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Fix fence gate magically changing the wood

This commit is contained in:
Wuzzy 2017-01-17 04:03:43 +01:00
parent eb4e776954
commit 94d20838bc
1 changed files with 2 additions and 2 deletions

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@ -72,11 +72,11 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
if state2 == 1 then if state2 == 1 then
state2 = 0 state2 = 0
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10}) minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
tmp_node2 = {name="mcl_fences:fence_gate", param1=node.param1, param2=node.param2} tmp_node2 = {name="mcl_fences:"..id_gate, param1=node.param1, param2=node.param2}
else else
state2 = 1 state2 = 1
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10}) minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
tmp_node2 = {name="mcl_fences:fence_gate_open", param1=node.param1, param2=node.param2} tmp_node2 = {name="mcl_fences:"..id_gate.."_open", param1=node.param1, param2=node.param2}
end end
update_gate(pos, tmp_node2) update_gate(pos, tmp_node2)
meta2:set_int("state", state2) meta2:set_int("state", state2)