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I'm over it.

This commit is contained in:
Sumyjkl 2022-08-12 02:26:22 +10:00
parent 25491b3882
commit 97472becfc
1 changed files with 9 additions and 5 deletions

View File

@ -229,7 +229,7 @@ end
local elytra_vars = { local elytra_vars = {
slowdown_mult = 0.0, -- amount of vel to take per sec slowdown_mult = 0.0, -- amount of vel to take per sec
fall_speed = 0.2, -- amount of vel to fall down per sec fall_speed = 0.2, -- amount of vel to fall down per sec
speedup_mult = 4, -- amount of speed to add based on look dir speedup_mult = 2, -- amount of speed to add based on look dir
max_speed = 6, -- max amount to multiply against look direction when flying max_speed = 6, -- max amount to multiply against look direction when flying
pitch_penalty = 1.3, -- if pitching up, slow down at this rate as a multiplier pitch_penalty = 1.3, -- if pitching up, slow down at this rate as a multiplier
rocket_speed = 5.5, rocket_speed = 5.5,
@ -279,7 +279,7 @@ minetest.register_globalstep(function(dtime)
player_vel_yaws[name] = player_vel_yaw player_vel_yaws[name] = player_vel_yaw
local fly_pos = player:get_pos() local fly_pos = player:get_pos()
local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.05, z = fly_pos.z}).name local fly_node = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.1, z = fly_pos.z}).name
local elytra = mcl_playerplus.elytra[player] local elytra = mcl_playerplus.elytra[player]
if not elytra.active then if not elytra.active then
@ -289,7 +289,7 @@ minetest.register_globalstep(function(dtime)
local is_just_jumped = control.jump and not mcl_playerplus.is_pressing_jump[name] and not elytra.active local is_just_jumped = control.jump and not mcl_playerplus.is_pressing_jump[name] and not elytra.active
mcl_playerplus.is_pressing_jump[name] = control.jump mcl_playerplus.is_pressing_jump[name] = control.jump
if is_just_jumped and not elytra.active then if is_just_jumped and not elytra.active then
elytra.speed = clamp(get_overall_velocity(player:get_velocity()), 1, 5) elytra.speed = clamp(get_overall_velocity(player:get_velocity()), 1, 3)
-- don't let player get too fast by spamming jump -- don't let player get too fast by spamming jump
local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
local block_below2 = minetest.get_node(vector.offset(fly_pos, 0, -1.9, 0)).name local block_below2 = minetest.get_node(vector.offset(fly_pos, 0, -1.9, 0)).name
@ -302,7 +302,7 @@ minetest.register_globalstep(function(dtime)
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
and not player:get_attach() and not player:get_attach()
and (elytra.active or (is_just_jumped and player_velocity.y < -0)) and (elytra.active or (is_just_jumped and player_velocity.y < -0))
and (fly_node == "air" or fly_node == "ignore") and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")
if elytra.active then if elytra.active then
if is_just_jumped then -- move the player up when they start flying to give some clearance if is_just_jumped then -- move the player up when they start flying to give some clearance
@ -315,7 +315,11 @@ minetest.register_globalstep(function(dtime)
local direction_mult = clamp(-(direction.y+0.1), -1, 1) local direction_mult = clamp(-(direction.y+0.1), -1, 1)
if direction_mult < 0 then direction_mult = direction_mult * elytra_vars.pitch_penalty end if direction_mult < 0 then direction_mult = direction_mult * elytra_vars.pitch_penalty end
local speed_mult = elytra.speed + direction_mult * elytra_vars.speedup_mult * dtime local speed_mult = elytra.speed
local block_below = minetest.get_node(vector.offset(fly_pos, 0, -0.9, 0)).name
if (not minetest.registered_nodes[block_below].walkable) and (player_vel.y ~= 0) then
speed_mult = speed_mult + direction_mult * elytra_vars.speedup_mult * dtime
end
speed_mult = speed_mult - elytra_vars.slowdown_mult * clamp(dtime, 0.09, 0.2) -- slow down but don't overdo it speed_mult = speed_mult - elytra_vars.slowdown_mult * clamp(dtime, 0.09, 0.2) -- slow down but don't overdo it
speed_mult = clamp(speed_mult, -elytra_vars.max_speed, elytra_vars.max_speed) speed_mult = clamp(speed_mult, -elytra_vars.max_speed, elytra_vars.max_speed)
if turn_amount > 0.3 and math.abs(direction.y) < 0.98 then -- don't do this if looking straight up / down if turn_amount > 0.3 and math.abs(direction.y) < 0.98 then -- don't do this if looking straight up / down