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Add in mobs api swimming animation

This commit is contained in:
jordan4ibanez 2021-04-17 12:48:57 -04:00
parent f2e909ab8d
commit 8783912938
1 changed files with 7 additions and 10 deletions

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@ -213,12 +213,6 @@ local swim_turn_check = function(self,dtime)
return(green_flag_1) return(green_flag_1)
end end
--this is going to need some more logic gates because birds can flop around
--REMOVE THIS - just dump mobs.flop into where this was
local flop = function(self,dtime)
mobs.flop(self)
end
--this is to swap the built in engine acceleration modifier --this is to swap the built in engine acceleration modifier
local swim_physics_swapper = function(self,inside_swim_node) local swim_physics_swapper = function(self,inside_swim_node)
@ -260,7 +254,7 @@ local swim_state_execution = function(self,dtime)
if self.state == "stand" then if self.state == "stand" then
--do animation --do animation
--mobs.set_mob_animation(self, "stand") mobs.set_mob_animation(self, "stand")
mobs.set_swim_velocity(self,0) mobs.set_swim_velocity(self,0)
@ -281,20 +275,23 @@ local swim_state_execution = function(self,dtime)
self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)] self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)]
end end
--do animation
mobs.set_mob_animation(self, "walk")
--do a quick turn to make mob continuously move --do a quick turn to make mob continuously move
--if in a fish tank or something --if in a fish tank or something
if swim_turn_check(self,dtime) then if swim_turn_check(self,dtime) then
quick_rotate(self,dtime) quick_rotate(self,dtime)
end end
mobs.set_swim_velocity(self,self.walk_velocity) mobs.set_swim_velocity(self,self.walk_velocity)
end end
--flop around if not inside swim node --flop around if not inside swim node
else else
--print("flopping") --do animation
flop(self,dtime) mobs.set_mob_animation(self, "stand")
mobs.flop(self)
end end
end end