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Complete the banner copying crafting recipe

This commit is contained in:
Wuzzy 2017-07-29 03:16:19 +02:00
parent 573972c45c
commit 477ad3eee7
1 changed files with 37 additions and 10 deletions

View File

@ -279,16 +279,22 @@ mcl_banners.make_advanced_banner_description = function(description, layers)
end
end
-- This is for handling all those complex pattern crafting recipes
local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
--[[ This is for handling all those complex pattern crafting recipes.
Parameters same as for minetest.register_craft_predict.
craft_predict is set true when called from minetest.craft_preview, in this case, this function
MUST NOT change the crafting grid.
]]
local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv, craft_predict)
if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
return
end
--[[ Basic item checks: Banners and dyes ]]
local banner -- banner item
local banner2 -- second banner item (used when copying)
local dye -- itemstring of the dye being used
local banner_index -- crafting inventory index of the banner
local banner2_index
for i = 1, player:get_inventory():get_size("craft") do
local itemname = old_craft_grid[i]:get_name()
if minetest.get_item_group(itemname, "banner") == 1 then
@ -297,6 +303,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
banner_index = i
elseif not banner2 then
banner2 = old_craft_grid[i]
banner2_index = i
else
return
end
@ -313,6 +320,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
return
end
--[[ Check copy ]]
if banner2 then
-- Two banners found: This means copying!
@ -322,16 +330,26 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
local b2layers_raw = b2meta:get_string("layers")
local b1layers = minetest.deserialize(b1layers_raw)
local b2layers = minetest.deserialize(b2layers_raw)
if type(b1layers) ~= "table" then
b1layers = {}
end
if type(b2layers) ~= "table" then
b2layers = {}
end
-- For copying to be allowed, one banner has to have no layers while the other one has at least 1 layer.
-- The banner with layers will be used as a source.
local dst_banner, src_banner
if (type(b1layers) ~= "table" or (type(b1layers) == "table" and #b1layers == 0)) and type(b2layers) == "table" and #b2layers > 0 then
local src_banner, src_layers, src_desc, src_index
if #b1layers == 0 and #b2layers > 0 then
src_banner = banner2
src_layers_raw = b2layers_raw
src_desc = b2meta:get_string("description")
elseif (type(b2layers) ~= "table" or (type(b2layers) == "table" and #b2layers == 0)) and type(b1layers) == "table" and #b1layers > 0 then
src_index = banner2_index
elseif #b2layers == 0 and #b1layers > 0 then
src_banner = banner
src_layers_raw = b1layers_raw
src_desc = b1meta:get_string("description")
src_index = banner_index
else
return ItemStack("")
end
@ -341,12 +359,18 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
imeta:set_string("layers", src_layers_raw)
imeta:set_string("description", src_desc)
-- TODO: Don't destroy source banner, otherwise this recipe is pointless
if not craft_predict then
-- Don't destroy source banner so this recipe is a true copy
craft_inv:set_stack("craft", src_index, src_banner)
end
return itemstack
end
-- No two banners found: From here on we check which banner pattern should be added
-- No two banners found
-- From here on we check which banner pattern should be added
--[[ Check patterns ]]
-- Get old layers
local ometa = banner:get_meta()
@ -440,9 +464,12 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
return itemstack
end
minetest.register_craft_predict(banner_pattern_craft)
minetest.register_on_craft(banner_pattern_craft)
minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
return banner_pattern_craft(itemstack, player, old_craft_grid, craft_inv, true)
end)
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
return banner_pattern_craft(itemstack, player, old_craft_grid, craft_inv, false)
end)
-- Register crafting recipes for all the patterns
for pattern_name, pattern in pairs(patterns) do