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Sneak to dismount when in boat

This commit is contained in:
Lizzy Fleckenstein 2021-01-28 17:44:55 +01:00
parent a3ccb54376
commit 89ce072621
3 changed files with 74 additions and 62 deletions

View File

@ -70,39 +70,31 @@ end
minetest.register_on_respawnplayer(detach_player) minetest.register_on_respawnplayer(detach_player)
function boat.on_rightclick(self, clicker) function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then if self._driver or not clicker or not clicker:is_player() or clicker:get_attach() then
return return
end end
local name = clicker:get_player_name() local name = clicker:get_player_name()
if self._driver and clicker == self._driver then --[[if attach and attach:get_luaentity() then
self._driver = nil local luaentity = attach:get_luaentity()
detach_player(clicker) if luaentity._driver then
local pos = clicker:get_pos() luaentity._driver = nil
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
clicker:set_pos(pos)
elseif not self._driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity._driver then
luaentity._driver = nil
end
clicker:set_detach()
clicker:set_properties({visual_size = {x=1, y=1}})
end end
self._driver = clicker clicker:set_detach()
clicker:set_attach(self.object, "", clicker:set_properties({visual_size = {x=1, y=1}})
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0}) end--]]
clicker:set_properties({ visual_size = driver_visual_size }) self._driver = clicker
mcl_player.player_attached[name] = true clicker:set_attach(self.object, "",
minetest.after(0.2, function(name) {x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
local player = minetest.get_player_by_name(name) clicker:set_properties({ visual_size = driver_visual_size })
if player then mcl_player.player_attached[name] = true
mcl_player.player_set_animation(player, "sit" , 30) minetest.after(0.2, function(name)
end local player = minetest.get_player_by_name(name)
end, name) if player then
clicker:set_look_horizontal(self.object:get_yaw()) mcl_player.player_set_animation(player, "sit" , 30)
end end
end, name)
clicker:set_look_horizontal(self.object:get_yaw())
mcl_tmp_message.message(clicker, S("Sneak to dismount"))
end end
@ -162,6 +154,14 @@ function boat.on_step(self, dtime)
if self._driver then if self._driver then
local ctrl = self._driver:get_player_control() local ctrl = self._driver:get_player_control()
if ctrl.sneak then
detach_player(self._driver)
local pos = self._driver:get_pos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
self._driver:set_pos(pos)
self._driver = nil
return
end
local yaw = self.object:get_yaw() local yaw = self.object:get_yaw()
if ctrl.up then if ctrl.up then
-- Forwards -- Forwards

View File

@ -0,0 +1,44 @@
mcl_tmp_message = {}
local huds = {}
local hud_hide_timeouts = {}
function mcl_tmp_message.message(player, message)
local name = player:get_player_name()
player:hud_change(huds[name], "text", message)
hud_hide_timeouts[name] = 3
end
minetest.register_on_joinplayer(function(player)
huds[player:get_player_name()] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = {x = 0, y = -210},
alignment = {x=0, y=0},
number = 0xFFFFFF ,
text = "",
z_index = 100,
})
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
huds[name] = nil
hud_hide_timeouts[name] = nil
end)
minetest.register_globalstep(function(dtime)
local new_timeouts = {}
for name, timeout in pairs(hud_hide_timeouts) do
timeout = timeout - dtime
if timeout <= 0 then
local player = minetest.get_player_by_name(name)
if player then
player:hud_change(huds[name], "text", "")
end
else
new_timeouts[name] = timeout
end
end
hud_hide_timeouts = new_timeouts
end)

View File

@ -6,8 +6,6 @@ local player_in_bed = 0
local is_sp = minetest.is_singleplayer() local is_sp = minetest.is_singleplayer()
local weather_mod = minetest.get_modpath("mcl_weather") ~= nil local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
local huds = {}
local hud_hide_timeouts = {}
-- Helper functions -- Helper functions
@ -326,8 +324,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
success, message = lay_down(player, ppos, other) success, message = lay_down(player, ppos, other)
end end
if message then if message then
player:hud_change(huds[name], "text", message) mcl_tmp_message.message(player, message)
hud_hide_timeouts[name] = 3
end end
else else
lay_down(player, nil, nil, false) lay_down(player, nil, nil, false)
@ -355,25 +352,12 @@ minetest.register_on_joinplayer(function(player)
meta:set_string("mcl_beds:sleeping", "false") meta:set_string("mcl_beds:sleeping", "false")
end end
huds[player:get_player_name()] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5, y=1},
offset = {x = 0, y = -210},
alignment = {x=0, y=0},
number = 0xFFFFFF ,
text = "",
z_index = 100,
})
playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping") playerphysics.remove_physics_factor(player, "speed", "mcl_beds:sleeping")
playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping") playerphysics.remove_physics_factor(player, "jump", "mcl_beds:sleeping")
update_formspecs(false) update_formspecs(false)
end) end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
huds[name] = nil
local players = minetest.get_connected_players() local players = minetest.get_connected_players()
for n, player in ipairs(players) do for n, player in ipairs(players) do
if player:get_player_name() == name then if player:get_player_name() == name then
@ -412,19 +396,3 @@ minetest.register_on_player_hpchange(function(player, hp_change)
mcl_beds.kick_player(player) mcl_beds.kick_player(player)
end end
end) end)
minetest.register_globalstep(function(dtime)
local new_timeouts = {}
for name, timeout in pairs(hud_hide_timeouts) do
timeout = timeout - dtime
if timeout <= 0 then
local player = minetest.get_player_by_name(name)
if player then
player:hud_change(huds[name], "text", "")
end
else
new_timeouts[name] = timeout
end
end
hud_hide_timeouts = new_timeouts
end)