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Update Signs API to only use timer functions when there is text to display.

This commit is contained in:
Michieal 2022-11-08 00:36:25 +00:00 committed by cora
parent 4a1e37d9c6
commit 67296c7a37
1 changed files with 40 additions and 57 deletions

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@ -28,6 +28,7 @@ local NUMBER_OF_LINES = 4
local LINE_HEIGHT = 14
local CHAR_WIDTH = 5
local TIMER_INTERVAL = 40.0
-- -----------------------
-- CACHE LOCAL COPIES
local table = table
@ -166,18 +167,14 @@ mcl_signs.wall_standard = {
on_timer = function(pos)
-- fix for /ClearObjects
mcl_signs:update_sign(pos)
minetest.get_node_timer(pos):start(40.0)
-- note: update_sign decides to keep the timer running based on if there is text.
-- This prevents every sign from having a timer, when not needed.
end,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
-- Use pointed node's on_rightclick function first, if present
local node_under = minetest.get_node(under)
if placer and not placer:get_player_control().sneak then
@ -285,10 +282,6 @@ mcl_signs.wall_standard = {
-- Not Useless Code. force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
@ -311,11 +304,6 @@ mcl_signs.wall_standard = {
return
end
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
@ -400,10 +388,6 @@ mcl_signs.standing_standard = {
-- Not Useless Code. this force updates the sign.
on_punch = function(pos, node, puncher)
mcl_signs:update_sign(pos)
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
end,
on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
@ -427,11 +411,6 @@ mcl_signs.standing_standard = {
return
end
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
local item = clicker:get_wielded_item()
local iname = item:get_name()
@ -590,11 +569,6 @@ function mcl_signs.register_sign (modname, color, _name, ttsign)
end
end
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
local dir = vector.subtract(under, above)
-- Only build when it's legal
@ -840,11 +814,6 @@ function mcl_signs.register_sign_custom (modname, _name, tiles, color, inventory
end
end
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
local dir = vector.subtract(under, above)
-- Only build when it's legal
@ -1063,11 +1032,6 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign)
end
end
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
local dir = vector.subtract(under, above)
-- Only build when it's legal
@ -1306,11 +1270,6 @@ function mcl_signs.reregister_sign_custom (modname, _name, tiles, color, invento
end
end
local timer = minetest.get_node_timer(pos)
if timer:is_started() == false then
timer:start(40.0)
end
local dir = vector.subtract(under, above)
-- Only build when it's legal
@ -1860,7 +1819,7 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
if not meta then
return false
end
local text = meta:get_string("text")
local text = meta:get_string("text", "")
if fields and (text == "" and fields.text) then
meta:set_string("text", fields.text)
text = fields.text
@ -1941,19 +1900,8 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
return false
end
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local text_entity
for _, v in ipairs(objects) do
local ent = v:get_luaentity()
if ent and ent.name == "mcl_signs:text" then
if force_remove then
v:remove()
else
text_entity = v
break
end
end
end
text_entity = mcl_signs:get_text_entity(pos,force_remove)
if not text_entity then
if DEBUG then
@ -2002,6 +1950,24 @@ function mcl_signs:update_sign(pos, fields, sender, force_remove, text_color)
-- save sign metadata.
meta:set_string("mcl_signs:text_color", text_color)
-- Moved timer stuff to here, to make sure that it's called and only has one set of code.
local timer = minetest.get_node_timer(pos)
if text_entity and text ~= "" then
-- Do timer related stuff - but only if there is text to display.
-- Also, prevent excessive use with punching. (see node def.)
if timer:is_started() == false then
timer:start(TIMER_INTERVAL)
else
timer:stop()
timer:start(TIMER_INTERVAL)
end
else
if timer:is_started() == true then
timer:stop()
end
end
-- debug step
if DEBUG then
minetest.log("action", "[mcl_signs] Update_Sign: Post-Sign Update: " .. meta:get_string("mcl_signs:text_color") .. " " .. meta:get_string("mcl_signs:glowing_sign") .. ".\n" .. dump(pos))
@ -2018,3 +1984,20 @@ function mcl_signs:show_formspec(player, pos)
"size[6,3]textarea[0.25,0.25;6,1.5;text;" .. F(S("Enter sign text:")) .. ";]label[0,1.5;" .. F(S("Maximum line length: 15")) .. "\n" .. F(S("Maximum lines: 4")) .. "]button_exit[0,2.5;6,1;submit;" .. F(S("Done")) .. "]"
)
end
function mcl_signs:get_text_entity (pos, force_remove)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local text_entity = false -- just to have a check for failure.
for _, v in ipairs(objects) do
local ent = v:get_luaentity()
if ent and ent.name == "mcl_signs:text" then
if force_remove ~= nil and force_remove == true then
v:remove()
else
text_entity = v
break
end
end
end
return text_entity
end