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Generate stone below sea level in Mesa-like biomes

This commit is contained in:
Wuzzy 2017-09-13 21:43:15 +02:00
parent 5d70d05dab
commit 7dcc39be72
1 changed files with 36 additions and 6 deletions

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@ -1276,11 +1276,39 @@ local function register_biomelike_ores()
biomes = { "ExtremeHillsM" },
})
-- Small hack to make sure stone appears at ca. sea level in Mesa biomes
minetest.register_ore({
ore_type = "sheet",
ore = "mcl_core:stone",
noise_threshold = -100,
noise_params = {offset=0, scale=1, spread={x=3100, y=3100, z=3100}, seed=seed, octaves=1, persist=1.00},
biomes = {
"Mesa", "Mesa_sandlevel", "Mesa_ocean", "Mesa_deep_ocean", "Mesa_underground",
"MesaPlateauF", "MesaPlateauF_sandlevel", "MesaPlateauF_ocean", "MesaPlateauF_deep_ocean", "MesaPlateauF_underground",
},
wherein = {"mcl_colorblocks:hardened_clay"},
column_height_min = 32,
column_height_max = 32,
y_min = -32,
y_max = 0,
})
-- Mesa strata (registered as sheet ores)
-- Helper function
-- Colors to use: silver (light grey), brown, orange, red, yellow, white
-- Helper function to create strata.
-- Available Mesa colors: silver (light grey), brown, orange, red, yellow, white
local stratum = function(y_min, height, color, seed)
local ore = "mcl_colorblocks:hardened_clay_"..color
local noise_threshold = -1
local noise_params = {offset=0, scale=1, spread={x=3100, y=3100, z=3100}, seed=seed, octaves=3, persist=0.70}
local biomes = {
"Mesa", "Mesa_sandlevel", "Mesa_ocean", "Mesa_deep_ocean", "Mesa_underground",
}
if not height then
height = 1
end
@ -1290,18 +1318,20 @@ local function register_biomelike_ores()
local y_max = y_min + height-1
minetest.register_ore({
ore_type = "sheet",
ore = "mcl_colorblocks:hardened_clay_"..color,
ore = ore,
wherein = {"mcl_colorblocks:hardened_clay"},
column_height_min = height,
column_height_max = height,
y_min = y_min,
y_max = y_max,
noise_threshold = -1.0,
noise_params = {offset=0, scale=1, spread={x=3100, y=3100, z=3100}, seed=seed, octaves=3, persist=0.70},
biomes = { "Mesa", "MesaPlateauF" },
noise_threshold = noise_threshold,
noise_params = noise_param,
biomes = biomes,
})
end
stratum(11, 3, "orange")
-- Create strata for up to Y = 256