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Disabled grass path making when sneaking

This commit is contained in:
the-real-herowl 2023-11-02 19:59:51 +01:00
parent fa1d8dfc47
commit 5b1deedaf0
1 changed files with 2 additions and 2 deletions

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@ -171,7 +171,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
end end
-- Remove grass paths -- Remove grass paths
if (minetest.get_item_group(node.name, "path_remove_possible") == 1) and placer:get_player_control().sneak == true then if (minetest.get_item_group(node.name, "path_remove_possible") == 1) and placer:get_player_control().sneak then
local above = table.copy(pointed_thing.under) local above = table.copy(pointed_thing.under)
above.y = above.y + 1 above.y = above.y + 1
if minetest.get_node(above).name == "air" then if minetest.get_node(above).name == "air" then
@ -194,7 +194,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
end end
-- Make grass paths -- Make grass paths
if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then if (minetest.get_item_group(node.name, "path_creation_possible") == 1) and not placer:get_player_control().sneak then
local above = table.copy(pointed_thing.under) local above = table.copy(pointed_thing.under)
above.y = above.y + 1 above.y = above.y + 1
if minetest.get_node(above).name == "air" then if minetest.get_node(above).name == "air" then