, recipe = {"mcl_shields:shield", banner},
}) })
minetest.register_craft({
type = "shapeless",
output = "mcl_shields:shield_" .. color .. "_enchanted",
recipe = {"mcl_shields:shield_enchanted", banner},
})
end end
local function to_shield_texture(banner_texture) local function to_shield_texture(banner_texture)
@ -438,7 +444,7 @@ local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_i
for i = 1, player:get_inventory():get_size("craft") do for i = 1, player:get_inventory():get_size("craft") do
local stack = old_craft_grid[i] local stack = old_craft_grid[i]
local name = stack:get_name() local name = stack:get_name()
if name == "mcl_shields:shield" then if minetest.get_item_group(name, "shield") then
shield_stack = stack shield_stack = stack
break break
end end