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Add bonemealing callback for tall grass.

* Adds a _mcl_on_bonemealing callback to tall grass.
This commit is contained in:
kabou 2022-05-01 00:15:40 +02:00
parent 15c4f5bf2a
commit 7b2c1be538
1 changed files with 12 additions and 0 deletions

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@ -161,6 +161,18 @@ local def_tallgrass = {
_mcl_fortune_drop = fortune_wheat_seed_drop, _mcl_fortune_drop = fortune_wheat_seed_drop,
node_placement_prediction = "", node_placement_prediction = "",
on_place = on_place_flower, on_place = on_place_flower,
_mcl_on_bonemealing = function(pointed_thing, placer)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
-- Grow into double tallgrass
local toppos = vector.offset(pos, 0, 1, 0)
local topnode = minetest.get_node(toppos)
if minetest.registered_nodes[topnode.name].buildable_to then
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
return true
end
end,
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
_mcl_hardness = 0, _mcl_hardness = 0,
} }