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Implement lightning_bolt damage reason

This commit is contained in:
Lizzy Fleckenstein 2021-04-14 18:40:41 +02:00
parent ad3defdfb3
commit 49e7def70a
1 changed files with 34 additions and 40 deletions

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@ -139,22 +139,14 @@ lightning.strike = function(pos)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if obj:is_player() then
-- Player damage
if has_mcl_death_msg then
mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
end
obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" })
-- Mobs
elseif lua and lua._cmi_is_mob then
-- pig → zombie pigman (no damage)
if lua.name == "mobs_mc:pig" then
if lua and lua.name == "mobs_mc:pig" then
local rot = obj:get_yaw()
obj:remove()
obj = add_entity(pos2, "mobs_mc:pigman")
obj:set_yaw(rot)
-- mooshroom: toggle color red/brown (no damage)
elseif lua.name == "mobs_mc:mooshroom" then
elseif lua and lua.name == "mobs_mc:mooshroom" then
if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
else
@ -162,7 +154,7 @@ lightning.strike = function(pos)
end
obj:set_properties({textures = lua.base_texture})
-- villager → witch (no damage)
elseif lua.name == "mobs_mc:villager" then
elseif lua and lua.name == "mobs_mc:villager" then
-- Witches are incomplete, this code is unused
-- TODO: Enable this code when witches are working.
--[[
@ -172,15 +164,17 @@ lightning.strike = function(pos)
obj:set_yaw(rot)
]]
-- charged creeper
elseif lua.name == "mobs_mc:creeper" then
elseif lua and lua.name == "mobs_mc:creeper" then
local rot = obj:get_yaw()
obj:remove()
obj = add_entity(pos2, "mobs_mc:creeper_charged")
obj:set_yaw(rot)
-- Other mobs: Just damage
-- Other objects: Just damage
else
obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" })
if obj:is_player() and has_mcl_death_msg then
mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
end
mcl_util.deal_damage(obj, 5, {type = "lightning_bolt"})
end
end