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Revert "[mcl_fishing] fix warnings"

This reverts commit a1acf6d3c1.
This commit is contained in:
AFCMS 2021-05-29 16:15:30 +02:00
parent cd33d406b2
commit 95627f4304
1 changed files with 146 additions and 131 deletions

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@ -2,8 +2,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
local math = math
local bobber_ENTITY={
physical = false,
timer=0,
@ -33,141 +31,143 @@ local fish = function(itemstack, player, pointed_thing)
end
end
local pos = player:get_pos()
local pos = player:get_pos()
local objs = minetest.get_objects_inside_radius(pos, 125)
local ent
local noent = false
local objs = minetest.get_objects_inside_radius(pos, 125)
local num = 0
local ent = nil
local noent = true
local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
durability = durability * (unbreaking + 1)
end
local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
durability = durability * (unbreaking + 1)
end
--Check for bobber if so handle.
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent.player and ent.objtype=="fishing" then
if (player:get_player_name() == ent.player) then
if ent._dive == true then
local items
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
local fish_values = {85, 84.8, 84.7, 84.5}
local junk_values = {10, 8.1, 6.1, 4.2}
local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3)
local index = luck_of_the_sea + 1
local fish_value = fish_values[index]
local junk_value = junk_values[index] + fish_value
if r <= fish_value then
-- Fish
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
}
}, pr)
elseif r <= junk_value then
-- Junk
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_core:bowl", weight = 10 },
{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:leather", weight = 10 },
{ itemstring = "mcl_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_core:stick", weight = 5 },
{ itemstring = "mcl_mobitems:string", weight = 5 },
{ itemstring = "mcl_potions:water", weight = 10 },
{ itemstring = "mcl_mobitems:bone", weight = 10 },
{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
}
}, pr)
else
-- Treasure
items = mcl_loot.get_loot({
items = {
-- TODO: Enchanted Bow
{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstack = mcl_enchanting.get_randomly_enchanted_book(30, true, true)},
-- TODO: Enchanted Fishing Rod
{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstring = "mcl_mobs:nametag", },
{ itemstring = "mcl_mobitems:saddle", },
{ itemstring = "mcl_flowers:waterlily", },
}
}, pr)
end
local item
if #items >= 1 then
item = ItemStack(items[1])
else
item = ItemStack()
end
local inv = player:get_inventory()
if inv:room_for_item("main", item) then
inv:add_item("main", item)
else
minetest.add_item(pos, item)
end
if mcl_experience.throw_experience then
mcl_experience.throw_experience(pos, math.random(1,6))
end
--Check for bobber if so handle.
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent.player and ent.objtype=="fishing" then
if (player:get_player_name() == ent.player) then
noent = false
if ent._dive == true then
local itemname
local items
local itemcount = 1
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
local fish_values = {85, 84.8, 84.7, 84.5}
local junk_values = {10, 8.1, 6.1, 4.2}
local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3)
local index = luck_of_the_sea + 1
local fish_value = fish_values[index]
local junk_value = junk_values[index] + fish_value
if r <= fish_value then
-- Fish
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
}
}, pr)
elseif r <= junk_value then
-- Junk
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_core:bowl", weight = 10 },
{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:leather", weight = 10 },
{ itemstring = "mcl_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_core:stick", weight = 5 },
{ itemstring = "mcl_mobitems:string", weight = 5 },
{ itemstring = "mcl_potions:water", weight = 10 },
{ itemstring = "mcl_mobitems:bone", weight = 10 },
{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
}
}, pr)
else
-- Treasure
items = mcl_loot.get_loot({
items = {
-- TODO: Enchanted Bow
{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstack = mcl_enchanting.get_randomly_enchanted_book(30, true, true)},
-- TODO: Enchanted Fishing Rod
{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstring = "mcl_mobs:nametag", },
{ itemstring = "mcl_mobitems:saddle", },
{ itemstring = "mcl_flowers:waterlily", },
}
}, pr)
end
local item
if #items >= 1 then
item = ItemStack(items[1])
else
item = ItemStack()
end
local inv = player:get_inventory()
if inv:room_for_item("main", item) then
inv:add_item("main", item)
else
minetest.add_item(pos, item)
end
if mcl_experience.throw_experience then
mcl_experience.throw_experience(pos, math.random(1,6))
end
if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition()
itemstack:add_wear(65535/durability) -- 65 uses
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition()
itemstack:add_wear(65535/durability) -- 65 uses
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
end
end
end
end
--Check if object is on land.
local epos = ent.object:get_pos()
epos.y = math.floor(epos.y)
local node = minetest.get_node(epos)
local def = minetest.registered_nodes[node.name]
if def.walkable then
if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition()
itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
--Check if object is on land.
local epos = ent.object:get_pos()
epos.y = math.floor(epos.y)
local node = minetest.get_node(epos)
local def = minetest.registered_nodes[node.name]
if def.walkable then
if not minetest.is_creative_enabled(player:get_player_name()) then
local idef = itemstack:get_definition()
itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
end
end
end
--Destroy bobber.
ent.object:remove()
return itemstack
end
--Destroy bobber.
ent.object:remove()
noent = false
break
end
end
end
end
--Check for flying bobber.
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent._thrower and ent.objtype=="fishing" then
if player:get_player_name() == ent._thrower then
noent = false
break
--Check for flying bobber.
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent._thrower and ent.objtype=="fishing" then
if player:get_player_name() == ent._thrower then
noent = false
break
end
end
end
end
end
--If no bobber or flying_bobber exists then throw bobber.
if noent then
local playerpos = player:get_pos()
local dir = player:get_look_dir()
mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
end
return itemstack
--If no bobber or flying_bobber exists then throw bobber.
if noent == true then
local playerpos = player:get_pos()
local dir = player:get_look_dir()
mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
end
end
-- Movement function of bobber
@ -331,11 +331,13 @@ minetest.register_entity("mcl_fishing:flying_bobber_entity", flying_bobber_ENTIT
mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing:flying_bobber_entity", 5)
local function remove_bobber(player)
-- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local ent = nil
local noent = true
for n = 1, #objs do
local ent = objs[n]:get_luaentity()
ent = objs[n]:get_luaentity()
if ent then
if ent.player and ent.objtype=="fishing" then
ent.object:remove()
@ -344,13 +346,26 @@ local function remove_bobber(player)
end
end
end
end
-- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(remove_bobber)
end)
-- If player dies, remove bobber.
minetest.register_on_dieplayer(remove_bobber)
minetest.register_on_dieplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local num = 0
local ent = nil
local noent = true
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent then
if ent.player and ent.objtype=="fishing" then
ent.object:remove()
elseif ent._thrower and ent.objtype=="fishing" then
ent.object:remove()
end
end
end
end)
-- Fishing Rod
minetest.register_tool("mcl_fishing:fishing_rod", {