diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 713a079da..37e7ea60c 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -377,7 +377,7 @@ minetest.register_globalstep(function(dtime) set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) -- control body bone when swimming set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0)) - elseif is_swimming and mcl_playerinfo[name].node_head == "air" or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then + elseif mcl_playerinfo[name].node_head == "air" or get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then -- sets eye height, and nametag color accordingly is_swimming = false set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) @@ -503,12 +503,10 @@ minetest.register_globalstep(function(dtime) local ndef = nil if is_swimming then ndef = minetest.registered_nodes[node_feet] - -- mcl_util.deal_damage(player, 1, {type = "in_wall"}) else ndef = minetest.registered_nodes[node_head] end if (ndef.walkable == nil or ndef.walkable == true) - or not is_swimming and (ndef.collision_box == nil or ndef.collision_box.type == "regular") and (ndef.node_box == nil or ndef.node_box.type == "regular") and (ndef.groups.disable_suffocation ~= 1)