From 88a7a8afab2335029bced09fac8672c95421d49f Mon Sep 17 00:00:00 2001 From: SmokeyDope Date: Thu, 2 Feb 2023 21:37:23 +0000 Subject: [PATCH] Removed handy, axey, swordy, from nether vines & removed useless comments --- mods/ITEMS/mcl_crimson/init.lua | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/mods/ITEMS/mcl_crimson/init.lua b/mods/ITEMS/mcl_crimson/init.lua index 7e45b914a..f0b63adab 100644 --- a/mods/ITEMS/mcl_crimson/init.lua +++ b/mods/ITEMS/mcl_crimson/init.lua @@ -113,8 +113,7 @@ minetest.register_node("mcl_crimson:twisting_vines", { walkable = false, climbable = true, buildable_to = true, - groups = {dig_immediate=3, handy=1, axey=1, shearsy=1, swordy=1, vines=1, - dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1}, + groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), selection_box = { type = "fixed", @@ -131,9 +130,8 @@ minetest.register_node("mcl_crimson:twisting_vines", { if not minetest.is_creative_enabled(clicker:get_player_name()) then itemstack:take_item() end ---placement checks sucess, put twisting vine + grow_vines(pos, 1, "mcl_crimson:twisting_vines") ---add sound to vine placement local idef = itemstack:get_definition() local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing) if success then @@ -150,7 +148,6 @@ minetest.register_node("mcl_crimson:twisting_vines", { end return itemstack end, ---breaking twisting vines breaks the vines above logic on_dig = function(pos, node, digger) local above = {x=pos.x, y=pos.y+1, z=pos.z} local abovenode = minetest.get_node(above) @@ -192,8 +189,7 @@ minetest.register_node("mcl_crimson:weeping_vines", { walkable = false, climbable = true, buildable_to = true, - groups = {dig_immediate=3, handy=1, axey=1, shearsy=1, swordy=1, vines=1, dig_by_water=1, - destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1}, + groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1}, sounds = mcl_sounds.node_sound_leaves_defaults(), selection_box = { type = "fixed", @@ -210,9 +206,7 @@ minetest.register_node("mcl_crimson:weeping_vines", { if not minetest.is_creative_enabled(clicker:get_player_name()) then itemstack:take_item() end ---placement check sucess, grow weeping vine grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1) ---add sound to placement local idef = itemstack:get_definition() local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing) if success then @@ -229,7 +223,7 @@ minetest.register_node("mcl_crimson:weeping_vines", { end return itemstack end, ---breaking weeping vines breaks the vines below logic + on_dig = function(pos, node, digger) local below = {x=pos.x, y=pos.y-1, z=pos.z} local belownode = minetest.get_node(below)