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Add nil check to prevent crashes with mcl_throwing

This commit is contained in:
Lizzy Fleckenstein 2021-04-04 12:10:21 +02:00
parent ff538d51bd
commit 598692cf8c
1 changed files with 2 additions and 2 deletions

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@ -99,7 +99,7 @@ local snowball_on_step = function(self, dtime)
local vel = self.object:get_velocity() local vel = self.object:get_velocity()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
-- Destroy when hitting a solid node -- Destroy when hitting a solid node
if self._lastpos.x~=nil then if self._lastpos.x~=nil then
@ -203,7 +203,7 @@ local pearl_on_step = function(self, dtime)
self.object:remove() self.object:remove()
-- Activate when hitting a solid node or a plant -- Activate when hitting a solid node or a plant
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
local player = minetest.get_player_by_name(self._thrower) local player = self._thrower and minetest.get_player_by_name(self._thrower)
if player then if player then
-- Teleport and hurt player -- Teleport and hurt player